This deck can normally hit a 4-5th turn kill if everything plays out right...
Untap, upkeep, draw, play a cinder wall, done.
Spidey: 20
Hand: 7
In Play: Island, Volcanic Island, Mtx2, Thawing Glaciers (1, T: search library for basic land card and put into play tapped. Return T.G. to hand), Rhystic Study (whenever an opponent plays a spell, I may draw a card unless that opponent pays a colorless)
Graveyard:
RFG:
Az: 20
Hand: 1
In Play: {Fst, Fst, Fst, Fst, Fst}(T) Llanowar Elves(1/1, T: G)(T), Fyndhorn Elves(1/1, T: G), Spike Feeder(2/2, remove a +1+1 counter to gain 2 life. 2: put a +1+1 counter on another creature)Verdant Force(7/7, during each players upkeep I get a saproling token), Verdant Force(7/7,ect.) 6 Saproling token (1/1),
Graveyard: Elvish Lyrist, Natural Order, Skyshroud Claim, Tranquil Thicket
RFG:
train: 20
Hand: 5
In Play: Mtn(T), Plateau, B. Forge, C.o.Brass, Wall of Razors(4/1, First Strike), Cinder Wall, Cinder Wall(3/3, when wall blocks, destroy it at end of combat)
Graveyard:
RFG: