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DÛke
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Paranorma: Paranorma is played as an Instant. When a permanent with Paranorma is in your hand, you may pay its Paranorma cost. If you do, put it into play. At the end of the turn in which it was played via Paranorma, if that permanent is in play, return it back to owner's hand.
Legioun, Shadow Heart (4BB)
Creature - Phantom Spirit Legend
Paranorma: 1B, pay half of your life, rounded up.
As Legioun comes into play, all other creatures gain -2/-2 until end of the turn.
BB: Target creature gains -1/-1 until end of the turn, and Legioun gains +1/+1 until end of the turn.
4/4
Spirit from Beyond (5B)
Creature - Phantom Spirit
Paranorma: B, pay 2 life.
Flying
When Spirit from Beyond leaves play, you may remove it from the game instead. If you do, pay 2 life and search your library for a card. Put that card into your hand and shuffle your library.
3/3
Phantom of Insanity (3B)
Creature - Phantom Horror
Paranorma: B, remove cards in your hand from the game.
As Phantom of Insanity comes into play, all other players choose and discards 2 cards from their hands.
As Phantom of Insanity leaves play, all other players draw 2 cards.
3/1
Ghostly Hound (2B)
Creature - Phantom Hound
Paranorma: B, pay 2 life.
As Ghostly Hound leaves play, you may pay B. If you do, put Ghost token into play. Treat that token as a 1/1 Black creature.
2/2
Gathka, Cursed Vampire Myth (4BB)
Omen Creature - Exotic Vampire Legend
Paranorma: B.
As Gathka comes into play, put 5 -1/-1 counters on it.
2B: Remove a -1/-1 counter from Gathka.
0: Put a -1/-1 counter on Gathka.
When Gathka has no -1/-1 counters on it, it gains Flying and becomes White.
6/7
Omen: Omen cards and their abilties can't be countered. Before you begin a game, you may reveal an Omen card to your opponent. If you do, you may set that card aside and put it into your opening hand when you start the game. You can only reveal 1 Omen card for each card, but you can have multiple Omen cards in your opening hand. If you begin the game with Omen cards in your hand, then you draw the appropriate number of cards -1 for each Omen card in your hand already. If you choose to mulligan, you set the Omen cards aside from the Mulligan, and then you proceed appropriately.
Gaia, War Master (8RR)
Omen Creature - Spirit Legend
Paranorma: R.
Haste
As Gaia comes into play, it gains -4/-5 until end of the turn.
R: Gaia gains -1/-1 and gains First Strike until end of the turn.
R: Gaia gains -2/-2 and gains Trample until end of the turn.
R: Gaia gains -3/-3 and gains Flying until end of the turn.
6/6
Spirituality (3W)
Enchantment
Creature cards in your hand gain "Paranorma: 5W."
Paranorma: Paranorma is played as an Instant. When a permanent with Paranorma is in your hand, you may pay its Paranorma cost. If you do, put it into play. At the end of the turn in which it was played via Paranorma, if that permanent is in play, return it back to owner's hand.
Legioun, Shadow Heart (4BB)
Creature - Phantom Spirit Legend
Paranorma: 1B, pay half of your life, rounded up.
As Legioun comes into play, all other creatures gain -2/-2 until end of the turn.
BB: Target creature gains -1/-1 until end of the turn, and Legioun gains +1/+1 until end of the turn.
4/4
Spirit from Beyond (5B)
Creature - Phantom Spirit
Paranorma: B, pay 2 life.
Flying
When Spirit from Beyond leaves play, you may remove it from the game instead. If you do, pay 2 life and search your library for a card. Put that card into your hand and shuffle your library.
3/3
Phantom of Insanity (3B)
Creature - Phantom Horror
Paranorma: B, remove cards in your hand from the game.
As Phantom of Insanity comes into play, all other players choose and discards 2 cards from their hands.
As Phantom of Insanity leaves play, all other players draw 2 cards.
3/1
Ghostly Hound (2B)
Creature - Phantom Hound
Paranorma: B, pay 2 life.
As Ghostly Hound leaves play, you may pay B. If you do, put Ghost token into play. Treat that token as a 1/1 Black creature.
2/2
Gathka, Cursed Vampire Myth (4BB)
Omen Creature - Exotic Vampire Legend
Paranorma: B.
As Gathka comes into play, put 5 -1/-1 counters on it.
2B: Remove a -1/-1 counter from Gathka.
0: Put a -1/-1 counter on Gathka.
When Gathka has no -1/-1 counters on it, it gains Flying and becomes White.
6/7
Omen: Omen cards and their abilties can't be countered. Before you begin a game, you may reveal an Omen card to your opponent. If you do, you may set that card aside and put it into your opening hand when you start the game. You can only reveal 1 Omen card for each card, but you can have multiple Omen cards in your opening hand. If you begin the game with Omen cards in your hand, then you draw the appropriate number of cards -1 for each Omen card in your hand already. If you choose to mulligan, you set the Omen cards aside from the Mulligan, and then you proceed appropriately.
Gaia, War Master (8RR)
Omen Creature - Spirit Legend
Paranorma: R.
Haste
As Gaia comes into play, it gains -4/-5 until end of the turn.
R: Gaia gains -1/-1 and gains First Strike until end of the turn.
R: Gaia gains -2/-2 and gains Trample until end of the turn.
R: Gaia gains -3/-3 and gains Flying until end of the turn.
6/6
Spirituality (3W)
Enchantment
Creature cards in your hand gain "Paranorma: 5W."