a few cards derived from concepts in my incipient story about a creator, his muse, and his dreams... Copper Citadel Legendary Land When Copper Citadel comes into play, sacrifice a land. T: add 2 to your mana pool. T, pay 2 life: Shuffle your graveyard into your library. "We creators waste practically nothing... if it isn't still working or pretty, it's raw materials or found objects. Often both." --Mazzak Nocturnal Inspiration 2UB Enchantment Whenever a player plays a black spell, add 1 to your mana pool and draw a card. "I sleep like a rock. 'Course, there's more noise during the day, so I guess it's a learned thing." --Mazzak The Isle Verdigris Legendary Land T: add 1G to your mana pool. 4,T, sacrifice The Isle Verdigris: all players put all artifact cards from their hands into play. "You should have seen the look on Mazzie's face when he first saw it. I don't blame him though. It is, after all, a huge freaking spike of copper jutting out of the sea" --Zhyanno Mazzak's Armor 10 Artifact 1: Prevent all damage dealt to you by enchanted creatures this turn. 2: Prevent all damage dealt to you this turn by a white source. 3: Prevent all damage dealt to you this turn by a non-artifact source. 4: Until end of turn, you may not be the target of spells or abilities. 5: Until end of turn, you and permanents you control may not be the target of spells or abilities. Mazzak never held with worship, and instead entrusted his protection to his own will- and his creations.