For me, But then.......
Untap, upkeep, draw.
Done.
Turgy22: 4
Hand: 4
Library: 8
Battlefield
(UUUUUU) Forest x5
(UUU) Plains x3
(UU) Mountain x2
(U) Satyr Wayfinder (1/1; Creature - Satyr; When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.)
(U) Fleecemane Lion (4/4; 3GW: Monstrosity 1. As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.) ~+1/+1~
(U) Nessian Asp (8/9; Reach; 6G: Monstrosity 4) ~+1/+1 x4~
Graveyard: Guardian Shield-Bearer, Plains, Island, Plains, Snake of the Golden Grove, Revoke Existence, Explosive Vegetation, Sedge Scorpion, Island, Enduring Victory, Archetype of Fail, Frontier Mastodon, Leonin Snarecaster
Exile:
Mooseman: 13
Hand: 2
Library:16
Battlefield
(UUUUU) Swamp x5
(UU) Forest x2
(U) Jungle Hollow (ETB Tapped. When ~ enters the battlefield, you gain 1 life. T: B or G)
(U) Black Oak of Odunos (Zombie Treefolk, 0/5, Defender. B, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn. )
(U) Oakheart Dryads (Enchantment - Nymph Dryad, 3/4, Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.) ~+1/+1~
(U) Dragon-Scarred Bears (Bear, 4/3, Formidable — {1}{G}: Regenerate Dragon-Scarred Bear. Activate this ability only if creatures you control have total power 8 or greater.) ~+1/+1~
(U) Centaur Battlemaster (Centaur Warrior, 7/7, Heroic — Whenever you cast a spell that targets ~, put three +1/+1 counters on ~.) ~+1/+1~~+1/+1~~+1/+1~~+1/+1~
(U) Hooded Assassin (Human Assassin, 2/3) ~+1/+1~
Graveyard: Douse in Gloom, Asphyxiat, Epic Confrontatio, Spiteful Blow, Guardian Shield-Bearer, Nature's Panoply ,Tusked Colossodon, Archers of Qarsi
Exile: Nylea, God of the Hunt