Fires versions

G

Gizmo

Guest
Based on theories coming out of this thread:
http://www.magic-singles.com/cpa/fo...defe279f7b5aebd51669f9fe64db04c&threadid=6235

4 Birds
4 Elves
4 Thunderscape
3 Thornscape
3 Flametongue Kavu
4 Blastoderm
4 Skizzik
2 Shivan Wurm

4 Fire Of Yavimaya
4 Urza`s Rage

1 City Of Brass
4 Sulfurous Spring
4 Karplusan Forest
4 Brushland
4 Mountain
7 Forest

This version avoids having any artifantment stuff to get killed. Assault Battery is basically random cheap spells.

4 Birds
4 Elves
3 Thunderscape
3 Thornscape
3 Chimeric Idol
3 Flametongue Kavu
4 Blastoderm
4 Saproling Burst
2 Shivan Wurm

4 Fires Of yavimaya
3 Urza`s Rage

4 Sulfurous Spring
4 Karplusan Forest
4 Brushland
4 Mountain
7 Forest

This version puts the artifantments back in, assuming that the deck is more scared of Wraths (Idols go back with Bursts) than it is of losing advantage to making their disenchants effective.
 
G

galtwish

Guest
Why not do both?

4 Birds
4 Elves
4 Thornscape Familiar
4 Thornscape Apprentice
4 Thunderscape Apprentice
3 Shivan Emmissary/Hunted Wumpus/Wax-Wane
4 Blastoderm
4 Ancient Hydra
3 Shivan Wurm
2 Rith, The Awakener
4 Rishidan Port
2 City of Brass
3 Brushland
4 Karpulsian Forest
2 Plains
4 Mountian
6 Forest

SB
4 Tsabo's Decree/Wrath of God
3 Flametounge Kavu/Wax-Wane
4 Armadillo Cloak
4 Parallax Wave/Kavu Chameleon

Red Zone, more or less. It doesn't care too much about Wrath or Counters, as every creature is a beating. Stiull working out the details of the mana base and the last few creatures. Thoughts?

Erik
 
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