For your consideration...

Discussion in 'Home Made Cards' started by Rooser, Sep 19, 2003.

  1. Rooser Thread Necromancer

    Here are some of my cards that I find to have interesting capacities:

    Lunar Eclipse - 1UB
    Enchantment
    Whenever a player discards a card, each of that player's opponents may draw a card.

    Imperial Court
    Land
    T: Add 1 to your mana pool.
    U: Add [W] or to your mana pool.

    Daedalan Vaults
    Legendary Land - Ruins
    ~This~ does not untap during your untap step.
    Tap an untapped non-basic land you control: Add one mana of any color to your mana pool.

    Dark Thoughts - 3UB
    Instant
    Reveal the top card of your library. You may pay 1 life; if you do, put the card into your hand, otherwise put it in your graveyard. Repeat this process seven times.
    *This one might be too powerful. Perhaps only 6 times? Or 5?*

    Canopy Drake - 2G
    Creature - Drake - 2/3
    Flying.
    1R: ~This~ deals one damage to target creature.

    Deathspeaker - 2B
    Creature - Human Cleric Politician - 2/2
    Pay 2 life: Each opponent loses 1 life.

    Saddist Elite - 1BB
    Creature - Wraith Templar - 4/1
    Whenever ~this~ becomes blocked, each creature blocking it gets -4/-4 until end of turn.

    Saddist Crippler - XBB
    Creature - Human Cleric - 2/2
    When ~this~ comes into play, target creature gets -X/-X until end of turn.

    Cripple - 1B
    Instant
    Target creature gets -3/-3 until end of turn.

    Sun Djinn - 3WW
    Creature - Djinn - 6/6
    First Strike; ~This~ deals no combat damage to creatures with power less than 2.

    Ice Elemental - 3UU
    Creature - Elemental - 4/4
    During your upkeep, tap target permanent. That permanent doesn't untap during it's controller's next untap step.

    Lurin's Protectorate - G
    Creature - Dryad Ranger - 3/3
    Foresthome; Whenever a creature attacks you, it loses flying until end of turn.

    Saddist Corrupter - BB
    Creature - Human Cleric - 0/1
    Stoic; Whenever ~this~ attacks, defending player loses 3 life.

    Channel Druid - 3GG
    Creature - Human Druid - 3/3
    When ~this~ comes into play, put a channel counter onto it for each creature you control.
    Remove a channel counter from ~this~: Spells you play this turn cost [1] or [G] less to play.

    Volcanic Upwelling - RRR
    Sorcery
    Choose one - destroy target land or ~this~ deals 3 damage to target creature or player.

    Numinati Elder - GG
    Creature - Human Druid - 2/2
    T: Counter target activated ability.
    Sacrifice ~this~: Counter target activated ability.

    Crusader of Reason - 1W
    Creature - Human Templar - 2/2
    Protection from Blue.

    Just some of the cards I've been tweaking, tell me what you think.

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