fusion of minds

Discussion in 'Home Made Cards' started by 13NoVa, Apr 19, 2003.

  1. 13NoVa The Ruins That We Hold

    Fusion of minds 2UUU
    enchant creature
    When fusion of minds comes into play, chose two targets. those to targets fuse together. they are now one creature, but still hold any and all abilities. add their castings costs for Converted costs and add their power and toughness. if thier P/T is */*, add them.

    (for example. my birds of paradise "fusion of minds" with a albino troll. the creature is a Flying, 3/4 regeneration with echo and T: any color mana, with cCC of 1GG.

    or thorn elemental and birds. 7/8 flying T for any color ect)
  2. Nightstalkers Creature — Nightstalker

    someone is watching too much Yu-Gi-Oh!
  3. Ferret CPA Founder, Slacker

    Hmmm...Force of Nature+Verdant Force...


    "how big is that again?"
  4. train The Wildcard!!!...

    I'm thinking Serra Avatar, Iridescent Angel...

    Exactly how would you get rid of that... nevermind I know, but a lot of others don't...;) :cool:
  5. 13NoVa The Ruins That We Hold

    i dont watch ANY of that ****! i was playing a game with a Shivan worm and a birds in play, with 6 life, them at 9, and with a wall of souls in play. i just WISHED i could have my shivan have flying and thats when i came up with this
  6. BigBlue Magic Jones

    Interesting concept.

    You'd have to clean it up a bit, in that form it would allow me to steal two of my opponents creatures for 5.
  7. Nightstalkers Creature — Nightstalker

    the errata would make it so that you cannot do that :(

    But you fuse his only two creatures together, then kill it with a diabolic edit :D

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