S
Shiro, Time Devourer
Guest
Mechanics-
Switch (When a permanent w/ Switch leaves play, you may pay its mana cost and remove it from the game. If you do, search your library for a card of that card type and color with equal or lesser converted mana cost and put it into play. Then shuffle your library.)
Overdrive (On any card)
Emulation (Color, card type, creature type, Flying)
Phasing
Echo
A Shadow-like ability
Blue is strengthened dramatically, red is given the shaft, and Merfolk return.
Gold- 13
Common
Suspicious Mediator 2UR
Creature- Davina Starlet Diplomat
Tap an untapped Davina you control: Draw a card, then discard a card from your hand.
Tap an untapped Starlet you control: Target creature can't block this turn.
0/5
Saria's Cohort UR
Creature- Davina Starlet
Haste
2/2
Seraphina's Cohort UG
Creature- Davina Preserver
Provoke
2/2
Solange's Cohort UW
Creature- Davina Protector
SC can't be the target of spells or abilities.
2/2
Sophie's Cohort UB
Creature- Davina Ninja
Sophie's cohort is unblockable.
2/2
Uncommon
Enchantment
Sentimentalism 2UR
Creatures can't attack or block unless their controller removes the top card of his or her library from the game. (This is done as attackers are declared.)
Wild Instincts 2UG
Discard a card from your hand: Target creature gets +1/+1 andbecomes the color of your choice until end of turn.
Dead Weight 2UW
Whenever a player plays a spell, you may counter it by paying life equal to twice its mana cost.
Mental Fog 2UB
Whenever a player plays a spell, that player reveals his hand and removes all cards in it that share a color with that spell from the game.
Whimsical Warrior 4UR
Creature- Davina Starlet
Haste.
WW is unblockable.
Whenever WW deals combat damage to a player, draw a card.
4/4
Rare
Miss Solange 3UUW
Creature- Davina Protector Legend
You can't be the target of spells or abilities. Other creatures you control can't be the targets of spells or abilities
3/5
Miss Sophie 3UUB
Creature- Davina Ninja Legend
Creatures can't be blocked except by creatures of their color or type.
4/4
Miss Saria 3UUR
Creature- Davina Starlet Legend
Davina spells you play cost 1U less to play. Starlet spells you play cost 1R less to play.
4/4
Miss Seraphina 3UUG
Creature- Davina Preserver Legend
Whenever you discard a creature card, you may pay that creature's mana cost. If you do, put that creature into play. 3: Discard a card at random from your hand.
4/4
Forced Entry 3UR
Instant.
Search your hand and your library for a creature card and put it into play. That creature gains haste and is unblockable. At end of turn, remove it from the game.
Blue
Common
Cool Off 1U
Instant
CO can't be countered. Counter target red spell.
Deep Diver 2U
Creature- Merfolk
Switch.
3/2
Ketari Dodger 2U
Creature- Merfolk Davina
Submergence
U: Put KD on top of its owner's library.
2/1
Triskell Diver UU
Creature- Merfolk Dragoon
Echo.
3/2
Underwater Training 1U
Enchant Creature
Enchanted creature has submergence.
Switch.
Amphibian Shilar 2UU
Creature- Beast
Phasing
5/5
Ketari Lullaby 3U
Sorcery
Tap up to four target creatures.
Overdrive- Tap all creatures.
Retry 2U
Sorcery
Return target sorcery card from your graveyard to your hand.
Retract 1U
Instant
Each player returns a permanent to its owner's hand.
Enlightenment U
Sorcery
Draw a card.
Taste 1U
Ketari Spy 1U
Creature- Merfolk
Submergence.
When Ketari Spy comes into play, look at target player's hand.
1/1
Uncommon
Impossible Odds 2UU
Instant
<> can't be countered. Counter target spell.
Bewilder 1UUU
Instant
Counter target spell, activated ability or triggered ability.
Silwen's Veto 3UU
Enchantment
Players can't pay taste costs.
All permanents have switch.
Switch.
Retraining 2U
Instant
Change the text of target spell or ability by replacing all instances of a basic keyword ability with another.
(Haste, flying, readiness, switch, echo, phasing, fear, trample, flanking and first strike are basic keyword abilities.)
Taste UU
Saria's Lament 1U
Instant
Counter target spell unless its controller pays 1 for each island you control.
Overdrive- Counter target spell. Remove it from the game instead of putting it in its owner's graveyard.
Arrow Collector UU
Creature- Dragoon
Switch, Protection from green.
2/2
Artistic Intercessor 2U
Creature- Merfolk Davina
Davina spells cost 1 less to play.
2/2
Aerodynamic Intercessor 2U
Creature- Merfolk Dragoon
Dragoon spells cost 1 less to play.
2/2
Sneaky Sentry 1U
Creature- Merfolk Davina
Phasing, Submergence
2/2
Silwen's Dragoons 3U
Creature- Merfolk Dragoon
Echo
When SD comes into play, draw two cards, then discard a card from your hand.
2/5
Rare
Ego Trip 3UU
Instant
Search target player's library for 4 cards and remove them from the game. Then shuffle that player's library.
Aquatic Defender 4UU
Creature- Merfolk Davina Lord
Tap five untapped Davinas you control: Counter target spell.
3/3
Silwen, Ketari Governess 3UUU
Creature- Merfolk Davina Legend
Submergence
Whenever Miss Silwen deals combat damage to a player, that player puts a card from his hand on top of his or her library and you draw a card.
5/3
Sebastian the Unstable 1UUU
Creature- Shapeshifter Mutant Legend
Emulation- Flying, All colors, card types and creature types.
When Sebastian, the Unstable, comes into play, reveal cards from the top of your library until you find a creature card. Remove those cards from the game. Sebastian becomes a copy of that creature and loses emulation of that card's color and creature type as long as it is in play.
When Sebastian leaves play, return the removed creature card to play.
0/0
Sea Change 3UU
Sorcery
All players simultaneously return all permanents to their owner's hand and put all artifacts, creatures, enchantments and lands from their hands into play.
Overdrive- Instead, any number of target players do this.
Advisor Darrow UUUU
Creature- Advisor Legend
Flying, protection from red, Emulation- white, all creatures lose haste.
U: Tap target creature with power less than the number of cards in your hand.
4/4
Ketari Slipstreamer 6UU
Creature- Merfolk Beast Mutant
Echo, Submergence (Only creatures with submergence can block or be blocked by this creature.)
Remove two creature cards in your hand from the game: Return KS from outside the game to play. Use this ability only during your upkeep.
Switch.
7/6
Silwen's Requiem 5UUU
Sorcery
Each player draws 5 cards, then reveals them. Each player who didn't draw a land card in this way loses the game.
"The song tells of such exquisite beauty that many would gladly follow it to a watery grave."
Taste 3U.
Overclocked 7UU
Enchantment
3UU, Pay half your life, rounded up: Take an extra turn after this one. Play this ability only anytime you would play a sorcery and only once each turn.
Switch.
Red
Common
Pulsefire 2RR
Instant
Pulsefire deals 2 damage to target creature or player. Draw a card.
Overdrive- That damage can't be prevented.
Daggerfall Commando 3R
Creature- Commando
Emulation- Mercenary
Provoke, Flanking
2/2
Erratic Strength R
Enchant Creature
Enchanted creature gets +2/+1 and haste. During each other player's turn, remove that creature from the game. At the beginning of your upkeep, if that creature is outside the game and <> is in a graveyard, return that creature to play with <> enchanting it.
Longspear Raider 2R
Creature- Cat Commando
Emulation- Barbarian, Green.
Haste, Flanking
2/2
Dorami Melter R
Creature- Commando
Protection from blue
Echo.
1/2
Dorami Dazzler 1R
Creature- Starlet
Haste.
T: Target creature can't block this turn.
Switch.
1/1
Hyperion Dam 1R
Creature- Wall
Hyperion Dam may block creatures with submergence
0/5
Uncommon
Marlo's Watch 2R
Enchantment
All permanents lose switch.
Beach-Head Guard 2RR
Creature- Commando
Protection from blue
BHG may block creatures with submergence.
2/2
Flamestoker 2R
Creature- Starlet
T: Each player loses 1 life for each blue permanent that player controls.
Phasing
2/2
Short Circuit R
Sorcery
SC deals 1 damage to each creature with submergence.
Overdrive- Instead, SC deals 2 damage to each of those creatures. That damage can't be prevented.
Taunting Squad 3RR
Creature- Starlet
All blue creatures attack if able.
Phasing.
5/5
Reinforce R
Sorcery
Target sorcery card in your hand gains taste until end of turn. Its taste cost is equal to its mana cost.
Taste R
Rare
Marlo's Herald 3RR
Creature- Cat
Haste.
Cats you control get +1/+0 for each other Cat in play.
4/4
Displacer Horde 2RR
Creature- Cat Starlet
Haste, Switch, Echo
5/5
Fire Eater 2RR
Creature- Starlet
Emulation- Davina
Protection from Davinas
Fire Eater gets +1/+1 for each blue creature in play
2/2
Power Trip 3RR
Instant
Power Trip deals 3 damage to each creature you don't control.
Overdrive- PT deals 3 damage to target player.
Shockwave Tactics 2RR
Enchantment.
Whenever a Starlet would be put into a graveyard from play, you may instead return it to your hand.
Echo
White
Common
Blessed Restoration W
Sorcery
You gain 2 life for each creature you control.
Tsumaran Herbalist 1W
Creature- Protector
T: You gain 1 life.
1/1
Tsumaran Air Guardian 2W
Creature- Samurai
Flying, Readiness
2/1
Siege Master W
Creature- Samurai Rebel
T: Target wall may attack this turn as though it wasn't a wall.
1/1
Negation Shield WW
Instant
Target creature gains protection from the color of your choice until end of turn.
Draw a card.
Chaos-Bane Healer 3W
Creature- Protector
Protection from red.
3/3
Calming Touch 1W
Instant
Destroy target enchantment.
Overdrive- Instead remove it from the game and you gain 2 life.
Unity 1W
Enchant creature.
Enchanted creature gains protection from its colors and creature types.
Reinforcing Strategy 2W
Enchant Creature
Enchanted creature has switch.
Switch.
Uncommon
Bushido Intercessor 2W
Creature- Samurai Soldier
Samurai spells cost 1 less to play
2/2
Medical Intercessor 2W
Creature- Protector Soldier
Protector spells cost 1 less to play
2/2
Fair Trade 2W
Sorcery
Target opponent draws a card. You gain 7 life.
Overdrive- Instead, target opponent draws two cards, then discards a card from his or her hand. You gain 10 life.
Deadlock W
Sorcery
Target player skips his or her next combat step.
Refreshing Chill 3W
Instant
Gain 3 life.
Taste 1U or 1W
Tsumaran Enforcer 3W
Creature- Samurai
First Strike.
U: TE gets +1/+0 until end of turn.
Switch.
2/2
Invincibility WW
Enchantment
Prevent all damage that would be dealt to you.
Echo, Phasing
Lightbearer 1W
Creature- Protector
When L comes into play, tap all red creatures.
1/2
Rare
Punishment 5WWW
Instant
Destroy all permanents. They can't be regenerated.
Overdrive- Instead Remove all permanents from the game.
Senior Trip 3WW
Instant
Three target creatures gain protection from all colors until end of turn.
Chancellor Omnis WWWWW
Creature- Legend
When Chancellor Omnis comes into play, if it is the only creature you control, you lose the game.
Whenever Omnis would leave play, if you control another creature, instead choose a creature other than Omnis. That creature leaves play as Omnis would. (If all creatures would be destroyed, you would choose another creature before the destruction, leaving Omnis in play.)
When Chancellor Omnis leaves play, you win the game.
5/5
Tsumaran Unifier 1WW
Creature- Protector
Whenever you play an creature spell, you may draw a card.
0/2
One-Upmanship 1W
Sorcery
If your opponent controls more lands than you do, search your library for up to three plains and reveal them. Then shuffle your library and put the revealed cards into your hand.
Muraku's Rage 5WW
Instant
Destroy all nonwhite creatures. They can't be regenerated.
Silver Champion 2WW
Creature- Samurai
Protection from Red.
When an opponent plays a red creature spell, put a +1/+1 counter on SC.
3/3
Black 9 C 8 U 7 R
Common
Kuro's Run B
Sorcery
Creatures you control get +1/+0 until end of turn.
Horrid Nightstalker 3B
Creature- Nightstalker
Emulation- Artifact
Fear,Phasing
3/3
Cheery Nightstalker 3B
Creature- Nightstalker
Emulation- Red
Haste, Echo
5/3
Relay Carrier 3BB
Creature- Ninja
Switch.
4/4
Tentacle Graft 2B
Enchant Creature
Whenever enchanted creature would deal combat damage to a player, that player instead loses that much life. Whenever enchanted creature would dealt damage to a creature, that creature instead gets -0/-x until end of turn, where X is that damage.
Switch.
Mind Blast 1B
Instant
Target creature gets -1/-1, can't attack or block, and loses all abilities until end of turn.
Warped Experimentation 1B
Instant
Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.
Overdrive- This effect doesn't end at end of turn.
Free Mover 3BB
Creature- Ninja
Haste, Submergence
3/2
Excarian Quieter B
Creature- Ninja
B, sacrifice <>, sacrifice <>: Target blue creature gains +1/+0 and fear until end of turn.
1/1
Uncommon
Zombie Cheerleader 3B
Creature- Zombie Starlet
Haste, Fear
1, Pay 2 life: ZC gets +2/+0 until end of turn.
2/2
Hidden Numbers B
Instant
Target creature gains switch until end of turn.
Boobytrapped Path 2B
Instant
Target player sacrifices a creature.
Taste 2B or 2U.
Blade Collector BB
Creature- Ninja
Fear, Protection from White
2/2
Fair Play 2B
Sorcery
Each player discards cards from his or her hand until his or her hand size matches that of the player with the lowest hand size.
Overdrive- Each player instead draws cards until his or her hand size matches that of the player with the highest hand size.
Close Call 1BB
Instant
Regenerate all creatures you control.
Shifty Stalker 2BB
Creature- Ninja
Fear, Switch
3/2
Biostatic Sentry 2BB
Creature- Defiler
All green creatures get -1/-1 and can't be regenerated.
2/2
Rare
Guilt Trip 3BB
Instant
Each player sacrifices three creatures.
Rise of the Fallen 6BB
Sorcery
Return all creature cards from your graveyard to play.
Overdrive- Those creatures gain haste until end of turn.
Excarian Constructor 1BB
Creature- Defiler
Whenever you play an artifact spell, you may draw a card.
1/3
Shadow Stalker B
Creature- Nightstalker
Phasing
At the end of your turn, you may put a +1/+1 counter on Shadow Stalker
1/1
Shroud of Gloom 2BB
Enchantment
All creatures lose all abilities.
Darkblade Striker 3B
Creature- Ninja
Provoke
Whenever Darkblade Striker is blocked by a creature, destroy that creature. It can't be regenerated.
Switch.
2/2
Simmering Anger 2BB
Enchantment
At the beginning of your upkeep, put an anger counter on SB.
Remove five anger counters from SB: You lose all but 1 life. SB deals damage to target player equal to twice the amount of life lost in this way. Remove SB from the game.
Echo
Green 9 C 8 U 7 R
Common
Xinwa Ranger 2G
Creature- Ranger
4/1
Global Tracker 2G
Creature- Ranger
G: GT gets the landwalk ability of your choice until end of turn.
2/1
Hunter Training 1G
Enchant Creature
Enchanted creature gains trample and provoke.
Surge of Vigor 2G
Instant
Target creature gets +5/+5 until end of turn
Finesse 2G
Sorcery
You may play target card in your hand anytime you would play an instant.
Overdrive- Finesse costs 1 less to play.
Camouflageur 2G
Creature- Ranger
Phasing
4/4
Enduring Laborer G
Creature- Preserver
Echo
During your upkeep, you may put a +0/+1 counter on EL
1/1
Successor 3GG
Creature- Preserver
Switch.
4/3
Infusion of Energy 2G
Instant
Untap target creature. That creature gets +1/+1 until end of turn.
Draw a card.
Uncommon
Tag Team 3GG
Creature- Ranger
Trample, Switch
4/4
Wang's Peacemaker G
Creature- Preserver
WP can't attack.
Echo.
1/3
Universal Supporter GG
Creature- Ranger Preserver
Protection from all colors
1/1
Beacon of Charisma 3G
Creature- Ranger
Whenever BoC deals combat damage to a player, put a 1/1 green Ranger token into play.
3/3
Torrential Rains 3GG
Instant
Destroy all blue creatures.
Hunting Trek 1GG
Sorcery
Creatures you control get +1/+1 and provoke until end of turn
Overdrive- Creatures you control get another +1/+1 until end of turn.
Heart's Desire 3GG
Enchantment
You may play a creature spell anytime you would play an instant
Rallying Chant 2G
Enchant Creature
Whenever enchanted creature deals combat damage to a player, its controller puts a 1/1 creature token of its color and creature types into play.
Rare
Field Trip 3GG
Instant
Search your library for 3 lands and put them into play tapped. Then shuffle your library.
Overdrive- Instead put them into play untapped. Then shuffle your library.
Xinwa Strategist 1GG
Creature- Preserver.
Whenever you play an enchantment spell, you may draw a card.
0/2
Xinwa Diverter GGG
Creature- Preserver
Xinwa Diverter can't be the target of spells or abilities you aren't playing.
2/2
Restless Reviver 2G
Creature- Preserver
T: Put target creature card from your graveyard on top of your library.
1/2
Deathbane Ranger 2GG
Creature- Ranger
When DR comes into play, destroy all black creatures, then return all blue creatures to their owners' hands.
Switch.
2/2
Pulse of Life 3GG
Enchantment
Echo.
All non-land, non-creature permanents become creatures with power and toughness equal to their converted mana cost and emulation of their original card types. They retain their abilities.
Zheng's Militia 2GGG
Creature- Ranger Townsfolk
When Zheng's Militia comes into play, sacrifice it unless you sacrifice three forests.
Switch.
7/7
Artifact (Rare)
Justicar Sword 6
Legendary Artifact
You may play Justicar Sword anytime you could play an instant.
T: JS deals 2 damage to target creature or player
Overdrive- JS deals 8 damage to target creature or player.
Justicar Armor 6
Legendary Artifact
You may play Justicar Armor anytime you could play an instant.
T: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Overdrive- Prevent the next 10 damage that would be dealt to target creature or player this turn.
Justicar Boots 6
Legendary Artifact
You may play Justicar Boots anytime you could play an instant.
T: Counter target spell or ability that targets a single target.
Overdrive: Until end of turn, whenever a spell or ability would target a creature or player, you may choose that target.
Justicar Helmet 6
Legendary Artifact
You may play Justicar Helmet anytime you could play an instant.
T: Draw a card, then discard a card from your hand.
Overdrive- Draw six cards, then discard two cards from your hand.
Justicar Shield 6
Legendary Artifact
You may play Justicar Shield anytime you could play an instant.
T: The next time a source of your choice would deal damage to you, redirect that damage to target creature or player
Overdrive- Until end of turn, whenever a source would deal damage to you, redirect that damage to target creature or player.
Omnis' Integrator 3
Legendary Artifact
Cards can't be removed from the game. Abilities whose effects or costs cause cards to be removed from the game can't be played.
Land (Uncommon)
Ketari Surface
T: Add 1 to your mana pool
Overdrive- You gain 1 life
Ketari Trench
T: Add 1 to your mana pool
Overdrive- Draw a card
Ketari Murk
T: Add 1 to your mana pool
Overdrive- Add B to your mana pool
Ketari Volcano
T: Add 1 to your mana pool
Overdrive- KV deals 1 damage to target creature or player
Ketari Reef
T: Add 1 to your mana pool
Overdrive- Target creature gets +1/+1 until end of turn.
Have I still got it in the set department?
Switch (When a permanent w/ Switch leaves play, you may pay its mana cost and remove it from the game. If you do, search your library for a card of that card type and color with equal or lesser converted mana cost and put it into play. Then shuffle your library.)
Overdrive (On any card)
Emulation (Color, card type, creature type, Flying)
Phasing
Echo
A Shadow-like ability
Blue is strengthened dramatically, red is given the shaft, and Merfolk return.
Gold- 13
Common
Suspicious Mediator 2UR
Creature- Davina Starlet Diplomat
Tap an untapped Davina you control: Draw a card, then discard a card from your hand.
Tap an untapped Starlet you control: Target creature can't block this turn.
0/5
Saria's Cohort UR
Creature- Davina Starlet
Haste
2/2
Seraphina's Cohort UG
Creature- Davina Preserver
Provoke
2/2
Solange's Cohort UW
Creature- Davina Protector
SC can't be the target of spells or abilities.
2/2
Sophie's Cohort UB
Creature- Davina Ninja
Sophie's cohort is unblockable.
2/2
Uncommon
Enchantment
Sentimentalism 2UR
Creatures can't attack or block unless their controller removes the top card of his or her library from the game. (This is done as attackers are declared.)
Wild Instincts 2UG
Discard a card from your hand: Target creature gets +1/+1 andbecomes the color of your choice until end of turn.
Dead Weight 2UW
Whenever a player plays a spell, you may counter it by paying life equal to twice its mana cost.
Mental Fog 2UB
Whenever a player plays a spell, that player reveals his hand and removes all cards in it that share a color with that spell from the game.
Whimsical Warrior 4UR
Creature- Davina Starlet
Haste.
WW is unblockable.
Whenever WW deals combat damage to a player, draw a card.
4/4
Rare
Miss Solange 3UUW
Creature- Davina Protector Legend
You can't be the target of spells or abilities. Other creatures you control can't be the targets of spells or abilities
3/5
Miss Sophie 3UUB
Creature- Davina Ninja Legend
Creatures can't be blocked except by creatures of their color or type.
4/4
Miss Saria 3UUR
Creature- Davina Starlet Legend
Davina spells you play cost 1U less to play. Starlet spells you play cost 1R less to play.
4/4
Miss Seraphina 3UUG
Creature- Davina Preserver Legend
Whenever you discard a creature card, you may pay that creature's mana cost. If you do, put that creature into play. 3: Discard a card at random from your hand.
4/4
Forced Entry 3UR
Instant.
Search your hand and your library for a creature card and put it into play. That creature gains haste and is unblockable. At end of turn, remove it from the game.
Blue
Common
Cool Off 1U
Instant
CO can't be countered. Counter target red spell.
Deep Diver 2U
Creature- Merfolk
Switch.
3/2
Ketari Dodger 2U
Creature- Merfolk Davina
Submergence
U: Put KD on top of its owner's library.
2/1
Triskell Diver UU
Creature- Merfolk Dragoon
Echo.
3/2
Underwater Training 1U
Enchant Creature
Enchanted creature has submergence.
Switch.
Amphibian Shilar 2UU
Creature- Beast
Phasing
5/5
Ketari Lullaby 3U
Sorcery
Tap up to four target creatures.
Overdrive- Tap all creatures.
Retry 2U
Sorcery
Return target sorcery card from your graveyard to your hand.
Retract 1U
Instant
Each player returns a permanent to its owner's hand.
Enlightenment U
Sorcery
Draw a card.
Taste 1U
Ketari Spy 1U
Creature- Merfolk
Submergence.
When Ketari Spy comes into play, look at target player's hand.
1/1
Uncommon
Impossible Odds 2UU
Instant
<> can't be countered. Counter target spell.
Bewilder 1UUU
Instant
Counter target spell, activated ability or triggered ability.
Silwen's Veto 3UU
Enchantment
Players can't pay taste costs.
All permanents have switch.
Switch.
Retraining 2U
Instant
Change the text of target spell or ability by replacing all instances of a basic keyword ability with another.
(Haste, flying, readiness, switch, echo, phasing, fear, trample, flanking and first strike are basic keyword abilities.)
Taste UU
Saria's Lament 1U
Instant
Counter target spell unless its controller pays 1 for each island you control.
Overdrive- Counter target spell. Remove it from the game instead of putting it in its owner's graveyard.
Arrow Collector UU
Creature- Dragoon
Switch, Protection from green.
2/2
Artistic Intercessor 2U
Creature- Merfolk Davina
Davina spells cost 1 less to play.
2/2
Aerodynamic Intercessor 2U
Creature- Merfolk Dragoon
Dragoon spells cost 1 less to play.
2/2
Sneaky Sentry 1U
Creature- Merfolk Davina
Phasing, Submergence
2/2
Silwen's Dragoons 3U
Creature- Merfolk Dragoon
Echo
When SD comes into play, draw two cards, then discard a card from your hand.
2/5
Rare
Ego Trip 3UU
Instant
Search target player's library for 4 cards and remove them from the game. Then shuffle that player's library.
Aquatic Defender 4UU
Creature- Merfolk Davina Lord
Tap five untapped Davinas you control: Counter target spell.
3/3
Silwen, Ketari Governess 3UUU
Creature- Merfolk Davina Legend
Submergence
Whenever Miss Silwen deals combat damage to a player, that player puts a card from his hand on top of his or her library and you draw a card.
5/3
Sebastian the Unstable 1UUU
Creature- Shapeshifter Mutant Legend
Emulation- Flying, All colors, card types and creature types.
When Sebastian, the Unstable, comes into play, reveal cards from the top of your library until you find a creature card. Remove those cards from the game. Sebastian becomes a copy of that creature and loses emulation of that card's color and creature type as long as it is in play.
When Sebastian leaves play, return the removed creature card to play.
0/0
Sea Change 3UU
Sorcery
All players simultaneously return all permanents to their owner's hand and put all artifacts, creatures, enchantments and lands from their hands into play.
Overdrive- Instead, any number of target players do this.
Advisor Darrow UUUU
Creature- Advisor Legend
Flying, protection from red, Emulation- white, all creatures lose haste.
U: Tap target creature with power less than the number of cards in your hand.
4/4
Ketari Slipstreamer 6UU
Creature- Merfolk Beast Mutant
Echo, Submergence (Only creatures with submergence can block or be blocked by this creature.)
Remove two creature cards in your hand from the game: Return KS from outside the game to play. Use this ability only during your upkeep.
Switch.
7/6
Silwen's Requiem 5UUU
Sorcery
Each player draws 5 cards, then reveals them. Each player who didn't draw a land card in this way loses the game.
"The song tells of such exquisite beauty that many would gladly follow it to a watery grave."
Taste 3U.
Overclocked 7UU
Enchantment
3UU, Pay half your life, rounded up: Take an extra turn after this one. Play this ability only anytime you would play a sorcery and only once each turn.
Switch.
Red
Common
Pulsefire 2RR
Instant
Pulsefire deals 2 damage to target creature or player. Draw a card.
Overdrive- That damage can't be prevented.
Daggerfall Commando 3R
Creature- Commando
Emulation- Mercenary
Provoke, Flanking
2/2
Erratic Strength R
Enchant Creature
Enchanted creature gets +2/+1 and haste. During each other player's turn, remove that creature from the game. At the beginning of your upkeep, if that creature is outside the game and <> is in a graveyard, return that creature to play with <> enchanting it.
Longspear Raider 2R
Creature- Cat Commando
Emulation- Barbarian, Green.
Haste, Flanking
2/2
Dorami Melter R
Creature- Commando
Protection from blue
Echo.
1/2
Dorami Dazzler 1R
Creature- Starlet
Haste.
T: Target creature can't block this turn.
Switch.
1/1
Hyperion Dam 1R
Creature- Wall
Hyperion Dam may block creatures with submergence
0/5
Uncommon
Marlo's Watch 2R
Enchantment
All permanents lose switch.
Beach-Head Guard 2RR
Creature- Commando
Protection from blue
BHG may block creatures with submergence.
2/2
Flamestoker 2R
Creature- Starlet
T: Each player loses 1 life for each blue permanent that player controls.
Phasing
2/2
Short Circuit R
Sorcery
SC deals 1 damage to each creature with submergence.
Overdrive- Instead, SC deals 2 damage to each of those creatures. That damage can't be prevented.
Taunting Squad 3RR
Creature- Starlet
All blue creatures attack if able.
Phasing.
5/5
Reinforce R
Sorcery
Target sorcery card in your hand gains taste until end of turn. Its taste cost is equal to its mana cost.
Taste R
Rare
Marlo's Herald 3RR
Creature- Cat
Haste.
Cats you control get +1/+0 for each other Cat in play.
4/4
Displacer Horde 2RR
Creature- Cat Starlet
Haste, Switch, Echo
5/5
Fire Eater 2RR
Creature- Starlet
Emulation- Davina
Protection from Davinas
Fire Eater gets +1/+1 for each blue creature in play
2/2
Power Trip 3RR
Instant
Power Trip deals 3 damage to each creature you don't control.
Overdrive- PT deals 3 damage to target player.
Shockwave Tactics 2RR
Enchantment.
Whenever a Starlet would be put into a graveyard from play, you may instead return it to your hand.
Echo
White
Common
Blessed Restoration W
Sorcery
You gain 2 life for each creature you control.
Tsumaran Herbalist 1W
Creature- Protector
T: You gain 1 life.
1/1
Tsumaran Air Guardian 2W
Creature- Samurai
Flying, Readiness
2/1
Siege Master W
Creature- Samurai Rebel
T: Target wall may attack this turn as though it wasn't a wall.
1/1
Negation Shield WW
Instant
Target creature gains protection from the color of your choice until end of turn.
Draw a card.
Chaos-Bane Healer 3W
Creature- Protector
Protection from red.
3/3
Calming Touch 1W
Instant
Destroy target enchantment.
Overdrive- Instead remove it from the game and you gain 2 life.
Unity 1W
Enchant creature.
Enchanted creature gains protection from its colors and creature types.
Reinforcing Strategy 2W
Enchant Creature
Enchanted creature has switch.
Switch.
Uncommon
Bushido Intercessor 2W
Creature- Samurai Soldier
Samurai spells cost 1 less to play
2/2
Medical Intercessor 2W
Creature- Protector Soldier
Protector spells cost 1 less to play
2/2
Fair Trade 2W
Sorcery
Target opponent draws a card. You gain 7 life.
Overdrive- Instead, target opponent draws two cards, then discards a card from his or her hand. You gain 10 life.
Deadlock W
Sorcery
Target player skips his or her next combat step.
Refreshing Chill 3W
Instant
Gain 3 life.
Taste 1U or 1W
Tsumaran Enforcer 3W
Creature- Samurai
First Strike.
U: TE gets +1/+0 until end of turn.
Switch.
2/2
Invincibility WW
Enchantment
Prevent all damage that would be dealt to you.
Echo, Phasing
Lightbearer 1W
Creature- Protector
When L comes into play, tap all red creatures.
1/2
Rare
Punishment 5WWW
Instant
Destroy all permanents. They can't be regenerated.
Overdrive- Instead Remove all permanents from the game.
Senior Trip 3WW
Instant
Three target creatures gain protection from all colors until end of turn.
Chancellor Omnis WWWWW
Creature- Legend
When Chancellor Omnis comes into play, if it is the only creature you control, you lose the game.
Whenever Omnis would leave play, if you control another creature, instead choose a creature other than Omnis. That creature leaves play as Omnis would. (If all creatures would be destroyed, you would choose another creature before the destruction, leaving Omnis in play.)
When Chancellor Omnis leaves play, you win the game.
5/5
Tsumaran Unifier 1WW
Creature- Protector
Whenever you play an creature spell, you may draw a card.
0/2
One-Upmanship 1W
Sorcery
If your opponent controls more lands than you do, search your library for up to three plains and reveal them. Then shuffle your library and put the revealed cards into your hand.
Muraku's Rage 5WW
Instant
Destroy all nonwhite creatures. They can't be regenerated.
Silver Champion 2WW
Creature- Samurai
Protection from Red.
When an opponent plays a red creature spell, put a +1/+1 counter on SC.
3/3
Black 9 C 8 U 7 R
Common
Kuro's Run B
Sorcery
Creatures you control get +1/+0 until end of turn.
Horrid Nightstalker 3B
Creature- Nightstalker
Emulation- Artifact
Fear,Phasing
3/3
Cheery Nightstalker 3B
Creature- Nightstalker
Emulation- Red
Haste, Echo
5/3
Relay Carrier 3BB
Creature- Ninja
Switch.
4/4
Tentacle Graft 2B
Enchant Creature
Whenever enchanted creature would deal combat damage to a player, that player instead loses that much life. Whenever enchanted creature would dealt damage to a creature, that creature instead gets -0/-x until end of turn, where X is that damage.
Switch.
Mind Blast 1B
Instant
Target creature gets -1/-1, can't attack or block, and loses all abilities until end of turn.
Warped Experimentation 1B
Instant
Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.
Overdrive- This effect doesn't end at end of turn.
Free Mover 3BB
Creature- Ninja
Haste, Submergence
3/2
Excarian Quieter B
Creature- Ninja
B, sacrifice <>, sacrifice <>: Target blue creature gains +1/+0 and fear until end of turn.
1/1
Uncommon
Zombie Cheerleader 3B
Creature- Zombie Starlet
Haste, Fear
1, Pay 2 life: ZC gets +2/+0 until end of turn.
2/2
Hidden Numbers B
Instant
Target creature gains switch until end of turn.
Boobytrapped Path 2B
Instant
Target player sacrifices a creature.
Taste 2B or 2U.
Blade Collector BB
Creature- Ninja
Fear, Protection from White
2/2
Fair Play 2B
Sorcery
Each player discards cards from his or her hand until his or her hand size matches that of the player with the lowest hand size.
Overdrive- Each player instead draws cards until his or her hand size matches that of the player with the highest hand size.
Close Call 1BB
Instant
Regenerate all creatures you control.
Shifty Stalker 2BB
Creature- Ninja
Fear, Switch
3/2
Biostatic Sentry 2BB
Creature- Defiler
All green creatures get -1/-1 and can't be regenerated.
2/2
Rare
Guilt Trip 3BB
Instant
Each player sacrifices three creatures.
Rise of the Fallen 6BB
Sorcery
Return all creature cards from your graveyard to play.
Overdrive- Those creatures gain haste until end of turn.
Excarian Constructor 1BB
Creature- Defiler
Whenever you play an artifact spell, you may draw a card.
1/3
Shadow Stalker B
Creature- Nightstalker
Phasing
At the end of your turn, you may put a +1/+1 counter on Shadow Stalker
1/1
Shroud of Gloom 2BB
Enchantment
All creatures lose all abilities.
Darkblade Striker 3B
Creature- Ninja
Provoke
Whenever Darkblade Striker is blocked by a creature, destroy that creature. It can't be regenerated.
Switch.
2/2
Simmering Anger 2BB
Enchantment
At the beginning of your upkeep, put an anger counter on SB.
Remove five anger counters from SB: You lose all but 1 life. SB deals damage to target player equal to twice the amount of life lost in this way. Remove SB from the game.
Echo
Green 9 C 8 U 7 R
Common
Xinwa Ranger 2G
Creature- Ranger
4/1
Global Tracker 2G
Creature- Ranger
G: GT gets the landwalk ability of your choice until end of turn.
2/1
Hunter Training 1G
Enchant Creature
Enchanted creature gains trample and provoke.
Surge of Vigor 2G
Instant
Target creature gets +5/+5 until end of turn
Finesse 2G
Sorcery
You may play target card in your hand anytime you would play an instant.
Overdrive- Finesse costs 1 less to play.
Camouflageur 2G
Creature- Ranger
Phasing
4/4
Enduring Laborer G
Creature- Preserver
Echo
During your upkeep, you may put a +0/+1 counter on EL
1/1
Successor 3GG
Creature- Preserver
Switch.
4/3
Infusion of Energy 2G
Instant
Untap target creature. That creature gets +1/+1 until end of turn.
Draw a card.
Uncommon
Tag Team 3GG
Creature- Ranger
Trample, Switch
4/4
Wang's Peacemaker G
Creature- Preserver
WP can't attack.
Echo.
1/3
Universal Supporter GG
Creature- Ranger Preserver
Protection from all colors
1/1
Beacon of Charisma 3G
Creature- Ranger
Whenever BoC deals combat damage to a player, put a 1/1 green Ranger token into play.
3/3
Torrential Rains 3GG
Instant
Destroy all blue creatures.
Hunting Trek 1GG
Sorcery
Creatures you control get +1/+1 and provoke until end of turn
Overdrive- Creatures you control get another +1/+1 until end of turn.
Heart's Desire 3GG
Enchantment
You may play a creature spell anytime you would play an instant
Rallying Chant 2G
Enchant Creature
Whenever enchanted creature deals combat damage to a player, its controller puts a 1/1 creature token of its color and creature types into play.
Rare
Field Trip 3GG
Instant
Search your library for 3 lands and put them into play tapped. Then shuffle your library.
Overdrive- Instead put them into play untapped. Then shuffle your library.
Xinwa Strategist 1GG
Creature- Preserver.
Whenever you play an enchantment spell, you may draw a card.
0/2
Xinwa Diverter GGG
Creature- Preserver
Xinwa Diverter can't be the target of spells or abilities you aren't playing.
2/2
Restless Reviver 2G
Creature- Preserver
T: Put target creature card from your graveyard on top of your library.
1/2
Deathbane Ranger 2GG
Creature- Ranger
When DR comes into play, destroy all black creatures, then return all blue creatures to their owners' hands.
Switch.
2/2
Pulse of Life 3GG
Enchantment
Echo.
All non-land, non-creature permanents become creatures with power and toughness equal to their converted mana cost and emulation of their original card types. They retain their abilities.
Zheng's Militia 2GGG
Creature- Ranger Townsfolk
When Zheng's Militia comes into play, sacrifice it unless you sacrifice three forests.
Switch.
7/7
Artifact (Rare)
Justicar Sword 6
Legendary Artifact
You may play Justicar Sword anytime you could play an instant.
T: JS deals 2 damage to target creature or player
Overdrive- JS deals 8 damage to target creature or player.
Justicar Armor 6
Legendary Artifact
You may play Justicar Armor anytime you could play an instant.
T: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Overdrive- Prevent the next 10 damage that would be dealt to target creature or player this turn.
Justicar Boots 6
Legendary Artifact
You may play Justicar Boots anytime you could play an instant.
T: Counter target spell or ability that targets a single target.
Overdrive: Until end of turn, whenever a spell or ability would target a creature or player, you may choose that target.
Justicar Helmet 6
Legendary Artifact
You may play Justicar Helmet anytime you could play an instant.
T: Draw a card, then discard a card from your hand.
Overdrive- Draw six cards, then discard two cards from your hand.
Justicar Shield 6
Legendary Artifact
You may play Justicar Shield anytime you could play an instant.
T: The next time a source of your choice would deal damage to you, redirect that damage to target creature or player
Overdrive- Until end of turn, whenever a source would deal damage to you, redirect that damage to target creature or player.
Omnis' Integrator 3
Legendary Artifact
Cards can't be removed from the game. Abilities whose effects or costs cause cards to be removed from the game can't be played.
Land (Uncommon)
Ketari Surface
T: Add 1 to your mana pool
Overdrive- You gain 1 life
Ketari Trench
T: Add 1 to your mana pool
Overdrive- Draw a card
Ketari Murk
T: Add 1 to your mana pool
Overdrive- Add B to your mana pool
Ketari Volcano
T: Add 1 to your mana pool
Overdrive- KV deals 1 damage to target creature or player
Ketari Reef
T: Add 1 to your mana pool
Overdrive- Target creature gets +1/+1 until end of turn.
Have I still got it in the set department?