Homelands: Bigblue(5) vs Mooseman(2)

B

BigBlue

Guest
Block w/ Faerie

Play Aliban's Tower (RB) on Faerie (+3/+1 to target blocking creature)
Play Shrink (G) on Gargoyle (-5/-0 to target creature)

Nothing else... two for one sucks for me... but at least I'll get rid of the gargoyle...

(You have 2 counters on your caravan...)
 

Mooseman

Isengar Tussle
Wow, nice cards......
Carapace the falcon
Done


MooseMan: 13
Hand: 7
Library: 1
In Play

(UUU) Plains
(U) Island
(UU) Swamp
(U) Mountain
(T) Forest

(U) Willow Faerie (1/2; Flying)
(U) Mesa Falcon (1/3; Flying; 1W: +0/+1 until eot)~Carapaced~
(U) Anaba Shaman (2/2 R, tap: Anaba Shaman deals 1 damage to target creature or player.)
(U) Trade Caravan (1/1; Remove 2 Currency Counters: Untap one of my basic lands, playable only during opponents upkeep; At the beginning of my upkeep, put a currency counter on ~) ~ 2 Currency Counters~


Graveyard: Dwarven Trader, Dry Spell, Abbey Gargoyles
Removed from Game:
--------------------------------------------------------
BigBlue: 19
Hand: 6
In Play

(TT) Island
(TT) Plains
(U) Forest
(UU) Swamp
(U) Mountain

(U) Willow Faerie (1/2; Flying)
(U) Sengir Autocrat (2/2; When ~ cip, put 3 0/1 serf tokens in play; if ~ leaves play, remove all serf tokens from the game.)
(U) Labyrinth Minotaur (1/4, If Labyrinth Minotaur blocks any creature, that creature does not untap during its controller's next untap phase)
(U) Hazduhr the Abbot (2/5; X,T: X damage which would be dealt to another white creature I control is dealt to ~ instead)
(S) Clockwork Swarm (4/3; Can't be blocked by walls; Standard Clockwork Text we all know) ~ 4 +1/+0 counters

Graveyard: Mesa Falcon, Trade Caravan, Memory Lapse, Trade Caravan
Removed from Game:
 
B

BigBlue

Guest
Untap, Upkeep

Play Swamp
Play Torture on Shaman
Activate Torture twice
Play Reef Pirates
Done

MooseMan: 13
Hand: 7
Library: 1
In Play

(UUU) Plains
(U) Island
(UU) Swamp
(U) Mountain
(T) Forest

(U) Willow Faerie (1/2; Flying)
(U) Mesa Falcon (1/3; Flying; 1W: +0/+1 until eot)~Carapaced~
(U) Anaba Shaman (2/2 R, tap: Anaba Shaman deals 1 damage to target creature or player.) ~Tortured 2 -1/-1 counters Dead?
(U) Trade Caravan (1/1; Remove 2 Currency Counters: Untap one of my basic lands, playable only during opponents upkeep; At the beginning of my upkeep, put a currency counter on ~) ~ 2 Currency Counters~


Graveyard: Dwarven Trader, Dry Spell, Abbey Gargoyles, Anaba Shaman
Removed from Game:
--------------------------------------------------------
BigBlue: 19
Hand: 3
In Play

(Ench) Torture (1B: Put a -1/-1 counter on ench creature) - on Anaba Shaman (Graveyard?)

(TT) Island
(TT) Plains
(U) Forest
(TTT) Swamp
(T) Mountain

(U) Willow Faerie (1/2; Flying)
(U) Sengir Autocrat (2/2; When ~ cip, put 3 0/1 serf tokens in play; if ~ leaves play, remove all serf tokens from the game.)
(U) Labyrinth Minotaur (1/4, If Labyrinth Minotaur blocks any creature, that creature does not untap during its controller's next untap phase)
(U) Hazduhr the Abbot (2/5; X,T: X damage which would be dealt to another white creature I control is dealt to ~ instead)
(U) Clockwork Swarm (4/3; Can't be blocked by walls; Standard Clockwork Text we all know) ~ 4 +1/+0 counters
(S) Reef Pirates (2/2; When ~ dmgs an opponent, they put the top card of their library into gy)

Graveyard: Mesa Falcon, Trade Caravan, Memory Lapse, Trade Caravan, Aliban's Tower, Shrink, Torture
Removed from Game:
 

Mooseman

Isengar Tussle
Activate Shaman before it dies, 1 to you

Untap, Upkeep
MT
Chandler
Done


MooseMan: 13
Hand: 6
Library: 1
In Play

(UUU) Plains
(U) Island
(UU) Swamp
(TT) Mountain
(T) Forest

(U) Willow Faerie (1/2; Flying)
(U) Mesa Falcon (1/3; Flying; 1W: +0/+1 until eot)~Carapaced~
(U) Trade Caravan (1/1; Remove 2 Currency Counters: Untap one of my basic lands, playable only during opponents upkeep; At the beginning of my upkeep, put a currency counter on ~) ~ 3 Currency Counters~
(S) Chandler (3/3 RRR, tap: Destroy target artifact creature.)



Graveyard: Dwarven Trader, Dry Spell, Abbey Gargoyles, Anaba Shaman
Removed from Game:
--------------------------------------------------------
BigBlue: 18
Hand: 3
In Play

(TT) Island
(TT) Plains
(U) Forest
(TTT) Swamp
(T) Mountain

(U) Willow Faerie (1/2; Flying)
(U) Sengir Autocrat (2/2; When ~ cip, put 3 0/1 serf tokens in play; if ~ leaves play, remove all serf tokens from the game.)
(U) Labyrinth Minotaur (1/4, If Labyrinth Minotaur blocks any creature, that creature does not untap during its controller's next untap phase)
(U) Hazduhr the Abbot (2/5; X,T: X damage which would be dealt to another white creature I control is dealt to ~ instead)
(U) Clockwork Swarm (4/3; Can't be blocked by walls; Standard Clockwork Text we all know) ~ 4 +1/+0 counters
(S) Reef Pirates (2/2; When ~ dmgs an opponent, they put the top card of their library into gy)

Graveyard: Mesa Falcon, Trade Caravan, Memory Lapse, Trade Caravan, Aliban's Tower, Shrink, Torture
Removed from Game:
 
B

BigBlue

Guest
I think that's game, I'm out of useful cards, your 2 fliers will take me down - and w/ Chandler I'm not going to get through on the ground either.

Holding another Autocrat
An-Havva Township
Ambush Party

Well Played! On to... Alliances. We'll just play the 12 card pack, not two...
 

Mooseman

Isengar Tussle
Wow, I was hoping you have nothing left......
Good one
I thought I had no chance when I got 2 land

My hand:
Sea Troll
Giant Albatross
Sengir Bats
Torture
Aysen Abbey
An-Havva Township


On to Alliances.....
 
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