Help with Wierd Beacon Paradigm deck

  • Thread starter Force of Will Smith
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F

Force of Will Smith

Guest
Instead of making an old deck with browse and soldevi digger, and slap a thoughlash in to kill your library, i figured that playing beacons would eliminate the soldevi diggers and the costs totaling 6+ mana.

It's got some search, and basically tons of "land into play" cards to both thin the deck and be able to recast beacons

Thoughtlash and paradigm are to kill your library. Since thoughtlash's upkeep can either remove a single card or your entire library at upkeep, just have however much mana to casta red or white instant beacon

beginning of untap phase: untap lands
Beginning of upkeep phase: tap lands for Red/White beacon
Dont pay the CU.
Library is removed, thought lash is sacrificed, at the end of your upkeep before your draw phase, cast your beacon.
Giving you 1 card to cast over and over.
i cut blue and black beacons cause they aren't always useful... and taking 2 turns when you have 1 card can mess the formula up.

although a rod of ruin and a blue beacon would be pretty hilarious.

3 Phyrexian Portal

4 Sakura-Tribe Elder/ Rampant Growth
4 Journey of Discovery
4 Kodama's Reach

4 Beacon of Creation
4 Beacon of Destruction
2 Beacon of Immortality

Enchantments
4 Paradigm Shift
4 Ancestral Knowledge
4 Thought Lash
3 Mana Severance

Lands
10 Forest
7 Islands
2 Mountain
1 Plains

I might still be able to get some of the old combo with time warp+soldevi digger+ bolt
or possibly using zap or touch of death, i forget the exact way it works


2R cast zap, drawing 1 card (timewarp) 3UU
pay 4.. this can't be the combo as this costs 10 mana..

Timewarp+digger+Rod of ruin

I also don't buy the beacon+blasting station BS combo, if it worked, then so would clear the land+horn of greed, and we all know 2G doesn't let you draw 5 cards. Like waylay, this too shall pass.

When i cast severance, i may have land search cards that clog up my deck... and i use portal to mill my deck to hell.

I think if i add timewarp as an infinite turns card, i also need soldevi digger. I'd probably want to also add 2-3 rod of ruins.

Any thoughts how i could do this or make it better?
 

Oversoul

The Tentacled One
This deck looks pretty fun, but also quite vulnerable to disruption (while lacking disruption of its own).
 
J

jorael

Guest
Cool, you're including Thought Lash. Style points!

I'd drop the 4 journey of discovery for 4 more basic lands. That way a 3rd land drop will happen most of the time. 8 land-searching cards look about right.

I don't like the white beacon, I'd go with black and play beacon of unrest (granted you play multiplayer).
 
M

Mikeymike

Guest
Very, very cool idea.

First question I have, are you referring to Phyrexian Portal, or Planar Portal? Both work quite well with the Beacons, though in your build I figure the Phyrexian makes more sense.

Second question, do you own dual lands? If you answer yes to this question, would you consider using the duals instead of basics? Their "Forest" stature makes you Beacon's of Creation better, and generally help clean out your mana base. You would have to alter your land-fetchers a bit, but that wouldn't be too drastic an issue. The duals would likely run cleaner (as duals usually do).

If you do stick on the basic land route, I'd consider Harrow over the Journeys. They don't pull as much pure mana, but they do supply two immediate untapped lands, which could allow you to string more multi-plays in a single turn (since you are unlikely to build up to the Journey's 6 mana threshold).

I do not see the need for Mana Severance. Thoughlash and the Shift are far more effective at ridding your evil library from existance, and Mana Severance is not a card you want to run early since you don't want to neuter your land-search cards too much either. I think you would be far better served playing blue search in this slot. Impulse would be a fine search card. Or better yet - Intuition. You Intuit for 3 Beacons on the EOT, then on your turn you Shift. You are left with a library of 2 Beacons and some utility spells (which at this point you can likely clean out quite easily with Knowledge or Portals), with the 3rd Beacon in your hand. Cheaper alternatives to the Intuition that could work well with the Shift include Gifts Ungiven, Catalog, and Careful Study.

Finally, I would highly consider running Force of Will backups in here. If someone counters one of your Beacons, you are in deep trouble. You also seem to have enough blue cards (which you do not need multiple casts of) to support its ACC.

My personal recommendation:
-3 Mana Severance
-1 Thought Lash
-1 Ancestral Knowledge
-2 Beacon of Creation (your very direct search options limit the amount you need)
-1 Beacon of Destruction
-4 Journey

+3 Intuition
+3 Force of Will
+4 Harrow
+2 Basic Lands

I think the deck will run much cleaner this way. Hope this helps!
 
F

Force of Will Smith

Guest
I was referring to phyrexian portal, simply because it removes 5 cards from my library for every 3: i spend.


I do own dual lands but i tend to reserve them for "better decks" :D and a deck of complete duals for a casual deck like this i dont think i'd do.

but now that i see your question, i totally overlooked the fact that beacon of creation relies on forests...hmm

my main thing with severance was this, to thin out lands. This however presents a bigger problem. A deck filled with beacons, and land fetching cards. So i ran phyrexian and it seems to help.. I see now, it's probably not the best idea.

The idea for intuition is sick... especially with paradigm shift... damn thats badass.. I only have a few intuitions currently being run in my reanimate/mind bomb deck.. I like the fact of grabbing 2 of the 4 from gifts ungiven, so i think that's a good route.

Besides, in order to continually cast beacons, ill need at least 4 mana.

I could also throw in some FowS as well.


The deck runs really smooth now, i don't really miss the severances. and i think if i want to, i can sub 3 portals for 1 Beacon of immortality, 1 mountain, and 1 plain.


3 Phyrexian Portal

4 Sakura-Tribe Elder/Rampant Growth
4 Kodama's Reach
4 Harrow

2 Beacon of Creation
3 Beacon of Destruction
2 Beacon of Immortality

Blue:
4 Paradigm Shift
3 Ancestral Knowledge
3 Thought Lash
3 Force of Will
3 Gifts Ungiven

Lands
10 Forest
8 Islands
2 Mountain
2 Plains

Thanks a ton!!
 
M

Mikeymike

Guest
Glad I could help!

I had another idea, though I warn its a paranoid one. If you end up with some room in the deck...I was thinking about a single copy of Crucible of Worlds (or Ground Seal, depending on your group attack style) as a safety net. If you get the combo going and your opponents start killing your mana base you'll be done. Regarding the Ground Seal, the Gifts leave your Beacons open to ugliness like Withered Wretch (which Spidey knows is my most hated card ever).

Either might be a bit over the top instead of regular old search, but at least they wouldn't be dead on their own. And the Gifts allow you to silver bullet, which is always a plus....alright I admit, I'm a sucker for silver bullets.
 
R

Rooser

Guest
They way I used this idea was to roll with Beacon of Tommorrows as my recursive unit and then use Auriok Salvagers + Spellbombs to finish the job.

I milled myself with Things like Mesmeric Orb, Desperate Research and False Memories. I may or may not have posted it here, I'm not sure.

Anyway, the real point is that Beacon of Time Warp might be a less complicated way for you to go infinite. Also, Conjurer's Bauble does wonders in a deckless situation, acting a pretty much a Regrowth that can be targeted by Auriok Salvagers. The real trick is to accelerate your mana so that you can cast all of your spells and abilities by the time you flush away your deck.
 
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