I was at the Pre-release, and all I got was this stupid...(B/R)

I

Istanbul

Guest
...wherein one nutjob tells you what he thinks you should play, what you should keep, what you should trade, and what makes good toilet paper.

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Dross Harvester - 1BB
Creature - Horror (R)
Protection from white
Whenever a creature is put into a graveyard from play, you gain 2 life.
At the end of your turn, you lose 4 life.
4/4

I'm sorry, I just don't like him. For one thing, if your opponent can produce a chump blocker even for a FEW turns, your life loss will kill you before you kill him. And for another, he works out in your favor IF your opponent doesn't mount a counteroffensive. Nor do I think he has any place in Constructed - no deck needs this much of a drawback with its dudes.
Verdict: Sideboard, trade him off...Drinker of Sorrow's drinking buddy.

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Grim Reminder - 2B
Instant (R)
Search your library for a non-land card and reveal it. Each opponent who played a card with the same name this turn loses six life. Then shuffle the revealed card back into your library.
BB: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.

So weird, but kinda cool! Especially in Limited, where lots of people will be playing the same common/uncommon cards. Also fun in the mirror match in Constructed, if you think you'll face a deck like yours. Trust me, this will be better than it looks!
Verdict: Play it, keep it, use it.

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Necrogen Mists - 2B
Enchantment (R)
At the beginning of each player's upkeep, that player discards a card from his or her hand.

I didn't like it when it was Bottomless Pit. I don't like it now. Sure, it enables Madness to a large degree, or graveyard filling decks...all of which had their heyday in ODYSSEY block, which is no longer in Standard. Now a curiousity at best.
Verdict: Don't waste your time. Trade it.

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Nim Devourer - 3BB
Creature - Zombie (R)
Nim Devourer gets +1/+0 for each artifact you control.
BB: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.
4/1

Don't underestimate this guy. At the very least, he's 4 points of power either coming at your opponent or stopping his attackers, and he can be even stronger if you whip out a few artifacts. Trade him for anybody you don't find helpful at the moment to keep the beats coming. And in Constructed, this guy practically SCREAMS Zombie Bidding.
Verdict: Play it, keep it! You'll want him later.

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Promise of Power - 2BBB
Sorcery (R)
Chose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.
Entwine 4 (Chose both if you pay the entwine cost.)

This thing can be pretty savage, especially if you DON'T entwine it. Will you pay 5 mana and lose 5 life to draw 5 cards? Yeah, me too! Sure, if you have the mana available, put a big fat demon into play...but don't feel obligated to entwine it - the first one is quite good, thanks!
Verdict: Play it, keep it, cherish it. Necropotence's kids live!

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Reiver Demon - 4BBBB
Creature - Demon (R)
Flying
When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
6/6

I want to see a big bleeding pentagram in the art and a demon doing the nasty to a cross, just to piss off the Religious Right that took the pentagram off of Unholy Strength. :p
Anyway.
In Limited, this thing is twisted - a 6/6 body attached to nuking every white, red, green, and blue creature in play. You'll need plenty of mana for him, though, which is why he should be Plan B.
Oh, and in case you don't get Constructed at all...no, you can't, thanks for asking.
Verdict: If you get him, play him! Then trade him off. Eh.

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Spoils of the Vault - B
Instant (R)
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.

I like this card. A lot! Tailor-made for combo decks, and I fully expect it to go into modern-day Trix decks as the way of choice to go off. Not so playable in Limited, where you'll often have only one or two of any given card, though.
Verdict: Sideboard it, then HOARD them. Trade for this!

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Vermiculos - 4B
Creature - Horror (R)
Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.
1/1

It's 5 mana for a 1/1 body, with a mediocre ability. A good place to put your drink.
Verdict: Tear it up and throw it at the nearest WotC rep, then demand a replacement. Repeat to destroy as many as allowed.

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Arc-Slogger - 3RR
Creature - Beast (R)
R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.
4/5

Hey, if nothing else, it's a 4/5 body for 5 mana. Not too shabby by any stretch. And while its Shock ability probably won't work but once, he CAN help you shoot for the kill. Should you use him in Constructed...you're kidding, right?
Verdict: Use him, then he's tradebait.

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Confusion in the Ranks - 3RR
Enchantment (R)
Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.

If I have to tell you what to do with this card, you have no business attending a pre-release, or any other Magic event ever.
Verdict: Proxy it in for a basic land.

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Fiery Gambit - 2R
Sorcery (R)
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win onr or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to all opponents. If you win three or more flips, draw nine cards and untap all lands you control.

See above. Who decided to kick red in the nuts?
Verdict: Cry.

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Mass Hysteria - R
Enchantment (R)
All creatures have haste.

Wow. Fervor for everyone.
Verdict: I pee on this card.

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Megatog - 4RR
Creature - Atog (R)
Sacrifice an Artifact: Megatog gets +3/+3 and gains trample until end of turn.
3/4

Now, this is more like it! Oh, sure, he's still an Atog, and does the toggy thing...but he becomes a beefy 6/7 trampler whenever he does. How often do you need to swing with a 6/7 trampler, anyway? Of course, he's not Constructed material, but so few rares are.
Verdict: Play this bad boy, then trade him off for a fair value.

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Trash for Treasure - 2R
Sorcery (R)
As an additional cost to play Trash for Treasure sacrifice an artifact. Return target artifact from your graveyard to play.

Do NOT underestimate this card. With Trash for Treasure, my worst artifact in play becomes my best artifact in my graveyard for just three mana. Not Constructed caliber, but definitely a Limited bomb in the right hands.
Verdict: Almost anyone can play this card, but don't hang on to it. Trade it to an Extended player who likes Tinker decks!

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Vulshok Battlemaster - 4R
Creature - Human Warrior (R)
Haste
When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.)
2/2

Eh, he's kinda fun, but...it takes some nice equipment for him to be a decent bargain. (A 4/4 haste for 4R is a decent bargain.) Borderline playable. Constructed laughable.
Verdict: Play him if you're short on bodies, then trade him like the punk he is.

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War Elemental - RRR
Creature - Elemental (R)
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
1/1

I need to have hit you to play this card. This card sucks unless I can already hit you...in which case, I don't really need it very much. Could it be good in Limited? Mmmmmaybe. If you're lucky and get a quick deck that can reliably make RRR early. If not...bah.
Verdict: Bah, I say. Bah! Goblins or bust. And trade it, before it infects your other rares and makes THEM suck too.

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I'll do green and artifacts in my next post.
 
N

Nightstalkers

Guest
War Elemental - RRR
Creature - Elemental (R)
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
1/1

I need to have hit you to play this card. This card sucks unless I can already hit you...in which case, I don't really need it very much. Could it be good in Limited? Mmmmmaybe. If you're lucky and get a quick deck that can reliably make RRR early. If not...bah.
Verdict: Bah, I say. Bah! Goblins or bust. And trade it, before it infects your other rares and makes THEM suck too.
Its red... And red has the power to give its creatures the power to hurt its enemies by blazing through the defenses. Raging Goblin and stuff like Shock defeats the damage clause.

Trash for Treasure - 2R
Sorcery (R)
As an additional cost to play Trash for Treasure sacrifice an artifact. Return target artifact from your graveyard to play.

Do NOT underestimate this card. With Trash for Treasure, my worst artifact in play becomes my best artifact in my graveyard for just three mana. Not Constructed caliber, but definitely a Limited bomb in the right hands.
Verdict: Almost anyone can play this card, but don't hang on to it. Trade it to an Extended player who likes Tinker decks!
Give me four of these, any other cards I might need, and I'll make it so as you can rule the T1 world.

Megatog - 4RR
Creature - Atog (R)
Sacrifice an Artifact: Megatog gets +3/+3 and gains trample until end of turn.
3/4

Now, this is more like it! Oh, sure, he's still an Atog, and does the toggy thing...but he becomes a beefy 6/7 trampler whenever he does. How often do you need to swing with a 6/7 trampler, anyway? Of course, he's not Constructed material, but so few rares are.
Verdict: Play this bad boy, then trade him off for a fair value.
Keep one for "I told you so" value.

Mass Hysteria - R
Enchantment (R)
All creatures have haste.

Wow. Fervor for everyone.
Verdict: I pee on this card.
Funny. Toilet paper has not so recently been available to me from WotC as this.

Fiery Gambit - 2R
Sorcery (R)
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win onr or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to all opponents. If you win three or more flips, draw nine cards and untap all lands you control.

See above. Who decided to kick red in the nuts?
Verdict: Cry.
Desperate, Stronghold, Flaming, Fiery... Did we miss something here?

Confusion in the Ranks - 3RR
Enchantment (R)
Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.

If I have to tell you what to do with this card, you have no business attending a pre-release, or any other Magic event ever.
Verdict: Proxy it in for a basic land.
Its okay in R/U with its little misty illusions... but nothing special about it.

Arc-Slogger - 3RR
Creature - Beast (R)
R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.
4/5

Hey, if nothing else, it's a 4/5 body for 5 mana. Not too shabby by any stretch. And while its Shock ability probably won't work but once, he CAN help you shoot for the kill. Should you use him in Constructed...you're kidding, right?
Verdict: Use him, then he's tradebait.
Well... If you need to do a quick 4 damage or something. Otherwise burn it.

Vermiculos - 4B
Creature - Horror (R)
Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.
1/1

It's 5 mana for a 1/1 body, with a mediocre ability. A good place to put your drink.
Verdict: Tear it up and throw it at the nearest WotC rep, then demand a replacement. Repeat to destroy as many as allowed.
Ditch a bunch of little crappy equipment cards and stuff somehow, throw Mr. Vermiculos into play and haste it somehow, then play Trash for Treasure and you have a friggin horrible baddie. Could we give him evasion? there's an equipment card that gives creatures trample :D

Reiver Demon - 4BBBB
Creature - Demon (R)
Flying
When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
6/6

I want to see a big bleeding pentagram in the art and a demon doing the nasty to a cross, just to piss off the Religious Right that took the pentagram off of Unholy Strength. :p
Anyway.
In Limited, this thing is twisted - a 6/6 body attached to nuking every white, red, green, and blue creature in play. You'll need plenty of mana for him, though, which is why he should be Plan B.
Oh, and in case you don't get Constructed at all...no, you can't, thanks for asking.
Verdict: If you get him, play him! Then trade him off. Eh.
Eh? Ye olde demons weren't good enough for ye, so they giveth thine strong badass groupie.

Necrogen Mists - 2B
Enchantment (R)
At the beginning of each player's upkeep, that player discards a card from his or her hand.

I didn't like it when it was Bottomless Pit. I don't like it now. Sure, it enables Madness to a large degree, or graveyard filling decks...all of which had their heyday in ODYSSEY block, which is no longer in Standard. Now a curiousity at best.
Verdict: Don't waste your time. Trade it.
Remember, Megrim is still with us in 8th. Stupid kiddies with their discard decks....

Grim Reminder - 2B
Instant (R)
Search your library for a non-land card and reveal it. Each opponent who played a card with the same name this turn loses six life. Then shuffle the revealed card back into your library.
BB: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.

So weird, but kinda cool! Especially in Limited, where lots of people will be playing the same common/uncommon cards. Also fun in the mirror match in Constructed, if you think you'll face a deck like yours. Trust me, this will be better than it looks!
Verdict: Play it, keep it, use it.
Grim Reminder indeed. think about what you could do with a copycat deck.

Dross Harvester - 1BB
Creature - Horror (R)
Protection from white
Whenever a creature is put into a graveyard from play, you gain 2 life.
At the end of your turn, you lose 4 life.
4/4

I'm sorry, I just don't like him. For one thing, if your opponent can produce a chump blocker even for a FEW turns, your life loss will kill you before you kill him. And for another, he works out in your favor IF your opponent doesn't mount a counteroffensive. Nor do I think he has any place in Constructed - no deck needs this much of a drawback with its dudes.
Verdict: Sideboard, trade him off...Drinker of Sorrow's drinking buddy.
Cursed Monstrocity is better and I dispise cursed monstrocity!
 
I

Istanbul

Guest
Confusion in the Ranks is not okay in U/R or any other build. It is a wart. Plain and simple.

Vermiculos takes too much to even be ADEQUATE. Bah.

Have you forgotten that Megrim / Bottomless Pit doesn't WORK against an opponent with an empty hand, because draw comes *after* upkeep?
 
N

Nightstalkers

Guest
That may be so, but these black/blue kiddies seem to get it to work...

Right up until I challenge them to take on my "slow" black deck.

"Okay, my first turn... I'll play a swamp, and play a dark ritual, and then two more from the mana from the first."

"Ha ha, you've got nine mana now."

"No, I've got seven. I'll play two 3/1 shadows, and pump one up with unholy strength. I have no hand, and its your turn."

"You emptied your hand on the first turn, no fair!"

"I've also got a 3/1, and a 5/2. BEWARE!"
 
R

Rooser

Guest
Well I came to chew you out again, but you were much more accurate this time, so what can I say. I'll just add my own notes, good and bad.

Dross Harvester: Well the life gaining part could be used in a combo somehow, but... yeah, Putrid Raptor is much better if you're looking for a 3cc 4/4.

Grim Reminder: You nailed it. Good sideboard for mirror matches. But don't be a fool and try to build a deck around it!

Necrogen Mists: It's better than you think it is, but I think it should have been an uncommon. And you somehow inferred that the fact that the card enables all the odyssey block mechanics was negated by the fact that odyssey block isn't in Type 2 anymore. Funny, I thought people - casual people - still played formats other than type 2.

Reiver Demon: I'm pissed that they nerfed him for reanimator. He only blows everything up if you cast him the regular way. Still, I don't see why you can't run one or two in an MBC deck. You could just run the one and tutor for him later and then POWZA, you own the table. Don't be hasty to trade away cards so fast just because its not worth running a full count of 4!

Vermiculous: Seriously, this should be a common. What a pile!

Arc-Slogger: Like you said, a 4/5 for 5 ain't bad. In fact, he's just an Earth Elemental with an ability. I don't see him doing much in Constructed, but if you look at the ability only in terms of closing out the game, (Either dealing those final points of damage or removing those last couple of chump blockers), you begin to understand that he's really pretty nice, and 5 toughness can be hard to deal with in T2.

Of course, you could win the MTG Comedy Awards by playing with this guy as your alternate kill in your Battle of Wits deck.

Confusion in the Ranks and Fiery Gambit: Certianly not good for Limited, but remember - this is the CPA and these cards are FUN so try to show a little respect.

Mass Hysteria: Concordant Crossroads was good enough to let 30 elves onto the table by turn 3, but that was green. Yes, there are better ways to enjoy the benefits of Haste, but this has value in costing only one mana. You know all those times you wished to could give all your stuff haste for just one turn, (AHEM, Myr Incubator, Myr Incubator ... ), well here it is cheap and easy.

Trash for Treasure: You can abuse this card immensely in Constructed. Maybe not so easily in Type 2 ... oh yeah, you only play Type 2, sorry.
 
N

Nightstalkers

Guest
Originally posted by Rooser
Dross Harvester: Well the life gaining part could be used in a combo somehow, but... yeah, Putrid Raptor is much better if you're looking for a 3cc 4/4.
T1 would make this work. Cast it, donate it, and then play the last card in your had which is that ensnaring bridge.

Hmm... 4x5 is 20... five turn kill after you get him out and give him to the guy.
 
R

Rooser

Guest
Yeah, but Type 1 decks can kills their own creatures just as easily as they can kill yours, so chances are that little trick wouldn't last long.

Sleeper Agent is a cleaner way to run that sort of combo anyway.
 
N

Nightstalkers

Guest
it is cleaner with light of day out and all... but what do we have for our Harvester in T2? He's deadweight pretty much.
 

Spiderman

Administrator
Staff member
Originally posted by train
Ummm... the cards should not have been out yet...
Not sure if you figured it out :), but I think he took his review from the spoiler that had been available last week...
 
I

Istanbul

Guest
I stand by every assessment.

Please note that I am looking at these cards from a Standard perspective and a value perspective. Yes, I'm sure Krark's Thumb is really cute in your Desperate Gambit / Mana Clash / Impulsive Maneuvers / Chance Encounter deck, but it's never gonna be more than a dollar rare. And I'm sure Dross Harvester is keen with Donate and Light of Day, but not only is that a three-card combo, only one is in Standard, so you shouldn't expect to see him used much.

Played in tournament decks = Has value to traders. No, there's nothing wrong with keeping copies of your pet rares to tweak into your casual decks...but if that's what you're looking for, find another post, because that's not what my posts were about.

So there.
 
T

train

Guest
No I hadn't figured it out...

But there are retailers that release early - either to themselves or high-end buyers...:mad:
 
R

Rooser

Guest
Fair enough Isty, it's just that this is the CPA. There are "real" Magic Sites which would appreciate this stuff much more. Or you could have at least put up a disclaimer. I was just policing the realm, y'know, making sure things didn't get too elitist. Also, I just wanted to add my two cents.
 
N

Nightstalkers

Guest
Originally posted by Istanbul
I stand by every assessment.

Please note that I am looking at these cards from a Standard perspective and a value perspective. Yes, I'm sure Krark's Thumb is really cute in your Desperate Gambit / Mana Clash / Impulsive Maneuvers / Chance Encounter deck, but it's never gonna be more than a dollar rare. And I'm sure Dross Harvester is keen with Donate and Light of Day, but not only is that a three-card combo, only one is in Standard, so you shouldn't expect to see him used much.
Man, I might not be able to find a T1 tournament around here anymore, but I sure do freak out the n00bz with mine olde collection and decks full of tricks that todays just can't beat.


I heard Nick saying something about Mr. Pestilence's old deck which fed off of everyone's ability to talk big, but not have anything really stick.
 
I

Istanbul

Guest
Rooser - let me say what you said back to you.

"Your post isn't CASUAL enough. Go elsewhere."

I was under the impression that the very definition of "causal" is that there's room for all types, from the guy who thinks his five-card infinite combo is cool to the guy who speculates on card values to the guy who wants to try to draft Homelands-Stronghold-Unglued.

For shame.
 
N

Nightstalkers

Guest
Originally posted by Istanbul
to the guy who wants to try to draft Homelands-Stronghold-Unglued.
Stronghold and Unglued would kick shazbah at any freestyle touney. As for Homelands.... I guess it would work somehow.


Um.... I'll shutup now.
 
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