M
Major Crime
Guest
The draft was Masque block, one pack of each. The rares are pooled at the end, the winner chooses one, then the others are given out randomly so you all get three. We draft for fun, and is fairer when playing the little kids who can only have enought morning for buying packs. I was then only player drafting main line black, one other went second line black & a third person took enought to splash black but did not. I normally go white-green or white-blue, so mono black surpised the others some what. I do not draft much & normally go 0-5 or 1-4
I went 4-1, lost to a green stompy with 'derms. Won against the pro tour players & lost to the new scrub in the group!
Here's my deck.
16 swamps
02 Alley Grifters
02 Belbe's Rercher
01 Cateran Brute
03 Fen Stalker
03 Misshapen Fiend (one was Foil)
01 Nakaya Shade
01 Phyrexian Prowler
02 Rathi Intimidator
01 Spineless Thug
01 Volrath the Fallen
01 Wall of Vipers
02 Steal Strenght
02 Despoil
01 Outbreak
01 Vicious Hunger
So 16 land, 18 creatures, 2 instants & 4 sorceries.
This deck works along the lines of black stompy. The shade & volrath work well, kept a pair of jolting merfolk & a belbe's armour employed for a good number of turns
I want ideas for a 60 card black stompy deck, using Masque block & 6th Ed, no more than 10% rares
I went 4-1, lost to a green stompy with 'derms. Won against the pro tour players & lost to the new scrub in the group!
Here's my deck.
16 swamps
02 Alley Grifters
02 Belbe's Rercher
01 Cateran Brute
03 Fen Stalker
03 Misshapen Fiend (one was Foil)
01 Nakaya Shade
01 Phyrexian Prowler
02 Rathi Intimidator
01 Spineless Thug
01 Volrath the Fallen
01 Wall of Vipers
02 Steal Strenght
02 Despoil
01 Outbreak
01 Vicious Hunger
So 16 land, 18 creatures, 2 instants & 4 sorceries.
This deck works along the lines of black stompy. The shade & volrath work well, kept a pair of jolting merfolk & a belbe's armour employed for a good number of turns
I want ideas for a 60 card black stompy deck, using Masque block & 6th Ed, no more than 10% rares