Because I believe everyone who plays this game should make a tribal deck or two, I often find myself considering the uses of certain cards in that context. And, so far as the doctors tell me, I'm human, so I think we're entitled to give our own tribe a little love. So, in turn 1, we're going to play our Plains, tap it, and cast Champion of the Parish. Gives us a cheap little one-drop that's got the potential to turn into a monster. But on the bright sunny plains of a white deck, we need a dark shadow. And his is the Unruly Mob, which we're going to play on turn 2 using that second plains we threw down. Now our Champion has become a 2/2, and will get bigger as time goes on. And as we spew human soldier tokens like madmen for chump-blocking purposes, they're going to die. While they're around, they're giving our Champion his boost, and when they've served their purpose and cease to exist, they're adding more pitchforks and torches to our angry riot. Just because while it's fun to have a horde of creatures backing up the Champion, it's even more fun to see the enemy kill off a bunch of the horde and thereby weaken the Champion, just to turn out a bigger, more unruly, mob. And, for fun, because we're aggro people and we like red mixed into our white, and we're all about buffing up our humans, on turn 3 we're going to play a mountain and follow it up with Thatcher Revolt. Now, on turn 3, we can swing with a 5/5 and 3x 1/1s, and afterward, our mob grows to a 4/4. I say, bring on the dragons and the demons and the purple people eaters. We're HUMANS, and we're at the top of the food chain, baby.