Just noticed a new(?) infinite squirrel combo...any thoughts?

When this deck is completed, it should be called...

  • Honey Nut Clusters

    Votes: 0 0.0%
  • And it's Earthcraft that's banned?!?!

    Votes: 0 0.0%
  • Infinite squirrels. How original.

    Votes: 0 0.0%
  • Fires

    Votes: 0 0.0%

  • Total voters
    0
S

Sammy Dead-O

Guest
It's not new in that the cards are new...I've just never seen it discussed before. Here it is:

---------------
Squirrel Mob
1GG, Creature — Squirrel 2/2, Odyssey Rare
Squirrel Mob gets +1/+1 for each other Squirrel in play.

Druid's Call
1G, Enchant Creature, Odyssey Uncommon
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play.

Pandemonium
3R, Enchantment, Exodus Rare
Whenever any creature comes into play, that creature’s controller may choose to have it deal damage equal to its power to target creature or player.
---------------

Get the Call on the Mob with Pandemonium out, then somehow deal a single damage to the Mob. Out comes a 1/1, hitting the now 3/3, making another 1/1, hitting the now 4/4...um, yeah, I guess ya see it...

I guess the squirrels can go infinite on about turn 4. If you get two Calls on the Mob, then while the squirrels are multiplying, you can also deal out infinite damage around the table.

One of the things I like about this is that it seems like a R/G deck can be built around it with fairly solid cards all around. Another slight bonus: Earthquake for one doesn't wreck your plans, as it just kills off, then recreates your army!

Any ideas? How should I approach the deck from here?

Well...here are some of my further thoughts:

Mana acceleration: Yes.

Chatter of the Squirrel could be nice as my one-damage pinger with the Pandemonium out. Or...Acorn Harvest? I like it, too.

Pitching an Anger to a Firestorm to hit the Mob for one would very, very nice. No sorcery speed mass-killers to worry about when your rodents are nice and hasty.

Speaking of Anger, why not Fires? It could help protect the Mob, as well.

Saproling Burst might be worthwhile simply for its 1-2 punch with Pandemonium (and great synergy with Fires/Anger).

And...why not the Hermit or the Nest? They're the best squirrel cards ever, after all.


Okay, I'll shut up now. I'm excited, though. This is pretty much the first big combo I've come up with independently and thought, "Well, that's almost kinda viable." So, any help would be greatly appreciated!
 
T

train

Guest
Squirrels are so Magic-al!!!

They do nothing but go nuts!!!

By the way - nice combo!
 
S

Sammy Dead-O

Guest
Sterling Grove, eh? I wonder if it will be worthwhile to throw in some white. It might be worth it for the searching power alone (Grove, Enlightened Tutor, Eladamri's Call), let alone white's other nice tricks. I'll try it. Thanks, Spidey.

And thanks for the compliment and squirrel-boosting, train.:D
 
J

Jigglypuff

Guest
That idea kicks serious butt. Here's what I would do if I were to build a deck with the idea (Warning: I'm going to suggest some rarer cards, but I will also suggest some alternatives):

Combo (15)
4 Squirrel Mob
4 Pandemonium
4 Druid's Call
3 Sterling Grove

Supporting Cast (23)
3 Deranged Hermit
2 Squirrel Nest
4 Birds of Paradise (or Skyshroud Elf, in case you don't have 4 extra Birds sitting around your house)
2 Volcanic Wind
3 Enlightened Tutor
3 Creeping Mold
2 Altar of Dementia
4 Acorn Harvest

Lands (24)
4 Savannah (Brushland, or even Elfhame Palace)
4 Taiga (Karplusan Forest, Shivan Oasis)
4 Plateau (Battlefield Forge)
12 basic lands, probably heavy on the red and green, white isn't as important

(- Steve -)
 
Top