Little Friends [EDH]

Discussion in 'Casual Decks/Variants/Etc' started by Oversoul, Jun 14, 2019.

  1. Oversoul The Tentacled One

    Hey, it's the latest of my dubious concoctions for the West Coast Commander League.

    To recap, for the month of June, the following points are available alongside our normal permanent points...

    Homeward Bound (+1): Regain control of a permanent you own that an opponent controlled without an end of turn effect.

    Its mine, its gone (+1): Sacrifice a permanent you don't own.

    Treason (2): Eliminate an opponent with a source you don't own.

    Insurrection (+3): Simultaneously control at least one permanent that each of your opponents own.

    And for this week, we also have these two weekly rotating points...

    Ok, Its Yours (+2): Your opponents control 3 or more permanents you own.

    Grave Betrayal (+1): Deal combat damage to a player with a creature that had been in their graveyard at one point during the game.

    So I had the notion of making Xantcha, Sleeper Agent my commander this time. But then I got hung up on my silly goal of getting this League to have as many of the old Legends legends as commanders as possible. So...

    1x Boris Devilboon

    1x Aid the Fallen
    1x Angrath's Rampage
    1x Animate Dead
    1x Arcane Lighthouse
    1x Ashnod's Altar
    1x Badlands
    1x Beacon of Unrest
    1x Black Sun's Zenith
    1x Blasphemous Act
    1x Blood Crypt
    1x Bloodshot Cyclops
    1x Bloodstained Mire
    1x Burnt Offering
    1x Cabal Coffers
    1x Captive Audience
    1x Carrion Feeder
    1x Chaos Warp
    1x Claws of Gix
    1x Command Tower
    1x Confusion in the Ranks
    1x Costly Plunder
    1x Crown of Doom
    1x Damnation
    1x Dance of the Dead
    1x Dark Petition
    1x Dark Ritual
    1x Decree of Pain
    1x Demonic Tutor
    1x Diabolic Intent
    1x Fire Covenant
    1x Grim Monolith
    1x Hatred
    1x Hell's Caretaker
    1x Humble Defector
    1x Innocent Blood
    1x Insurrection
    1x Jinxed Idol
    1x Jinxed Ring
    1x Kolaghan's Command
    1x Lightning Bolt
    1x Luxury Suite
    1x Mana Crypt
    1x Mana Vault
    1x Mass Mutiny
    1x Maze of Ith
    1x Meekstone
    1x Mob Rule
    1x Molten Primordial
    8x Mountain
    1x Necromancy
    1x No Mercy
    1x Phyrexian Delver
    1x Phyrexian Tower
    1x Pyroblast
    1x Razaketh, the Foulblooded
    1x Reanimate
    1x Reaper from the Abyss
    1x Rolling Earthquake
    1x Seething Song
    1x Sheoldred, Whispering One
    1x Sleeper Agent
    4x Snow-Covered Swamp
    1x Sol Ring
    1x Starke of Rath
    1x Strip Mine
    12x Swamp
    1x Talisman of Indulgence
    1x Toxic Deluge
    1x Urborg, Tomb of Yawgmoth
    1x Vampiric Tutor
    1x Varchild, Betrayer of Kjeldor
    1x Vraska's Contempt
    1x Wasteland
    1x Wheel of Fortune
    1x Whisper, Blood Liturgist
    1x Witch Engine
    1x Xantcha, Sleeper Agent
    1x Zealous Conscripts
  2. Oversoul The Tentacled One

    Well, I didn't pick up as many points as the previous four weeks, but even so, I still scored the most points in the group. Again. I kinda thought I was deliberately giving up my winning streak to play a Boris Devilboon deck, and right away I started out unable to pick up most of the points I'd been going for. But somehow, I came out with the most points after all three rounds. It was a low-scoring day. I didn't win any actual games, but I got more points than the eventual winners of the games I was in. So I count that as a win for Boris Devilboon, a real underdog of a Legends commander.

    • Toxic Deluge. Good in every black deck ever, practically.
    • Insurrection for doing exactly what it was meant to do.
    • Humble Defector for being the easiest way for me to secure the "Homeward Bound" point.
    • Starke of Rath for saving the table from Pathbreaker Ibex.
    • Boris Devilboon for being the coolest black/red commander. Not the most practical, but the coolest.
    • KC's Homeward Path for giving me back my own Sleeper Agent three times in one game. Hilarious.
    • Josh for being a good sport about having his board get blown up so many times. He had to face me twice and his Ghalta deck compelled me to clear his creatures, but then he was left vulnerable and had a bad time in both games.
    • Rene for having a cool enchantress deck, which unfortunately for him got picked apart by disruption from KC and myself, so he mostly couldn't do anything in our game. But it was a nice deck anyway.
    • Thom for his Thopter-filled performance in the last game.
    • Mike N. for immediately locking us out of the first game with Grave Pact and Yawgmoth loops. The Jinxed Ring and Jinxed Idol that sat dead in my hand felt pretty bad when I couldn't get enough mana to cast them alongside a creature and couldn't get a creature to survive until my turn, even if it was innocuous like Witch Engine, because this guy couldn't resist sacrificing a million creatures every turn.
    • Captive Audience for never showing up a single time in all three games. I really wanted to play with that card!
    • No Mercy, which I tutored for in the first game for some reason. Not much use against repeatedly recurring Geralf's Messenger.
    • Mana Crypt, for doing tons of damage to me. Such a bad card. Why do I keep putting it in my decks?
    • KC's obnoxiously good Roon deck, which managed to thwart a lot of the things I could have used to secure points.
    • Burnt Offering for sitting in my hand like a total chump and never actually having a useful outlet.
    • The guy who conceded and flipped out at the whole game store for a stupid reason.
    • Eric for still not getting back to participating in these games that he's running because he's "working" and they need to "hire a new person."
    Spiderman likes this.

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