Help me understand my dreams

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Terentius

Guest
My other new deck. Dream Halls. Help. Please.

4 Meddling Mage
2 Quicksilver Elemental
4 Fungal Shambler
1 Aboshan, Cephalid Emperor
1 Treva, the Renewer (I dunno...)

4 Dream Halls
3 Spy Network
3 Peek
4 AEther Spellbomb
4 Sift
4 Words of Wisdom
2 Decree of Silence
2 Time Stretch

12 Island
10 Plains

Yes, I know. It's stupid. The Meddling Mage thing will never work in a real game, where I won't know my opponents decks. I don't have enough power to make use of Dream Halls... I'm uninstalling life as we speak.

But comment anyway. The same rules go as my last thread, as in I pick cards from a set database and I'm not buying anything at this time.
 
L

Limited

Guest
Perhaps, instead of using a couple of one shot effect like Peek to see someone's hand, you can use Wandering Eye; it'll give you a 1/3 flyer to boot!

And perhaps you could get your hands on a Followed Footsteps? Putting that on a Meddling Mage seems nasty!
 
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DarthFerret

Guest
For me the best use of Dream Halls, is an infinite mana combo. It can be used to drop a Palinchron for free, use up some mana, bounce him back and drop him again. There are other variations of this, but they all come round to the same concept.
 
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Terentius

Guest
Darthferret: Followed footsteps sounds badass. That's definitely what this deck needs, just more crazy blue spells.

Limited: I do believe he does have a Palinchron... is there anyway I can draw a card or do something cool each time it comes back to my hand?

This deck is slow... by the time I finally get out Dream Halls, I'm usually in a huge bind, and I hardly ever win unless I have a Time Stretch waiting when I play Dream Halls. I know blue doesn't have mana accel, but I thought I put in decent draw accel to make up for it...
 

Oversoul

The Tentacled One
With a Dream Halls deck, you should pretty much always win the game once Dream Halls hits the table. Don't even bother letting the opponent have another turn. My Dream Halls decks were always quite different from this, so I'm not sure what you should do. Some cards that I liked with Dream Halls and that might help you...

Frantic Search
Time Spiral
Opportunity
Meditate
Intuition
Windfall
 
L

Limited

Guest
I think you got me & Darth Ferret confused there, but nevermind. A way to abuse replaying Palinchron? Well, you could add a High Tide and go for infinite mana.. or try to get your hands one a Tidespout Tyrant (Dissension)..

As for blue mana-accel: Wayfinder's Bauble.
 
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DarthFerret

Guest
Plainchron + High Tide + Brainstorm (targeting your opponent with x=Infinity) = Game Over.

Also, without High Tide but with dream halls, cast out your hand, drop palinchron and Time Spiral with the dream halls, Untap 13 Land and basically take another turn!
 
L

Limited

Guest
DarthFerret said:
Plainchron + High Tide + Brainstorm (targeting your opponent with x=Infinity) = Game Over.

Also, without High Tide but with dream halls, cast out your hand, drop palinchron and Time Spiral with the dream halls, Untap 13 Land and basically take another turn!
You mean Stroke of Genius instead of Brainstorm.. or Braingeyser.

And Time Spiral already untaps your lands..
 

Oversoul

The Tentacled One
Limited said:
You mean Stroke of Genius instead of Brainstorm.. or Braingeyser.

And Time Spiral already untaps your lands..
It's sort of like something I used, actually. Only I used a kill I saw on some netdeck from way back when: Mind over Matter with Mana Vault.

So my deck would basically drop an Island and a Mana Vault on turn one, then on turn two it would drop another Island, tap out for Dream Halls, pitch stuff to play card-drawing spells, play Mind over Matter, pitch stuff to untap the Mana Vault and then tap it again, and Time Spiral to recycle everything, then Stroke of Genius for 70 or whatever.

That Palinchron thing could also work, but it seems slower than the MoMa method.
 
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