Mercadian Masques: Spiderman vs BigBlue

Discussion in 'Mindmaster Games' started by BigBlue, Jul 21, 2008.

  1. BigBlue Magic Jones

    (Or a regenerator...)


    Play Rushwood Grove (woo hoo! I get 11 lands!... ack... cough)
    Play Charmed Griffin (empty hand, no cards for you to play)
    Make Blockade runner unblockable and swing for 2

    SpiderMan: 22
    Hand: 0
    In Play

    (T,U,U) Plains x3
    (T,U,U,U) Island x4
    (U,U,U) Mt x3

    Cho-Manno's Blessing (Flash, As ~ CIP, choose a color. Enchanted creature has protection of the chosen color [white]. This effect doesn't remove ~)

    (U) Puffer Extract (X, T: Target creature I control gets +X/+X ueot. Destroy it aeot)

    (U) Steadfast Guard (2/2, Vigilance)
    (U) Rishadan Airship (3/1, flying, ~ can only block creatures w/flying) ~Blessed
    (U) Lightning Hounds (3/2, first strike)

    Graveyard: Vernal Equinox, Thunderclap, Port Inspector, Revive, Flailing Solider, Flailing Ogre, Hoodwink, Soothing Balm, Misstep
    Removed from Game: Drake Hatchling
    BigBlue: 4
    Hand: 1
    In Play

    (TT) Swamp
    (TU) Plains
    (TUU) Island
    (TU) Forest
    (U) Mountain
    (T) Rushwood Grove (T: Remove X storage counters, Add G for each counter removed; T: Add a Storage counter; cip Tapped) ~0 Storage counters

    (U) Wall of Distortion (1/3; 2B,T: Target player discards a card. Play as a sorcery)
    (U) Silverglade Elemental (4/4; Useless cip library ability)
    (U) Butterfly (1/1; Flying)
    (T) Blockade Runner (2/2; U: Unblockable until eot)
    (U) Deepwood Elder (2/2; T, XGG, Discard a card: X lands become forests until eot)
    (S) Charmed Griffin (3/3; Flying; When ~ cip, opponents may put an artifact or enchantment from their hand in play)

    Graveyard: Dark Ritual, Nightwing Glider, Moment of Silence, Kris Mage, Alley Grifters, Giant Caterpillar, Last Breath, Counterspell
    Removed from Game:
  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    That's game, I can't stop the unblockable. Good game!

    Man, I needed more creatures... having two Flailing dudes sucked.

    Onto Nemesis!
  3. BigBlue Magic Jones

    Whew.... I wasn't sure I'd pull that one out... Your Hounds were keeping me at bay... (no pun intended).

    If you forgot, last card was Gerard's Irregulars (4/2 Haste Trample) - which I'm very glad you didn't have!

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