Madara Reloaded [EDH]


The Tentacled One
Tetsuo Umezawa and his planeswalker buddies are here to dominate with Grixis control!

1 Tetsuo Umezawa

1 Ancient Tomb
1 Arcane Denial
1 Arcane Signet
1 Badlands
1 Baleful Strix
1 Bitterblossom
1 Blasphemous Act
1 Blood Crypt
1 Bloodstained Mire
1 Brainstorm
1 Chain of Vapor
1 Chandra, Torch of Defiance
1 Chromatic Lantern
1 Coffin Queen
1 Command Tower
1 Contagion Clasp
1 Counterspell
1 Cyclonic Rift
1 Dack Fayden
1 Damnation
1 Daretti, Ingenious Iconoclast
1 Dark Petition
1 Dark Ritual
1 Decree of Pain
1 Deliver Unto Evil
1 Demonic Tutor
1 Dragonlord Silumgar
1 Evacuation
1 Fatestitcher
1 Flux Channeler
1 Force of Will
1 Inexorable Tide
7 Island
1 Jace, the Mind Sculptor
1 Jace, Vryn's Prodigy
1 Karn, Scion of Urza
1 Karn's Bastion
1 Liliana, Dreadhorde General
1 Liliana, Heretical Healer
1 Liliana, the Last Hope
1 Lim-Dûl's Vault
1 Mana Crypt
1 Mana Drain
1 Mana Web
1 Maze of Ith
1 Meekstone
1 Minamo, School at Water's Edge
3 Mountain
1 Mystical Tutor
1 Nevinyrral's Disk
1 Nicol Bolas, Dragon-God
1 Nicol Bolas, God-Pharaoh
1 Nicol Bolas, Planeswalker
1 Norritt
1 Painful Truths
1 Pendrell Mists
1 Polluted Delta
1 Propaganda
1 Ral Zarek
1 Reliquary Tower
1 Rhystic Study
1 Scalding Tarn
1 Search for Azcanta
1 Silent Arbiter
1 Sol Ring
1 Spark Double
1 Steam Vents
1 Strip Mine
6 Swamp
1 Tamiyo, the Moon Sage
1 Tetsuo Umezawa
1 Tezzeret the Seeker
1 The Abyss
1 The Chain Veil
1 The Elderspell
1 The Eldest Reborn
1 The Tabernacle at Pendrell Vale
1 Thought Vessel
1 Thousand-Year Elixir
1 Thrummingbird
1 Toxic Deluge
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Vampiric Tutor
1 Volcanic Island
1 Wasteland
1 Watery Grave


The Tentacled One
Tetsuo Umezawa is one of the more interesting Legends legends, and I wanted to do something special with this commander. A cheap 3/3 that can't be targeted by auras is OK, but not much to work with. So it's the activated ability that's the main show. Some of the cards in here are dedicated to maximizing that ability, but ultimately, the direction I was pulled was toward a Grixis control deck. Tetsuo probably won't be striking my opponents down directly, but he can interfere with combat and buy time for a slower gameplan to come online.

I've done Grixis control before, and I wanted to take the approach that made the most sense. I was inspired by another Grixis control deck, which I threw together quickly and played in the West Coast Commander League three years ago. This deck is more refined, and might be the first Tetsuo Umezawa Superfriends deck anyone has built in the world. It's been fun, although it's a bit more vulnerable early on than I was hoping for, and I've been in games where the deck kind of got overwhelmed. If that doesn't happen, the planeswalkers tend to draw a lot of fire and I get multiple opponents interacting and trying to stop me from taking over the board. That's my idea of a good time, so I guess this is deck makes sense for me. If you don't want a bullseye on your head, this might not be the deck for you. :p