Mrs. Turner's classroom. After school game club, circa 1999... Player 1: I cast Tsunami. Player 2: In response, Power Sink for 2. Al0ysiusHWWW: In response, Mist Dragon loses flying. Player 1: What? Al0ysiusHWWW: I pay 0 to make my Mist Dragon lose flying. Player 1: OK. Player 2: Oh no. Al0ysiusHWWW: And then it gains flying. Player 3: Stop it! Al0ysiusHWWW: Loses flying. Player 1: Anyway, I guess Tsunami is countered. Me: And your lands are all tapped. Player 1: Right. Done. Al0ysiusHWWW: End of turn, Mist Dragon gains flying, loses flying, gains flying, loses flying, gains flying, gains flying, gains flying, loses flying, gains flying, loses flying, gains flying, gains flying... ____________________________________________ W0tC still occasionally toys with 0-cost activated abilities, but they're sporadic about it these days. Mist Dragon comes from a time when it was more normal. Even so, matched pair of gains/loses flying is peculiar, unique, and always draws some level of interest. From a flavor perspective, the reaction might be, "Oh, it's a dragon that can land!" From a mechanical perspective, it's more, "So it can dodge Hurricane?" But if you have the right, uh, temperament, then interrupting multiplayer games to activate those abilities is really all the justification you need to run this thing.