L
Landkiller
Guest
Immortal Eruption 3RRR
Sorcery
Flip a coin for each permanent in play. If a flip is heads, destroy that permanent. Otherwise, that permanent's controller loses one life.
Rising Temperature 3R
Enchantment
Put a counter on Rising Temperature during each upkeep. During each player's upkeep, that player tap X permanent's he or she controls. If unable to do so, all permanents untap, and Rising Temperature is removed from the game.
Information Transfer UU
Instant
Remove the top four cards of each library from the game. Select up to four cards removed from the game in this way. Then, in turn order, each other player may select up to four of the remaining cards. Cards selected by a player are placed on top of that player's library. Each player selects the order.
Cover of Night B
Enchantment
All creatures are tapped whenever a black spell is cast.
Crack Troops WW3
Creature - Soldier
First Strike
Crack Troops cannot attack if an opponent controls a untapped creature with a toughness of 5 or more.
T : Crack Troops deals 1 damage to target player.
4/4
Blame 1B
Enchant Creature
If Enchanted Creature's controller is damaged, destroy Enchanted Creature. Blame may not be the target of spells or abilities. Blame may not be countered.
Corrupt Flow BB
Sorcery
Remove the top ten cards of your library from the game. Gain 10 life. Your opponent may look through those ten cards, and select one. If he or she does, put that card on top of your library instead of removing it from the game.
Soul Read UWW
Sorcery
Look at the top nine cards of your library. Put any number of those on top of your library. Put any number of those on the bottom of your library. For each card you moved to the bottom of your library, gain 1 life.
Delve UBW
Sorcery
Choose X cards in your graveyard. Look at X cards from the top of your library. You may exchange those cards for the cards in your graveyard.
Draw a card.
Incredible Motion R3
Instant
Play only during combat. Playable only before blockers are declared. Untap target tapped creature. That creature may not be the target of spells or abilities until end of turn. Double all damage dealt to and dealt by that creature this turn.
Star Impact GWU
Sorcery
All players draw four cards, and gain four life. All creatures are +4+4 until end of turn.
Symmetry U3
Enchantment
Whenever a player plays a spell, all other players draw a card, and add mana equal to the spell's converted mana cost to thier pool.
Undying Army BB3
B : Regenerate Undying Army.
Sacrifice a creature : Put a +1+1 counter on Undying Army.
4/4
Sleepless Dragon RR2
Creature - Dragon
Flying
Haste
Sleepless Dragon may not attack, if an opponent controls any creatures.
5/5
Slime G
Enchant Permanent
Enchanted Permanent gets a mold counter during each of your upkeep steps. If the number of mold counters on a permanent are greater than that permanent's casting cost, destroy enchanted permanent. Any player may pay 2 to return Slime to owner's hand.
Sorcery
Flip a coin for each permanent in play. If a flip is heads, destroy that permanent. Otherwise, that permanent's controller loses one life.
Rising Temperature 3R
Enchantment
Put a counter on Rising Temperature during each upkeep. During each player's upkeep, that player tap X permanent's he or she controls. If unable to do so, all permanents untap, and Rising Temperature is removed from the game.
Information Transfer UU
Instant
Remove the top four cards of each library from the game. Select up to four cards removed from the game in this way. Then, in turn order, each other player may select up to four of the remaining cards. Cards selected by a player are placed on top of that player's library. Each player selects the order.
Cover of Night B
Enchantment
All creatures are tapped whenever a black spell is cast.
Crack Troops WW3
Creature - Soldier
First Strike
Crack Troops cannot attack if an opponent controls a untapped creature with a toughness of 5 or more.
T : Crack Troops deals 1 damage to target player.
4/4
Blame 1B
Enchant Creature
If Enchanted Creature's controller is damaged, destroy Enchanted Creature. Blame may not be the target of spells or abilities. Blame may not be countered.
Corrupt Flow BB
Sorcery
Remove the top ten cards of your library from the game. Gain 10 life. Your opponent may look through those ten cards, and select one. If he or she does, put that card on top of your library instead of removing it from the game.
Soul Read UWW
Sorcery
Look at the top nine cards of your library. Put any number of those on top of your library. Put any number of those on the bottom of your library. For each card you moved to the bottom of your library, gain 1 life.
Delve UBW
Sorcery
Choose X cards in your graveyard. Look at X cards from the top of your library. You may exchange those cards for the cards in your graveyard.
Draw a card.
Incredible Motion R3
Instant
Play only during combat. Playable only before blockers are declared. Untap target tapped creature. That creature may not be the target of spells or abilities until end of turn. Double all damage dealt to and dealt by that creature this turn.
Star Impact GWU
Sorcery
All players draw four cards, and gain four life. All creatures are +4+4 until end of turn.
Symmetry U3
Enchantment
Whenever a player plays a spell, all other players draw a card, and add mana equal to the spell's converted mana cost to thier pool.
Undying Army BB3
B : Regenerate Undying Army.
Sacrifice a creature : Put a +1+1 counter on Undying Army.
4/4
Sleepless Dragon RR2
Creature - Dragon
Flying
Haste
Sleepless Dragon may not attack, if an opponent controls any creatures.
5/5
Slime G
Enchant Permanent
Enchanted Permanent gets a mold counter during each of your upkeep steps. If the number of mold counters on a permanent are greater than that permanent's casting cost, destroy enchanted permanent. Any player may pay 2 to return Slime to owner's hand.