Hellish Dreams

K

KaVu_LoRd

Guest
Hellsh Dreams 1RB
Istant
cannot be countered
Deal Damage equil to the number of mountains you control to target player, and then put X 1/1 Zombie tokens into play, were X is the number of swamps you control. You lose 4 life.
KICKER G you don't lose life when you play this spell.
 
T

TylersOnFire

Guest
hey thats really cool!!! :cool: red/green/black is such a cool combo!! that would definitely promote the colors! very fair disadvantage but equally fair way to get rid of the life loss. great idea!!:D
 
I

Istanbul

Guest
Well, let's see.

Put zombie tokens into play: Should be a 1B effect.
Damage to player: Should be a 1R effect.
Prevention of 4 points of life loss: 1G.

How about this?

Hellish Dreams 2RB
Instant
Hellish Dreams can't be countered by spells or abilities.
As an additional cost to playing Hellish Dreams, you lose an amount of life equal to either the number of mountains you control or the number of swamps you control. Your opponent chooses which land type is selected.
Put a black 1/1 Zombie token into play for every swamp you control.
Hellish Dreams deals X damage to target player, where X is the number of mountains you control.
Kicker: G - You choose the land type selected for determining life loss.
 
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