D
depolarization
Guest
I have some friends that are just starting to get into the game.
Though I would just like to have them buy a starter and shuffle-n-cut and then play their decks, I don't know if it's the best way.
From my perspective, the game is quite complex now, especially when it comes to timing during the steps and the stack rules. Although outlined well in the starting rules, these rules are no longer printed in the core-set starter decks, which I find to be a real shame (but of course there is the internet .pdf which I guess I could print out).
I've made some decks as well like a mono-black deck with creatures, drain life, terrors, hand destruction and the like. The other, I'll probably dismantle, being a R/W/G deck with watchwolf, skyknight legionaire, lightningbolt, giant growth, might of oaks and lots of mana acceleration like Sakura Tribe Elder (which will help introduce all sorts of timing rules and mana-resource allocation) into a dragon roost for fun and blazes to finish. I figured these decks will do nicely to explain the basics of magic before metagame ideas like control, tempo and card-advantage are even touched upon.
The way I'm currently approaching the game with them that, is to sit back and coach their game with them. That is, I watch their game (hand including what's in their hand) against another person and let them ask questions...ocasionally reminding them of the phases and the steps and priority in a nice way and allowing them to make their own decisions, discoveries and mistakes. Basically easing them into the playgroup, which can get pretty crazy with fast turns and glossing over phases.
I did a search of these forums and others and found very little on the way of fostering new players (some reference to an articel Istanbul did, but is now long lost). Any suggestions are appreciated.
Here are the decklists to the best of my knowledge (minus some cards I'm forgetting, probably will edit later):
Old school, Mono B (wish I had a nightmare)
4 Hypnotic Spectres
2 Hands of Cruelty
2 Mausoleum Turnkeys
2 Kuro Pitlord
1 Ink-eyes, Servant of the Oni
4 Dark Rituals
4 Hymn to Tourach
3 Drain Life
3 Terror
2 Disembowel
2 Death Denied
1 Empty the Catacombs
22 Swamp
G/W/R The Mexican Fiesta!
4 Watchwolf
4 Skyknight Legionaire
4 Birds of Paradise
4 Sakura Tribe Elders
4 Lightning Bolts
2 Blaze
3 Giant Growth
2 Might of Oaks
1 Collective Unconcious
1 Chord of Calling
4 Fertile Ground
1 Pollenbright Wings
1 Dragon Roost
1 Gaia's Cradle
4 Plain
5 Mountain
10 Forests
2 Boros Garrison
Though I would just like to have them buy a starter and shuffle-n-cut and then play their decks, I don't know if it's the best way.
From my perspective, the game is quite complex now, especially when it comes to timing during the steps and the stack rules. Although outlined well in the starting rules, these rules are no longer printed in the core-set starter decks, which I find to be a real shame (but of course there is the internet .pdf which I guess I could print out).
I've made some decks as well like a mono-black deck with creatures, drain life, terrors, hand destruction and the like. The other, I'll probably dismantle, being a R/W/G deck with watchwolf, skyknight legionaire, lightningbolt, giant growth, might of oaks and lots of mana acceleration like Sakura Tribe Elder (which will help introduce all sorts of timing rules and mana-resource allocation) into a dragon roost for fun and blazes to finish. I figured these decks will do nicely to explain the basics of magic before metagame ideas like control, tempo and card-advantage are even touched upon.
The way I'm currently approaching the game with them that, is to sit back and coach their game with them. That is, I watch their game (hand including what's in their hand) against another person and let them ask questions...ocasionally reminding them of the phases and the steps and priority in a nice way and allowing them to make their own decisions, discoveries and mistakes. Basically easing them into the playgroup, which can get pretty crazy with fast turns and glossing over phases.
I did a search of these forums and others and found very little on the way of fostering new players (some reference to an articel Istanbul did, but is now long lost). Any suggestions are appreciated.
Here are the decklists to the best of my knowledge (minus some cards I'm forgetting, probably will edit later):
Old school, Mono B (wish I had a nightmare)
4 Hypnotic Spectres
2 Hands of Cruelty
2 Mausoleum Turnkeys
2 Kuro Pitlord
1 Ink-eyes, Servant of the Oni
4 Dark Rituals
4 Hymn to Tourach
3 Drain Life
3 Terror
2 Disembowel
2 Death Denied
1 Empty the Catacombs
22 Swamp
G/W/R The Mexican Fiesta!
4 Watchwolf
4 Skyknight Legionaire
4 Birds of Paradise
4 Sakura Tribe Elders
4 Lightning Bolts
2 Blaze
3 Giant Growth
2 Might of Oaks
1 Collective Unconcious
1 Chord of Calling
4 Fertile Ground
1 Pollenbright Wings
1 Dragon Roost
1 Gaia's Cradle
4 Plain
5 Mountain
10 Forests
2 Boros Garrison