O
OneEyedMan
Guest
Hello to all!
Quick backstory on me: I played magic for a few years shortly after it was first out, around near Legends and Dark. Having no money while in college, I sold my cards, and never looked back. Until my wife asked me to tell her about this wacky Magic Game. Since then, about five years ago, we've built up some big and overwhelming colllctions, but rarely played. Now, all of a sudden, she, myself, and a couple we know are all itching to play. But it's been years and years since I built a deck, so my card-fu is awfully rusty.
We usually play very, very casually, no banned cards, no restrictions, if you've got one throw it in.
I've been trying to come up with a usable blue deck without needing a ton of purchases to round it out, and here's what I whipped together. It seems to work out alright, but I've yet to try it out against a live opponent. CHances are, it'll run headlong into a Goblin/sligh deck featuring fireballs. I know it's not a tight playing deck, but I can't seem to find specific screw-ups I've made, so any help would be much appreciated.
CREATURES: 13
2 Bottle Gnomes
3 Brass Man
2 Giant Tortoise
2 Silver Myr
3 Wall of Deceit
1 Darksteel Colossus
SPELLS: 33
4 Counterspell
2 High Tide
2 Portent
2 Propaganda
4 Spy Network
2 Telepathy
4 Tidal Surge
4 Unsummon
4 Vision Charm
2 Trickery Charm
2 Wash Out
1 Fireball
LANDS: 14
14 Island
Usually I seem to be okay getting blockers in place and removing targets as they appear or tapping them out until one of three things happen.
1) I get to a Wash Out and wipe all of the other creatures off the mat for at least the rest of the turn.
2) I hit a High Tide/Vision Charm/Fireball Combo and either wipe the ground or hit for some heavy damage
3) Darksteel gets in play and either Flies over twice or barrels through for a kill.
So. What am I missing here?
-J
Quick backstory on me: I played magic for a few years shortly after it was first out, around near Legends and Dark. Having no money while in college, I sold my cards, and never looked back. Until my wife asked me to tell her about this wacky Magic Game. Since then, about five years ago, we've built up some big and overwhelming colllctions, but rarely played. Now, all of a sudden, she, myself, and a couple we know are all itching to play. But it's been years and years since I built a deck, so my card-fu is awfully rusty.
We usually play very, very casually, no banned cards, no restrictions, if you've got one throw it in.
I've been trying to come up with a usable blue deck without needing a ton of purchases to round it out, and here's what I whipped together. It seems to work out alright, but I've yet to try it out against a live opponent. CHances are, it'll run headlong into a Goblin/sligh deck featuring fireballs. I know it's not a tight playing deck, but I can't seem to find specific screw-ups I've made, so any help would be much appreciated.
CREATURES: 13
2 Bottle Gnomes
3 Brass Man
2 Giant Tortoise
2 Silver Myr
3 Wall of Deceit
1 Darksteel Colossus
SPELLS: 33
4 Counterspell
2 High Tide
2 Portent
2 Propaganda
4 Spy Network
2 Telepathy
4 Tidal Surge
4 Unsummon
4 Vision Charm
2 Trickery Charm
2 Wash Out
1 Fireball
LANDS: 14
14 Island
Usually I seem to be okay getting blockers in place and removing targets as they appear or tapping them out until one of three things happen.
1) I get to a Wash Out and wipe all of the other creatures off the mat for at least the rest of the turn.
2) I hit a High Tide/Vision Charm/Fireball Combo and either wipe the ground or hit for some heavy damage
3) Darksteel gets in play and either Flies over twice or barrels through for a kill.
So. What am I missing here?
-J