Help me break...Puppeteer

Discussion in 'Single Card Strategies' started by Mikeymike, Jul 1, 2002.

  1. Mikeymike Captain Hiatus

    I just picked up 4 of this little guy and I want to build a deck around him. Here are the cards I've tossed around so far with no particular deck in mind.

    Creatures
    Archivist
    Reveka, Wizard Savant
    Phyrexian Collosus...of Sardia
    Argothian Elder/Krosan Restorer
    Somnophore enchanted w/ Hermetic Study.
    Khamahl, Pit Fighter
    Avatar of Woe
    Thris, Nantuko Primus
    Ertai, Wizard Adept
    Temporal Adept
    Invasion Scapemasters
    Mother of Runes
    Devoted Caretaker

    Other stuff
    Puppet Strings
    Awakening
    Vitalize (yay! this was the very first instant I ever had)

    I'm not really looking for a combo deck, more like a utility deck for multiplayer. Something that is versatile and works well with a teammates deck.

    Go nuts with ideas, I've got a U/G in mind.
  2. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    So Seeker of Skybreak would probably be a bad suggestion.
  3. Mikeymike Captain Hiatus

    No that's a good idea, why would that be bad?
  4. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    I just thought it might be redundant...
    Although that could be fine too, especially if the point is to help someone as a team.
    Can you count on the other deck(s) on your team to be strong?
    If so, then there are a lot of creatures in Invasion that tap for effects that you might want to consider.
  5. Mikeymike Captain Hiatus

    I don't mind the redundancy, it doesn't make me so dependent on the Puppeteer, and if I have to untap an Archivist twice then so be it :D. Plus the Seeker is a 2/1 for 1G - he might be able to get in for a few swings.

    The strenght of my teammates' decks vary by teammate and matchup, but I figure what I lose in shear power with this deck I gain in utility and versatility - the wee bastard really can control the board (minus Morphling of course...which can't do much against a Phy. Collosus). The tricky part about our team games is that we play with no deck collaboration so we go in blind as to what our teammate is playing.
  6. BigBlue Magic Jones

    A friend of mine uses U/R with the Collosus, tinker, Goblin Welder.

    Try Tim's with Sigil of Sleep, the Tims are almost good enough on their own getting to double tap, I realize in MP they are very difficult to keep on the board. You could include some utility Artifacts and tinker to get a CoS. Puppet Strings is always good too, expensive replacement for Puppeteer, but creature-kill proof. Meekstone is good too, since you'll be able to tap big stuff. Also you can untap your partner's stuff too.
  7. Mikeymike Captain Hiatus

    Initially I did want to put him in a Artifact/Tinker deck but then I notice that he didn't work on artifacts (without Karn at least). Sigil of Sleep is definitely a monster in MP, that's a good idea.

    So here are the ideas so far.
    U/G Awakening
    Run things like Seeker, maybe basilisk/Hermetic study, land untappers, Reveka, Archivist

    U/R Pingers
    Run things like Sigil of Sleep, Quicksilver Dagger (might as well), Kamahl/Jeska
  8. NorrYtt Casual Green Mage

    I just thought it would be funny to drop Serra's Blessing and swing with all your little guys. Before they block, tap all their guys with Puppeteer and friends, kinda like a weird Aboshan effect.

    A real suggestion is Tradewind Rider if you plan to have lots of guys and Awakening.
  9. Mikeymike Captain Hiatus

    Hehe, Serra' Blessing would be funny. Regarding the Tradewind Rider - I can't run him, one of the guys in the group is already running a TradewindAwakening deck.
  10. BigBlue Magic Jones

    He works on Arty Creatures though. I wasn't intending to tap the meekstone/W Orb (like with Icy). Just to untap the CoS and tap their creatures using the stone to lock 'em down. You could also untap your partners creatures as well in lieu of your own.

    I'm thinking about putting together a Library of Leng/Madness deck, it would seem to work well with this as well (untapping looters). Very annoying, perhaps too annoying for my group. :)

    I have yet to use my Tradewinds, they'd go well in this too. My group hates my temporal adepts (I suppose they'd be fun as well). Stasis, Adept, stasis, adept, rider, stasis, adept. . . damn annoying. Everyone hates a stasis deck, heck even I hate playing it (mostly because the minute they recognize it I'm dead).
  11. Killerbob Official CPA European Guy

    another way is to play some kind of sands of time deck. Using icys, and maybe candelabra of tawnos, you definately control which permanents can stay untapped, and which dont.
    This also gives you the chance, to revive some nice old tricks, which havent been seen for a VERY long time...
  12. train The Wildcard!!!...

    Use him with counter creatures:

    Brine seer
    Diplomatic escort
    disruptive student
    ertai - both of them
    mundungu
    patron wizard
    vodalian mage

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