HAL BB vs MM

Mooseman

Isengar Tussle
Ditto on both accounts......

BigBlue: 16
Library: 42
Hand: 5
In Play:

Black Vise Targetting Mooseman
Black Vise Targetting Mooseman

(U) Mox Sapphire (T:U)
(UUU) Swamp x3
(UUU) Island x3

(U) Drudge Skeletons (1/1; B:Regenerate)
(U) Black Knight (2/2; First Strike; Protection from White)

Graveyard: Terror, Terror
Removed from Game:

MooseMan: 16
Library: 42
Hand: 6
In Play:

(UUUU) Swamp x4
(U) Forest x1

(U) Black Knight (2/2, Pro white, first strike)
(U) Wall of Brambles (2/3 G: Regen)
(U) Scavenging Ghoul (2/2, At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regenerating during the turn. Remove a counter to regenerate it.)
(U) Drudge Skeletons (1/1 B: Regenerates)


Graveyard: Dark Ritual, Raise Dead, Llanowar Elves
RFG:
 
B

BigBlue

Guest
You do have some Vise Damage (2 from last turn... Maybe 4 this turn...)

Untap, Upkeep, Draw, Play Swamp, Done.

BigBlue: 16
Library: 41
Hand: 5
In Play:

Black Vise Targetting Mooseman
Black Vise Targetting Mooseman

(U) Mox Sapphire (T:U)
(UUU) Swamp x4
(UUU) Island x3

(U) Drudge Skeletons (1/1; B:Regenerate)
(U) Black Knight (2/2; First Strike; Protection from White)

Graveyard: Terror, Terror
Removed from Game:

MooseMan: 16
Library: 42
Hand: 6
In Play:

(UUUU) Swamp x4
(U) Forest x1

(U) Black Knight (2/2, Pro white, first strike)
(U) Wall of Brambles (2/3 G: Regen)
(U) Scavenging Ghoul (2/2, At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regenerating during the turn. Remove a counter to regenerate it.)
(U) Drudge Skeletons (1/1 B: Regenerates)


Graveyard: Dark Ritual, Raise Dead, Llanowar Elves
RFG:
 

Mooseman

Isengar Tussle
BigBlue said:
You do have some Vise Damage (2 from last turn... Maybe 4 this turn...)
you are right, it's 2.....

EOT cast Dark ritual, regrowth to get Llanowar Elves (put the extra 2 B into the Skeletons regen.)


Untap, Upkeep ouch ouch, Draw, Forest
Llanowar Elves
Done.

BigBlue: 16
Library: 41
Hand: 5
In Play:

Black Vise Targetting Mooseman
Black Vise Targetting Mooseman

(U) Mox Sapphire (T:U)
(UUU) Swamp x4
(UUU) Island x3

(U) Drudge Skeletons (1/1; B:Regenerate)
(U) Black Knight (2/2; First Strike; Protection from White)

Graveyard: Terror, Terror
Removed from Game:

MooseMan: 12
Library: 41
Hand: 4
In Play:

(UUUU) Swamp x4
(UU) Forest x2

(U) Black Knight (2/2, Pro white, first strike)
(U) Wall of Brambles (2/3 G: Regen)
(U) Scavenging Ghoul (2/2, At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regenerating during the turn. Remove a counter to regenerate it.)
(U) Drudge Skeletons (1/1 B: Regenerates)
(S) Llanowar Elves (1/1, T:G)


Graveyard: Dark Ritual, Raise Dead, Dark Ritual, Regrowth
RFG:
 

Mooseman

Isengar Tussle
Try again....


Untap, Upkeep ouch ouch ouch ouch, Draw, Forest
DR, Regrowth, Llanowar elves (waste the 2 B to the skeletons)
Done.

BigBlue: 16
Library: 41
Hand: 5
In Play:

Black Vise Targetting Mooseman
Black Vise Targetting Mooseman

(U) Mox Sapphire (T:U)
(UUU) Swamp x4
(UUU) Island x3

(U) Drudge Skeletons (1/1; B:Regenerate)
(U) Black Knight (2/2; First Strike; Protection from White)

Graveyard: Terror, Terror
Removed from Game:

MooseMan: 10
Library: 41
Hand: 4
In Play:

(UUUT) Swamp x4
(TT) Forest x2

(U) Black Knight (2/2, Pro white, first strike)
(U) Wall of Brambles (2/3 G: Regen)
(U) Scavenging Ghoul (2/2, At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regenerating during the turn. Remove a counter to regenerate it.)
(U) Drudge Skeletons (1/1 B: Regenerates)
(S) Llanowar Elves (1/1, T:G)


Graveyard: Dark Ritual, Raise Dead, Dark Ritual, Regrowth
RFG:
 
B

BigBlue

Guest
Untap, Draw, Done.

BigBlue: 16
Library: 40
Hand: 6
In Play:

Black Vise Targetting Mooseman
Black Vise Targetting Mooseman

(U) Mox Sapphire (T:U)
(UUUU) Swamp x4
(UUU) Island x3

(U) Drudge Skeletons (1/1; B:Regenerate)
(U) Black Knight (2/2; First Strike; Protection from White)

Graveyard: Terror, Terror
Removed from Game:

MooseMan: 10
Library: 41
Hand: 4
In Play:

(UUUT) Swamp x4
(TT) Forest x2

(U) Black Knight (2/2, Pro white, first strike)
(U) Wall of Brambles (2/3 G: Regen)
(U) Scavenging Ghoul (2/2, At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regenerating during the turn. Remove a counter to regenerate it.)
(U) Drudge Skeletons (1/1 B: Regenerates)
(S) Llanowar Elves (1/1, T:G)


Graveyard: Dark Ritual, Raise Dead, Dark Ritual, Regrowth
RFG:
 

Mooseman

Isengar Tussle
Untap, Draw,
Giant Spider
Done

BigBlue: 16
Library: 40
Hand: 6
In Play:

Black Vise Targetting Mooseman
Black Vise Targetting Mooseman

(U) Mox Sapphire (T:U)
(UUUU) Swamp x4
(UUU) Island x3

(U) Drudge Skeletons (1/1; B:Regenerate)
(U) Black Knight (2/2; First Strike; Protection from White)

Graveyard: Terror, Terror
Removed from Game:

MooseMan: 10
Library: 40
Hand: 4
In Play:

(UTTT) Swamp x4
(UT) Forest x2

(U) Black Knight (2/2, Pro white, first strike)
(U) Wall of Brambles (2/3 G: Regen)
(U) Scavenging Ghoul (2/2, At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regenerating during the turn. Remove a counter to regenerate it.)
(U) Drudge Skeletons (1/1 B: Regenerates)
(U) Llanowar Elves (1/1, T:G)
(U) Giant Spider (2/4 Does not fly, but can block flying creatures.)


Graveyard: Dark Ritual, Raise Dead, Dark Ritual, Regrowth
RFG:
 
B

BigBlue

Guest
Power Sink it for 4, Play Psionic Blast targetting you.

Untap, Draw, Play Air Elemental, Play Time Walk, Done

Untap, Draw, Attack w/ Elemental (Not Done)

BigBlue: 14
Library: 38
Hand: 4
In Play:

Black Vise Targetting Mooseman
Black Vise Targetting Mooseman

(U) Mox Sapphire (T:U)
(UUUU) Swamp x4
(UUU) Island x3

(U) Drudge Skeletons (1/1; B:Regenerate)
(U) Black Knight (2/2; First Strike; Protection from White)
(T) Air Elemental (4/4; Flying)

Graveyard: Terror, Terror, Power Sink, Psionic Blast, Time Walk
Removed from Game:

MooseMan: 6 (2?)
Library: 40
Hand: 4
In Play:

(TTTT) Swamp x4
(TT) Forest x2

(U) Black Knight (2/2, Pro white, first strike)
(U) Wall of Brambles (2/3 G: Regen)
(U) Scavenging Ghoul (2/2, At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regenerating during the turn. Remove a counter to regenerate it.)
(U) Drudge Skeletons (1/1 B: Regenerates)
(U) Llanowar Elves (1/1, T:G)

Graveyard: Dark Ritual, Raise Dead, Dark Ritual, Regrowth, Giant Spider
RFG:
 

Mooseman

Isengar Tussle
Good game, I couldn't seem to get this deck going.

I need to tear this one apart and build a new deck....... hmmmmm
 
B

BigBlue

Guest
Good Game, it took forever for both of us to get much... I was holding a Juggernaut, once you got all the blockers it was pointless...

Are you running Pestilence w/ all the regenerators?
 

Mooseman

Isengar Tussle
Actually, there are only 5 regenerators in the deck..... so no Pestilence
I have to get more black vises..... so far they have ruled in games I played....
 
B

BigBlue

Guest
Yeah, I think they should be restricted... I remember the days of Revised (when I started) and playing with 4 of them... They ruled then as they do in this format.

Sort of like Strip Mine, you just run 4 of 'em whenever possible.

I'm surprised no one's put together a channel fireball deck, I've seen at least one Lotus...

When you revise your deck, let me know. I have a Blue-Green deck I wanna try out. I think it's weaker, more a fun deck... I also redid the one you just played now that I traded you the Blast.
 

Spiderman

Administrator
Staff member
I'm surprised there are decks running multi-Vises... is that out of the box or through trading?

I haven't gotten Channel-Fireball...
 
B

BigBlue

Guest
I got 3 in my box (they're only Uncommon)...

I haven't bothered trading for a 4th... I have 1 Channel, and no lotus... so I'm not even using the Channel.
 
B

BigBlue

Guest
He used it against me both games... needless to say I lost 'em both... It is becoming abundantly obvious to me why they are the power 9... in this limited format every one of them seem to break games. The moxes are useful, not as bad... Time Walk has helped me with a lot of wins... While I didn't get an Ancestral Recall, it would have helped me a ton... I didn't get timetwister, so I don't know how broken it is - though a fresh hand for Blue (after thinning with stuff in play) has to be good.

But, Train is doing very well and he doesn't use any of the blue... don't think he has a mox... but 3 vises like me with a lot of cheap utility. I still don't think I have an answer for his deck... I tuned two of my decks, but I think he'll still beat me soundly.

The Multiplayer looks like fun...
 

Spiderman

Administrator
Staff member
Remember, this WAS the format when Magic first was released. And our games have been done without trading for the most part - think back to when people were trading to get 4 (or more, before the restriction) of a card.

I only got one Vise :( But three, yeah, that can be killer and why IT was restricted for a while. :)

You should have jumped in the MP when we started up...
 
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