G
Gizmo
Guest
Ill be using the novel ratings system of:
:'( - Its so bad it makes me cry
:-( - Its poor
:-| - Its servicable. Might see some play
- Its actually pretty good, should see extensive use.
- Wa-Hey! I like this guy.
and also
:-? - Dunno how good this will be.
- OMG! This looks like it could be a problem card.
All ratings are given for standard without paying more than 3 seconds thought to what the card does. Cards might be good in other formats and I might mention that, but mainly Im talking about standard.
Afflict :'(
Bloodcurdler :'(
Braids, Cabal Minion (rare) :-|
Buried Alive :-|
Cabal Inquisitor :-(
Cabal Patriarch :-|
Cabal Shrine :-(
Caustic Tar :-(
Childhood Horror :-|
Coffin Purge :-|
Crypt Creeper
Cursed Monstrosity :'(
Decaying Soil
Decompose :-(
Diabolic Tutor :-|
Dirty Wererat :-(
Dusk Imp :'(
Entomb :-(
Execute :-|
Face of Fear :-(
Famished Ghoul :-(
Filthy Cur
Fledgling Imp :'(
Frightcrawler :-(
Ghastly Demise :-|
Gravedigger :-(
Gravestorm (rare) :-?
BBB
Enchantment
At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card.
In theory this is good played early. But also in theory if your opponent isnt recurring his graveyard and is continuing to play spells, then its not going to have much impact. I think it needs testing - its not a one-sided Howling Mine and the question will be how much you need to use it to make the investment worthwhile
Haunting Echoes (rare)
3BB
Sorcery
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them the game. Then that player shuffles his or her library.
It costs 5. I always said that as soon as Dark Ritual got taken from T2 you`d see them start to print all the really powerful 4 and 5cc black cards that they couldnt print while you could cast them turn 2 and 3. Here is the first of them. And WOW. It does a hell of a lot. A HELL of a lot. Makes you wonder about a black-incorporated Millstone deck. Makes you wonder a lot of things. Its blatantly powerful but it doesnt affect the board, first task then is to put it in a deck that can keep you alive long enough for this to win the game for you.
Hint of Insanity :-(
Infected Vermin :-(
Innocent Blood (common)
B
Sorcery
Each player sacrifices a creature.
Edict. You lose a creature. They lose a creature. It costs less though, and if youve no creature to lose..... Its obviously based on what deck you put it into, but its a powerful card in the creatureless or Nether Spirit deck.
Last Rites (common)
B2
Sorcery
Discard any number of cards from your hand. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
This feels powerful to me. Its built-in disadvantage (you discard X + Last Rites to make them discard X) but if you can draw even a few more cards this is devastating. I liked Abandon Hope when it cost more than this to cast, and now that it costs less, it targetted discard, and you dont lose cards if they counter it... I think its straight up great.
Malevolent Awakening :-(
Mindslicer (rare)
2BB
Creature - Horror
When Mind Slicer is put in a graveyard from play, each player discards his or her hand.
4/3
WOW! Another card they cant make with Ritual around. This guy says "wanna Wrath me? are you SURE you wanna Wrath me?". AMAZING!
Mind Burst :-|
Morbid Hunger :'(
Morgue Theft :-(
Mortivore :-|
Nefarious Lich (rare) :'( :-?
BBBB
Enchantment
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can’t, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game.
OK, Ive read this card a few times now. All it really seems to do is give you another three ways to lose the game. I understand that you play it when youve loads in your graveyard and not much in your deck, but it still will only keep you alive for a brief period more. And they can kill it to kill you. And if you gain loads of life you deck yourself!
On the other hand.
It could be used to draw cards abusably in a combo or other - surely you can make as much synergy between lifegain and card drawing here as you could with Yawgmoths Bargain? And it can be seen as something like 'gain 20 life' if you play it late against a deck that cant Disenchant it.
This is a card that needs a deck to be put into. If that deck exists it is powerful. I think the ideal way is to play it in a deck that rapidly casts spells (filling the GY to prevent damage) and also gains life to allow you to play it like a Necro. Potentially amazing if the deck exists to play it in.
Overeager Apprentice :'(
Painbringer :-(
Patriarch’s Desire :'(
Repentant Vampire :-(
Rotting Giant (uncommon)
1B
Creature - Zombie Giant
Whenever Rotting Giant attacks or blocks sacrifice it unless you remove a card in your graveyard from the game.
3/3
Reminiscent of Barrow Ghoul, except I think potentiall better. I like him more than Minotaur Explorer.
Sadistic Hypnotist
Screams of the Damned :-(
Skeletal Scrying (uncommon)
XB
Instant
As an addition cost to play Skeletal Scrying, remove X cards in your graveyard from the game.
You draw X cards and you lose X life.
Its an Instant. Thats good. Its uncommon. Thats also good. I think this card is very good so long as you can rapidly supply the cards for your graveyard
Skull Fracture :-(
Stalking Bloodsucker :-|
Tainted Pact (rare) :-?
1B
Instant
Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.
A bad Demonic Consultation. Its less useful as finding THE card you want, but should be ok so long as your deck doesnt have like 16 Swamps in.
Tombfire :'(
Traveling Plague :-(
Whispering Shade :-(
Zombie Assassin :-(
Zombie Cannibal :-(
Zombie Infestation (uncommon)
1B
Enchantment
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.
Know how I was saying, for the new Liche, that if you had some way of rapidly filling your GYard, and using loads of cards that you drew, it would be really good?
Zombify (uncommon) :-|
3B
Sorcery
Return target creature card from your graveyard to play.
WOW!
I hope all those people whinging that black without Ritual was terrible are feeling pretty sorry for themselves. I SAID like eighteen months ago that the biggest problem black had was Dark Ritual, cos it was hampering new powerful cards from being printed. This is the first set in an environment completely without Ritual, and you get AWESOME black cards.
:'( - Its so bad it makes me cry
:-( - Its poor
:-| - Its servicable. Might see some play
- Its actually pretty good, should see extensive use.
- Wa-Hey! I like this guy.
and also
:-? - Dunno how good this will be.
- OMG! This looks like it could be a problem card.
All ratings are given for standard without paying more than 3 seconds thought to what the card does. Cards might be good in other formats and I might mention that, but mainly Im talking about standard.
Afflict :'(
Bloodcurdler :'(
Braids, Cabal Minion (rare) :-|
Buried Alive :-|
Cabal Inquisitor :-(
Cabal Patriarch :-|
Cabal Shrine :-(
Caustic Tar :-(
Childhood Horror :-|
Coffin Purge :-|
Crypt Creeper
Cursed Monstrosity :'(
Decaying Soil
Decompose :-(
Diabolic Tutor :-|
Dirty Wererat :-(
Dusk Imp :'(
Entomb :-(
Execute :-|
Face of Fear :-(
Famished Ghoul :-(
Filthy Cur
Fledgling Imp :'(
Frightcrawler :-(
Ghastly Demise :-|
Gravedigger :-(
Gravestorm (rare) :-?
BBB
Enchantment
At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card.
In theory this is good played early. But also in theory if your opponent isnt recurring his graveyard and is continuing to play spells, then its not going to have much impact. I think it needs testing - its not a one-sided Howling Mine and the question will be how much you need to use it to make the investment worthwhile
Haunting Echoes (rare)
3BB
Sorcery
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them the game. Then that player shuffles his or her library.
It costs 5. I always said that as soon as Dark Ritual got taken from T2 you`d see them start to print all the really powerful 4 and 5cc black cards that they couldnt print while you could cast them turn 2 and 3. Here is the first of them. And WOW. It does a hell of a lot. A HELL of a lot. Makes you wonder about a black-incorporated Millstone deck. Makes you wonder a lot of things. Its blatantly powerful but it doesnt affect the board, first task then is to put it in a deck that can keep you alive long enough for this to win the game for you.
Hint of Insanity :-(
Infected Vermin :-(
Innocent Blood (common)
B
Sorcery
Each player sacrifices a creature.
Edict. You lose a creature. They lose a creature. It costs less though, and if youve no creature to lose..... Its obviously based on what deck you put it into, but its a powerful card in the creatureless or Nether Spirit deck.
Last Rites (common)
B2
Sorcery
Discard any number of cards from your hand. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
This feels powerful to me. Its built-in disadvantage (you discard X + Last Rites to make them discard X) but if you can draw even a few more cards this is devastating. I liked Abandon Hope when it cost more than this to cast, and now that it costs less, it targetted discard, and you dont lose cards if they counter it... I think its straight up great.
Malevolent Awakening :-(
Mindslicer (rare)
2BB
Creature - Horror
When Mind Slicer is put in a graveyard from play, each player discards his or her hand.
4/3
WOW! Another card they cant make with Ritual around. This guy says "wanna Wrath me? are you SURE you wanna Wrath me?". AMAZING!
Mind Burst :-|
Morbid Hunger :'(
Morgue Theft :-(
Mortivore :-|
Nefarious Lich (rare) :'( :-?
BBBB
Enchantment
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can’t, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game.
OK, Ive read this card a few times now. All it really seems to do is give you another three ways to lose the game. I understand that you play it when youve loads in your graveyard and not much in your deck, but it still will only keep you alive for a brief period more. And they can kill it to kill you. And if you gain loads of life you deck yourself!
On the other hand.
It could be used to draw cards abusably in a combo or other - surely you can make as much synergy between lifegain and card drawing here as you could with Yawgmoths Bargain? And it can be seen as something like 'gain 20 life' if you play it late against a deck that cant Disenchant it.
This is a card that needs a deck to be put into. If that deck exists it is powerful. I think the ideal way is to play it in a deck that rapidly casts spells (filling the GY to prevent damage) and also gains life to allow you to play it like a Necro. Potentially amazing if the deck exists to play it in.
Overeager Apprentice :'(
Painbringer :-(
Patriarch’s Desire :'(
Repentant Vampire :-(
Rotting Giant (uncommon)
1B
Creature - Zombie Giant
Whenever Rotting Giant attacks or blocks sacrifice it unless you remove a card in your graveyard from the game.
3/3
Reminiscent of Barrow Ghoul, except I think potentiall better. I like him more than Minotaur Explorer.
Sadistic Hypnotist
Screams of the Damned :-(
Skeletal Scrying (uncommon)
XB
Instant
As an addition cost to play Skeletal Scrying, remove X cards in your graveyard from the game.
You draw X cards and you lose X life.
Its an Instant. Thats good. Its uncommon. Thats also good. I think this card is very good so long as you can rapidly supply the cards for your graveyard
Skull Fracture :-(
Stalking Bloodsucker :-|
Tainted Pact (rare) :-?
1B
Instant
Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.
A bad Demonic Consultation. Its less useful as finding THE card you want, but should be ok so long as your deck doesnt have like 16 Swamps in.
Tombfire :'(
Traveling Plague :-(
Whispering Shade :-(
Zombie Assassin :-(
Zombie Cannibal :-(
Zombie Infestation (uncommon)
1B
Enchantment
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.
Know how I was saying, for the new Liche, that if you had some way of rapidly filling your GYard, and using loads of cards that you drew, it would be really good?
Zombify (uncommon) :-|
3B
Sorcery
Return target creature card from your graveyard to play.
WOW!
I hope all those people whinging that black without Ritual was terrible are feeling pretty sorry for themselves. I SAID like eighteen months ago that the biggest problem black had was Dark Ritual, cos it was hampering new powerful cards from being printed. This is the first set in an environment completely without Ritual, and you get AWESOME black cards.