Magic: Beyond

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DÛke

Guest
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Paranorma: Paranorma is played as an Instant. When a permanent with Paranorma is in your hand, you may pay its Paranorma cost. If you do, put it into play. At the end of the turn in which it was played via Paranorma, if that permanent is in play, return it back to owner's hand.

Legioun, Shadow Heart (4BB)
Creature - Phantom Spirit Legend
Paranorma: 1B, pay half of your life, rounded up.
As Legioun comes into play, all other creatures gain -2/-2 until end of the turn.
BB: Target creature gains -1/-1 until end of the turn, and Legioun gains +1/+1 until end of the turn.
4/4

Spirit from Beyond (5B)
Creature - Phantom Spirit
Paranorma: B, pay 2 life.
Flying
When Spirit from Beyond leaves play, you may remove it from the game instead. If you do, pay 2 life and search your library for a card. Put that card into your hand and shuffle your library.
3/3

Phantom of Insanity (3B)
Creature - Phantom Horror
Paranorma: B, remove cards in your hand from the game.
As Phantom of Insanity comes into play, all other players choose and discards 2 cards from their hands.
As Phantom of Insanity leaves play, all other players draw 2 cards.
3/1

Ghostly Hound (2B)
Creature - Phantom Hound
Paranorma: B, pay 2 life.
As Ghostly Hound leaves play, you may pay B. If you do, put Ghost token into play. Treat that token as a 1/1 Black creature.
2/2

Gathka, Cursed Vampire Myth (4BB)
Omen Creature - Exotic Vampire Legend
Paranorma: B.
As Gathka comes into play, put 5 -1/-1 counters on it.
2B: Remove a -1/-1 counter from Gathka.
0: Put a -1/-1 counter on Gathka.
When Gathka has no -1/-1 counters on it, it gains Flying and becomes White.
6/7

Omen: Omen cards and their abilties can't be countered. Before you begin a game, you may reveal an Omen card to your opponent. If you do, you may set that card aside and put it into your opening hand when you start the game. You can only reveal 1 Omen card for each card, but you can have multiple Omen cards in your opening hand. If you begin the game with Omen cards in your hand, then you draw the appropriate number of cards -1 for each Omen card in your hand already. If you choose to mulligan, you set the Omen cards aside from the Mulligan, and then you proceed appropriately.

Gaia, War Master (8RR)
Omen Creature - Spirit Legend
Paranorma: R.
Haste
As Gaia comes into play, it gains -4/-5 until end of the turn.
R: Gaia gains -1/-1 and gains First Strike until end of the turn.
R: Gaia gains -2/-2 and gains Trample until end of the turn.
R: Gaia gains -3/-3 and gains Flying until end of the turn.
6/6

Spirituality (3W)
Enchantment
Creature cards in your hand gain "Paranorma: 5W."
 
D

DÛke

Guest
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Whispers of the Angel (W)
Omen Instant
Until the end of your next turn, all damage dealt to you is prevented. You gain 1 Omen counter for each 1 damage prevented this way.
At the end of your next turn, remove all Omen counters you have. For each Omen counter removed this way, you are dealt 1 damage. If this would cause you to have 0 or negative life, you may pay 2WW. If you do, gain 10 life.

Spiritual Forces (5W)
Creature - Spirit Wall
Paranorma: 1W, Return all creatures you control back to owner's hand.
As Spiritual Forces leaves play, put a Spirit token into play. Treat that token as a 0/4 creature with Flying.
As a creature you control leaves play, put a Spirit token int play. Treat that token as a 0/1 creature with Flying.
0/8
 
D

DÛke

Guest
Phantasma (2UU)
Creature - Elemental
Paranorma: 6UU.
Phantasma can't be the target of spells or abilities.
As Phantasma leaves play, you may remove it from the game instead. If you do, return up to 7 target permanents back to owner's hand.
0/6
 
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Elrond

Guest
I like your new ideas. They're very interesting. The only card I don't like out of the ones you've posted is Whispers of the Angel, but the only basis for that dislike is personal taste.

I really like the paranorma legends.
 
D

DÛke

Guest
Thanks Elrond. I'm just trying to come up with new, creative stuff...

Obsecure Fate (UU)
Omen Instant
Counter target spell.
At the beginning of your upkeep, if Obsecure Fate is in your graveyard, remove it from the game, and remove the top 7 cards of your library from the game.

Blood Prophecy (BB)
Omen Sorcery
All other players lose 4 life and you gain 4 life.
At the beginning of your upkeep, if Blood Prophecy is in your graveyard, remove it from the game, and all other players gain 2 life and you lose 2 life.

Chosen Hero (WW)
Omen Legendary Enchant Creature
Creatures you control can't attack, except for the creature enchanted with Chosen Hero.
Enchanted creature gains +1/+1, gains First Strike, and does not tap to attack. That creature becomes White and is a Legend.

Sunn, Call of Nature (GG)
Omen Creature - Spirit Legend
Paranorma: 4GG.
Sunn can't be the target of spells or abilities.
Creatures you control can't attack except for Sunn.
As Sunn leaves play, you may remove it from the game instead. If you do, put 3 +1/+1 counters on all creatures you control.
3/3

Teller's Tail (RR)
Omen Sorcery
Look at the top 7 cards of your library.
At the beginning of your upkeep, if Teller's Tail is in your graveyard, you may remove it from the game. If you do, draw a card.
 
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Elrond

Guest
I like the new batch of cards as well, especially the legendary enchant creature I've always thought the idea of creating legendary permanents of types other than the norm and the fact that it turns the creature into a legend fits.

Keep the new ideas coming.
 
D

DÛke

Guest
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Why don't you take a stab at making cards? I'm always looking for creative ideas to inspire me...

Ghostly Degrading (4B)
Enchant Creature
Paranorma: 2B.
Enchant creature gains -2/-1.
Ghostly Degrading can't be the target of spells or abilities, and may enchant creatures that have protection from Black and/or creatures that can't be targeted by spells or abilties.

Prodigal (4U)
Creature - Unknown
Paranorma: Search your library for all non-Blue cards and remove them from the game. Shuffle your library afterwards.
Remove the top 7 cards of your library from the game: For each non-Blue card removed this way, Prodigal gains -1/-1 until end of the turn, and Prodigal gains +1/+1 for each Blue card removed this way. Play this ability once each turn.
3/3
 
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Prince RXI

Guest
Let me try...

Life In The Wilds 6GG
Omen enchantment
Paranorma: 3G, sacrifice 3 green creatures you control
All non-forest basic lands you control may produce up to 1 green mana for every 3 green creatures you control. For every 3 green creatures in your graveyard, every forest you control may produce up to 1 black mana.

And so it is that all things die... But what they return as in only known to Fate herself. - Aldirosie, Forest Walker





Prince RXI, how do you like it?
 
D

DÛke

Guest
Prince -- It needs rewording. It's a weak, weak, weak...card.

Soular Trace (3U)
Enchant Creature
Paranorma: U.
Enchanted creature gains "U: Target creature loses all of its abilities until end of the turn, and this creature gains all of them until end of the turn."

Soular Song (4W)
Omen Instant
You may tap an untapped Angel, Spirit, Elf, Beast, Wizard, Elemental, Goblin, or Horror you control instead of paying Soular Song's mana cost.
Gain 10 life.

Soular Destruction (6B)
Omen Sorcery
You may sacrifice a creature, a land, choose and discard a card from your hand, and pay 1 life instead of playing Soular Destruction's mana cost.
Target player sacrifices a creature, a land, chooses and discards a card from his or her hand, and loses 1 life.

Soular Reunion (4G)
Omen Instant
You may tap all permanents you control and skip your next turn to play Soular Reunion without paying its mana cost.
Return into play all permanents that you control that were put into the graveyard from play this turn.

Soular Deviation (5U)
Omen Instant
You may have your opponent gain control of 2 untapped creatures you control instead of paying Soular Deviation's mana cost.
Untap and gain control of target creature until the end of your next turn.
 
D

DÛke

Guest
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And I forget the Red card...

Soular Shock (1R)
Omen Instant
You may pay 3 instead of paying Soular Shock's mana cost.
Soular Shock deals 2 damage to target creature or player.
 
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