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Fourth Edition: : Mooseman vs SealTeamBill

Mooseman

Isengar Tussle
SpellBlast was on your turn, I can't counter your creature spell during my turn.

UU
Swamp

Done

SealTeamBill: 15
Hand: 9
Battlefield:


(T)(T) Moutain x2
(T)(T) Island x2
(T)(T) Swamp
(T) Forest

Throne of Bones (Art) (1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.)

(U) Ironclaw Orcs (red) (2/2,Cannot be assigned to block any creative with power greater than 1)
(U) Wall of Fire (red) (0/5, 1 mountain: Wall of Fire get +1/+0 until the end of turn)
(U) Brothers of Fire (red) (2/2, 1+2 R Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.)

Graveyard: Abomination, Tranquility
Exile:
=========================================================================================

Mooseman: 20
Hand: 8
Battlefield:

(U) Plains
(UUU) Swamp x3
(UU) Island x2
(U) Forest

(U) Hipparion (White)(1/3,Hipparion can't block creatures with power 3 or greater unless you pay 1)
(U) Wall of Air (Blue (1/5,Flying)
(U) Drudge Skeletons (Black) (1/1,B:Regen)

Graveyard: Shanodin Dryads, Spellblast, Psychic Venom, Pikemen
Exile:
 
UU
Forest
Psychic Venom on your forest
Land Leeches

Done


SealTeamBill: 15
Hand: 7
Battlefield:


(TU) Moutain x2
(TT) Island x2
(UU) Swamp x2
(TT) Forest x2

Throne of Bones (Art) (1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.)
Psychic Venom. (blue)( whenever Target land becomes tapped Psychic Venom deals 2 damage to the land's controller.)

(U) Ironclaw Orcs (red) (2/2,Cannot be assigned to block any creative with power greater than 1)
(U) Wall of Fire (red) (0/5, 1 mountain: Wall of Fire get +1/+0 until the end of turn)
(U) Brothers of Fire (red) (2/2, 1+2 R Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.)
(S) Land Leeches (green)(2/2, First strike)


Graveyard: Abomination, Tranquility
Exile:
=========================================================================================

Mooseman: 20
Hand: 8
Battlefield:

(U) Plains
(UUU) Swamp x3
(UU) Island x2
(U) Forest ~Venom~

(U) Hipparion (White)(1/3,Hipparion can't block creatures with power 3 or greater unless you pay 1)
(U) Wall of Air (Blue (1/5,Flying)
(U) Drudge Skeletons (Black) (1/1,B:Regen)

Graveyard: Shanodin Dryads, Spellblast, Psychic Venom, Pikemen
Exile:
 

Mooseman

Isengar Tussle
UU
Island

Done


SealTeamBill: 15
Hand: 7
Battlefield:


(TU) Moutain x2
(TT) Island x2
(UU) Swamp x2
(TT) Forest x2

Throne of Bones (Art) (1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.)
Psychic Venom. (blue)( whenever Target land becomes tapped Psychic Venom deals 2 damage to the land's controller.)

(U) Ironclaw Orcs (red) (2/2,Cannot be assigned to block any creative with power greater than 1)
(U) Wall of Fire (red) (0/5, 1 mountain: Wall of Fire get +1/+0 until the end of turn)
(U) Brothers of Fire (red) (2/2, 1+2 R Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.)
(S) Land Leeches (green)(2/2, First strike)


Graveyard: Abomination, Tranquility
Exile:
=========================================================================================

Mooseman: 20
Hand: 8
Battlefield:

(U) Plains
(UUU) Swamp x3
(UUU) Island x2
(U) Forest ~Venom~

(U) Hipparion (White)(1/3,Hipparion can't block creatures with power 3 or greater unless you pay 1)
(U) Wall of Air (Blue (1/5,Flying)
(U) Drudge Skeletons (Black) (1/1,B:Regen)

Graveyard: Shanodin Dryads, Spellblast, Psychic Venom, Pikemen
Exile:
 
What the land limits 10 or 12?
UU
Plains
Wall of Air
Scathe Zombies
(T) mt gain 1 life
Holy strength

Done


SealTeamBill: 16
Hand: 4
Battlefield:


(UT) Moutain x2
(TT) Island x2
(TT) Swamp x2
(TT) Forest x2
(T) Plain

Throne of Bones (Art) (1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.)
Psychic Venom. (blue)( whenever Target land becomes tapped Psychic Venom deals 2 damage to the land's controller.)
Holy Strength (white) (Target creature gains +1/+2)

(U) Ironclaw Orcs (red) (2/2,Cannot be assigned to block any creative with power greater than 1)
(U) Wall of Fire (red) (0/5, 1 mountain: Wall of Fire get +1/+0 until the end of turn)
(U) Brothers of Fire (red) (2/2, 1+2 R Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.)
(U) Land Leeches (green)(2/2, First strike)
(S) Wall of Air (blue] (1/5, Flying)~Holy Strength~ (2/7)
(S) Scathe Zombie (black) (2/2) box text


Graveyard: Abomination, Tranquility
Exile:
=========================================================================================

Mooseman: 20
Hand: 8
Battlefield:

(U) Plains
(UUU) Swamp x3
(UUU) Island x2
(U) Forest ~Venom~

(U) Hipparion (White)(1/3,Hipparion can't block creatures with power 3 or greater unless you pay 1)
(U) Wall of Air (Blue (1/5,Flying)
(U) Drudge Skeletons (Black) (1/1,B:Regen)

Graveyard: Shanodin Dryads, Spellblast, Psychic Venom, Pikemen
Exile:
 

Mooseman

Isengar Tussle
What the land limits 10 or 12?
10, unless you get some in your pack or you have a land search in library. We decided to allow those to get extra land.
UU
MT
Sea Serpent

Done


SealTeamBill: 16
Hand: 4
Battlefield:


(UT) Moutain x2
(TT) Island x2
(TT) Swamp x2
(TT) Forest x2
(T) Plain

Throne of Bones (Art) (1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.)
Psychic Venom. (blue)( whenever Target land becomes tapped Psychic Venom deals 2 damage to the land's controller.)
Holy Strength (white) (Target creature gains +1/+2)

(U) Ironclaw Orcs (red) (2/2,Cannot be assigned to block any creative with power greater than 1)
(U) Wall of Fire (red) (0/5, 1 mountain: Wall of Fire get +1/+0 until the end of turn)
(U) Brothers of Fire (red) (2/2, 1+2 R Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.)
(U) Land Leeches (green)(2/2, First strike)
(S) Wall of Air (blue] (1/5, Flying)~Holy Strength~ (2/7)
(S) Scathe Zombie (black) (2/2) box text


Graveyard: Abomination, Tranquility
Exile:
=========================================================================================

Mooseman: 20
Hand: 7
Battlefield:

(T) Plains
(UTT) Swamp x3
(UTT) Island x2
(T) Mountain
(U) Forest ~Venom~

(U) Hipparion (White)(1/3,Hipparion can't block creatures with power 3 or greater unless you pay 1)
(U) Wall of Air (Blue (1/5,Flying)
(U) Drudge Skeletons (Black) (1/1,B:Regen)
(S) Sea Serpent (Blue) (5/5,Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.)

Graveyard: Shanodin Dryads, Spellblast, Psychic Venom, Pikemen
Exile:
 
UU
Moutain last land
Durkwood Boars
Scryb Sprites

Done

SealTeamBill: 16
Hand: 2
Battlefield:


(UUU) Moutain x3
(TT) Island x2
(TT) Swamp x2
(TT) Forest x2
(U) Plain

Throne of Bones (Art) (1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.)
Psychic Venom. (blue)( whenever Target land becomes tapped Psychic Venom deals 2 damage to the land's controller.)
Holy Strength (white) (Target creature gains +1/+2)

(U) Ironclaw Orcs (red) (2/2,Cannot be assigned to block any creative with power greater than 1)
(U) Wall of Fire (red) (0/5, 1 mountain: Wall of Fire get +1/+0 until the end of turn)
(U) Brothers of Fire (red) (2/2, 1+2 R Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.)
(U) Land Leeches (green)(2/2, First strike)
(U) Wall of Air (blue] (1/5, Flying)~Holy Strength~ (2/7)
(U) Scathe Zombie (black) (2/2) box text
(S) Durkwood Boars (green) (4/4) box text
(S) Scryb Sprites (green) (1/1) (Flying) box text


Graveyard: Abomination, Tranquility
Exile:
=========================================================================================

Mooseman: 20
Hand: 7
Battlefield:
UU
(T) Plains
(UTT) Swamp x3
(UTT) Island x2
(T) Mountain
(U) Forest ~Venom~

(U) Hipparion (White)(1/3,Hipparion can't block creatures with power 3 or greater unless you pay 1)
(U) Wall of Air (Blue (1/5,Flying)
(U) Drudge Skeletons (Black) (1/1,B:Regen)
(S) Sea Serpent (Blue) (5/5,Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.)

Graveyard: Shanodin Dryads, Spellblast, Psychic Venom, Pikemen
Exile:
 

Mooseman

Isengar Tussle
UU
Ashes to Ashes(Exile 2 Target creatures, you take 5 damage) your Brother of Fire and Durkwood Boars
Response?


SealTeamBill: 16
Hand: 2
Battlefield:

(UUU) Moutain x3
(TT) Island x2
(TT) Swamp x2
(TT) Forest x2
(U) Plain

Throne of Bones (Art) (1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.)
Psychic Venom. (blue)( whenever Target land becomes tapped Psychic Venom deals 2 damage to the land's controller.)
Holy Strength (white) (Target creature gains +1/+2)

(U) Ironclaw Orcs (red) (2/2,Cannot be assigned to block any creative with power greater than 1)
(U) Wall of Fire (red) (0/5, 1 mountain: Wall of Fire get +1/+0 until the end of turn)
(U) Brothers of Fire (red) (2/2, 1+2 R Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.)
(U) Land Leeches (green)(2/2, First strike)
(U) Wall of Air (blue] (1/5, Flying)~Holy Strength~ (2/7)
(U) Scathe Zombie (black) (2/2) box text
(S) Durkwood Boars (green) (4/4) box text
(S) Scryb Sprites (green) (1/1) (Flying) box text


Graveyard: Abomination, Tranquility
Exile:
=========================================================================================

Mooseman: 20
Hand: 6
Battlefield:

(U) Plains
(UTT) Swamp x3
(UUU) Island x2
(U) Mountain
(U) Forest ~Venom~

(U) Hipparion (White)(1/3,Hipparion can't block creatures with power 3 or greater unless you pay 1)
(U) Wall of Air (Blue (1/5,Flying)
(U) Drudge Skeletons (Black) (1/1,B:Regen)
(S) Sea Serpent (Blue) (5/5,Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.)

Graveyard: Shanodin Dryads, Spellblast, Psychic Venom, Pikemen
Exile:
 

Mooseman

Isengar Tussle
Done


SealTeamBill: 16
Hand: 2
Battlefield:

(UUU) Moutain x3
(TT) Island x2
(TT) Swamp x2
(TT) Forest x2
(U) Plain

Throne of Bones (Art) (1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.)
Psychic Venom. (blue)( whenever Target land becomes tapped Psychic Venom deals 2 damage to the land's controller.)
Holy Strength (white) (Target creature gains +1/+2)

(U) Ironclaw Orcs (red) (2/2,Cannot be assigned to block any creative with power greater than 1)
(U) Wall of Fire (red) (0/5, 1 mountain: Wall of Fire get +1/+0 until the end of turn)
(U) Land Leeches (green)(2/2, First strike)
(U) Wall of Air (blue] (1/5, Flying)~Holy Strength~ (2/7)
(U) Scathe Zombie (black) (2/2) box text
(S) Scryb Sprites (green) (1/1) (Flying) box text


Graveyard: Abomination, Tranquility
Exile: Brothers of Fire, Durkwood Boars
=========================================================================================

Mooseman: 15
Hand: 6
Battlefield:

(U) Plains
(UTT) Swamp x3
(UUU) Island x2
(U) Mountain
(U) Forest ~Venom~

(U) Hipparion (White)(1/3,Hipparion can't block creatures with power 3 or greater unless you pay 1)
(U) Wall of Air (Blue (1/5,Flying)
(U) Drudge Skeletons (Black) (1/1,B:Regen)
(S) Sea Serpent (Blue) (5/5,Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.)

Graveyard: Shanodin Dryads, Spellblast, Psychic Venom, Pikemen
Exile:
 
UU
Fissure (red) (Bury target land or creature) on your Wall of Air

Response?

Attack 1 flying
Done

SealTeamBill: 16
Hand: 1
Battlefield:

(UTT) Moutain x3
(UU) Island x2
(TT) Swamp x2
(TT) Forest x2
(T) Plain

Throne of Bones (Art) (1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.)
Psychic Venom. (blue)( whenever Target land becomes tapped Psychic Venom deals 2 damage to the land's controller.)
Holy Strength (white) (Target creature gains +1/+2)

(U) Ironclaw Orcs (red) (2/2,Cannot be assigned to block any creative with power greater than 1)
(U) Wall of Fire (red) (0/5, 1 mountain: Wall of Fire get +1/+0 until the end of turn)
(U) Land Leeches (green)(2/2, First strike)
(U) Wall of Air (blue] (1/5, Flying)~Holy Strength~ (2/7)
(U) Scathe Zombie (black) (2/2) box text
(U) Scryb Sprites (green) (1/1) (Flying) box text


Graveyard: Abomination, Tranquility, Fissure
Exile: Brothers of Fire, Durkwood Boars
=========================================================================================

Mooseman: 16
Hand: 6
Battlefield:

(U) Plains
(UTT) Swamp x3
(UUU) Island x2
(U) Mountain
(U) Forest ~Venom~

(U) Hipparion (White)(1/3,Hipparion can't block creatures with power 3 or greater unless you pay 1)
(U) Drudge Skeletons (Black) (1/1,B:Regen)
(S) Sea Serpent (Blue) (5/5,Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.)

Graveyard: Shanodin Dryads, Spellblast, Psychic Venom, Pikemen, Wall of Air
Exile:
 
Last edited:

Mooseman

Isengar Tussle
UU
Raise dead on the Wall of air
Cast it
Done

SealTeamBill: 16
Hand: 1
Battlefield:

(UTT) Moutain x3
(UU) Island x2
(TT) Swamp x2
(TT) Forest x2
(T) Plain

Throne of Bones (Art) (1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.)
Psychic Venom. (blue)( whenever Target land becomes tapped Psychic Venom deals 2 damage to the land's controller.)
Holy Strength (white) (Target creature gains +1/+2)

(U) Ironclaw Orcs (red) (2/2,Cannot be assigned to block any creative with power greater than 1)
(U) Wall of Fire (red) (0/5, 1 mountain: Wall of Fire get +1/+0 until the end of turn)
(U) Land Leeches (green)(2/2, First strike)
(U) Wall of Air (blue] (1/5, Flying)~Holy Strength~ (2/7)
(U) Scathe Zombie (black) (2/2) box text
(U) Scryb Sprites (green) (1/1) (Flying) box text


Graveyard: Abomination, Tranquility, Fissure
Exile: Brothers of Fire, Durkwood Boars
=========================================================================================

Mooseman: 16
Hand: 5
Battlefield:

(U) Plains
(UUT) Swamp x3
(UTT) Island x2
(T) Mountain
(U) Forest ~Venom~

(U) Hipparion (White)(1/3,Hipparion can't block creatures with power 3 or greater unless you pay 1)
(U) Drudge Skeletons (Black) (1/1,B:Regen)
(U) Sea Serpent (Blue) (5/5,Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.)
(S) Wall of Air (Blue) (1/5,Flying)

Graveyard: Shanodin Dryads, Spellblast, Psychic Venom, Pikemen, Raise Dead
Exile:
 

Mooseman

Isengar Tussle
Good game. I do have a swampwalker and that would be the only thing to give me the game, you got to many walls for me to get through any damage without it. Otherwise it would have been a draw. There tend to be a lot of draws in this format.
What set do you want to try next?
 
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