Monk Realist isnt very good, but 8 maindeck Disenchants would be a very strong tool against Donate, Turboland, and 8-Disks. It would also be 8 dead cards in most other matchups however, I think 8 maindeck Disenchants would be a very dangerous idea - you`d have to be very certain your metagame was Donate-heavy.
Tundra Wolves? Are they better than Mother Of Runes? I guess you are thinking of 2/1 Jackal Pups here, but in truth you`d be better off playing Mothers or even a Repenent Blacksmith as the Wolf would draw a rapid burn spell and not slow the attackers one bit.
You 8 Pro-Red monsters are a bit suspect as well. The Priest cannot block, and the Paladin is 3cc, which if they draw a Port or Wasteland (assuming you have non-basics, which possibly you wouldnt) could be 4th turn anyway. And when he does come down he dies to Cursed Scroll (you have Disenchant but they get to Scroll at least once) or Barbarian Ring. I think this deck would be far weaker against Sligh than you think. To beat Sligh you overload with things like Mothers, Priests, Paladins, En-Kors... you have to make every creature a pain in the ass. Relying on just 4 Paladin and 4 Tundra Wolf is not going to cut it. Sligh is a deck that an awful of people assume they have enough to beat - and it LOVES to play against people who assume they beat it.
Trust me, Red Decks are never more dangerous than when you think you have them beaten.
[edit] Oops, you said it meant Thermal Glider. Ok so you`ve got 8 Pro-Red of any significance, not 4. But again they are 3cc which makes them quite late as blockers which could be a concern. Probably with 8 Pro:Red guys if you go first you should be fine, although it doesnt prevent them going to the head with burn, but if you are drawing you`ll be too slow with your 3cc blockers.
I think a red player is going to be upset to see you play stuff like Thermal Glider - he KNOWS you are aiming for him then. But surely Thermal Glider is godawful in every other matchup ever?[/edit]
You should maindeck the StP and run 4 Tithe (obviously) and if you dont have the dual lands to Tithe up a splash then I`d possibly back it up with Geddon or Armour. SB Parallax Waves.
Stompy would overload a CoP:Green almost instantly - hell they have 3 creatures on the first turn! But beating Stompy isnt really a concern as they arent a metagame deck. The green deck to be scared of is Dark Forces, and you need StP there.