Synopsis: (Note: This game is ancient, 1985, and POORLY translated, so don't expect Shakespeare. That, and I'm doing this from memory.
)
An evil sorcerer broke into the Consellation, a hexagramical temple, to steal the Book of Solomon, a spellbook with near limitless power. The book's magic was being used to seal the forces of the Devil in their underworld. When the book was moved, the evil forces were free to enter the world. The sorcerer knew that if the evil ones possessed the book the world would be doomed, so he tore out the Page of Space and the Page of Time, and hid them in one of the Constellation's hidden chambers. The forces of evil killed the sorcerer and imprissoned the Faries that inhabited the Constellation. Now, the forces of evil, taking many forms are amassing an army within the Constellation and intend to reek havoc worldwide. You play as Dana, an apprentice with limited powers.
Your duty is to:
1) Outwit the demons.
2) Locate the Page of Space and Page of Time
3) Recover the eight Seals of Solomon
4) Aquire the four Artifacts (2 Sphixes, 2 Golden Masks)
5) Reveal the Rabbit edifices. (Tecmo, the game's maker, loves to hide their rabbit mascot in their games.)
6) Capture the Demon plates.
7) Rescue the Faerie Princess.
8) Find the Book of Solomon, and recast the spell to seal the Constellation once more.
As for RPGness, it's really more arcade/puzzle. There are over 50 rooms riddled with enemies. Any enemy contact kills you, lives are few, and weapons are fewer.
The game has six endings, where you:
1) Stop the current invasion, but only temporarily.
...and...
2) Fre the Faeries.
3) Destroy the Constellation.
4) Destroy the Constellation and seal the evil in the underworld forever.
5) Free the Faeries and destroy the Constellation.
6) Free the Faeries, destroy the Constellation, and seal the evil in the underworld forever.
AND it rates your game! A GDV of 84 is par for ending one. You get 47 for pressing the start button.