Grove!

Z

Zero

Guest
This decks name is Grove.

Grove 1.0
Enchantments (16)
4 Sterling Grove
2 Celestial Convergence
4 Seal of Cleansing
4 Story Circle
2 Parralax Wave

Artifacts (6)
1 Meekstone
2 Fountain of Youth
3 Tigereye Cameo

Creatures (8)
4 Vine Trellis
2 Blinding Angel
1 Atalya, Samite Master
1 Mageta, the Lion

Other (8)
4 Hero's Renuion
4 Enlightned Tutor

Lands (22)
4 Elfhame Palace
4 Brushland
4 Port
5 Plains
5 Forest

Now, this deck is one funky mother. It's actually a life gain deck, and the win card is celestial convergence. Now, I started thinking, "Dawn, what happens if you have 6 counters on CG, and it gets disenchanted. Thats when I decided I should use Sterling Grove to protect it. Then, I thought, "Well, why not make it a enchantment deck, so I can use the grove 100%?"
Thus, this deck was born.
Now, I think it relies a little bit to heavily on creature destruction.
Im not sure what to make of it, only that it looks fun to play with, what do you think?

[Edited by Zero on 12-12-00 at 10:51 PM]
 
D

Darsh

Guest
How about Ancesteral Mask? 2, Enchant Creature, Enchanted creature gets +2/+2 for each other enchantment in play.

Chimeric Idol? Since you will probably be tapped out after using Atalya.

Are you worried about artifacts? If you aren't you can swap the Seals for Wax/Wane, it's faster and cheaper.
 
Z

Zero

Guest
About Ancesteral Mask and Idol:

I thought about putting each of those in, but I decided agaisnt it for more defensive cards. I wanted this deck to win through CG, not with beatdown.

About artifacts:

I just wanted SoC because it was an enchantment (I could search for it) and because its flexible. I hear mill is quite popular now, you never know...

Thanks for the input Darsh!
 
D

Duel

Guest
One card gives this deck it's teeth in a brown bag: Tranquility. Splash blue and COUNTER THE SUCKER
 
Z

Zero

Guest
But please, post your thoughts! This deck is very important to me!

[me] sits down and cries [/me]
 
I

Istanbul

Guest
Lose:

2x Parallax Wave
1x Story Circle
1x Meekstone

Gain:

4x Wrath of God

WHY:

Parallax Wave is a very temporary solution to a decent creature horde, whereas Wrath is very permanent. Three Story Circles are enough, and Meekstone won't stop a weenie horde.

Lose:

3x Tigereye Cameo

Gain:

3x Prohibit

WHY:

Two cards in Type II will wreck this deck: Tranquil Grove and Tranquility. When Kickered, both are within range of Prohibit. Prohibit also only requires one blue mana, making it very splashable.

Lose:

4x Port

Gain:

4x Coastal Tower

WHY:

Port provides you no white mana for Atalya. Also, while it CAN slow your opponent down, efficient usage prevents you from casting anything during your turn.


You should also find room in there for two more copies of Atalya, just in case they start dying on you. Your sideboard should contain Obsidian Acolytes to protect from black's direct removal.
 
Z

Zero

Guest
Grove 2.0
Enchantments (13)
4 Sterling Grove
2 Celestial Convergence
4 Seal of Cleansing
3 Story Circle

Artifacts (2)
2 Fountain of Youth

Creatures (8)
4 Vine Trellis
2 Blinding Angel
2 Atalya, Samite Master

Other (15)
3 Prohibit
4 Wrath of God
4 Hero's Renuion
4 Enlightned Tutor

Lands (22)
4 Elfhame Palace
4 Brushland
4 Coastal Tower
5 Plains


Sorry, ive been kinda busy lately... THANK YOU ISTANBUL!!!!!!

I will get back to this soon, I promise!
5 Forest
 
G

Gizmo

Guest
It doesn`t make much sense to me to use all those Tutor cards and not have a greater diversity of cards to dig out. The problem with Tutor cards is alsp that you soon run out of cards because you are basically using a card up without doing anytihng so I want to add in a bit of a card advantage engine - Sisay/Hanna.

1 Enlightened Tutor
4 Sterling Grove
1 Ivory Mask
1 Dense Foliage
2 Celestial Convergence
2 Story Circle
3 Seal Of Cleansing
1 Cho Manno`s Blessing
1 Armadillo Cloak
1 Saproling Burst
2 Parallax Wave

3 Exile
3 Prohibit

3 Captain Sisay
2 Hanna, Ship`s Navigator
3 Blinding Angel
2 Mageta, The Lion
1 Atalya, Samite Healer

2 Coastal Tower
2 Elfhame Palace
4 Adarkar Wastes
4 Brushland
6 Forest
6 Plains
 
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