Final, Official Upheaval Postings: Blue

  • Thread starter Shiro, Time Devourer
  • Start date
S

Shiro, Time Devourer

Guest
Blue- 80 cards. 16 INS, 8 SOR, 8 ENCH, 48 CR

F: Davina, Dragoon

Common (32)

CR

Sonic Adept 1U/ Can't be blocked by Starlets. U: Counter target spell that targets Sonic Adept. 1/2 Davina.

Waterdance Watcher U/ Remove a card in your hand from the game: Look at target player's hand. At end of turn, put a -1/-1 counter on WW. 0/3 Davina.

Unseen Lancer 2UU/ Untargetable. 2/3 Dragoon

Partisan 4UU/ First Strike, Pro-Green. 4/4 Dragoon/

Hidden Barrier 4U/ Untargetable. 5/5 Wall.

Fledgling Jumper U/ Flying. 1/1 Dragoon.

Weightless Guardian 1U/ Can't be the target of green spells or abilities from a green source. U: Flying this turn. 2/1 Dragoon.

Triskell Pacifist 2UU/ Emulation- Soldier or Zombie. During upkeep, target opponent chooses Zombies, Wizards or Soldiers. Prevent all combat damage that would be dealt by creatures of the chosen type this turn. 2/6 Wizard.

Fast-Fingered Trickster 3U/ Unblockable. Whenever it damages a player, look at that player's hand. 2/1 Wizard

Herald Hawk 2U/ Flying. CIP- Draw a card. 1/1 Bird.

Spacegiver UU/ GFP- Bounce target permanent. 2/2 Dragoon

Rocketeer 2UU/ Unblockable. U: Flying this turn. 2/2 Wizard.

Heroic Mariner 2U/ Sac: Counter target instant or sorcery spell. 1/1 Davina.

Songshaper 3U/ Unblockable. Emu- Wizard.

Herald Skyknight 4U/ Flying. CIP- Draw a card. 3/3 Dragoon.

Learned Retainer 5U/ Unblockable. 4/4 Wizard.

Crafty Eagle 3UU/ Flying, Unblockable. 3/2 Bird

Veil Dancer 2U/ T: Tap target creature. 2/1 Davina

Disruptive Trickster 1UU/ T: Counter target spell unless its controller pays 1. 1/2 Wizard

INS

Frustrate U/ Counter target spell if it was removed from the game, or if an additional cost was paid for it.

Snoop 1U/ Look at target player's hand. Draw a card. OD- Look at the top X cards of that player's library, where X is the number of cards in that player's hand, then put them back on top in any order.

Abort U/ Counter target spell. Its controller untaps all permanents tapped for mana to play that spell.

Flying Leap 1U/ Three target creatures gain flying until end of turn.

Sebastian's Ruse U/ Creatures of the type of your choice lose that creature type and gain emulation of that creature type until end of turn.

Drive Away 1UU/ Bounce target permanent. Overdrive- Bounce another target permanent.

Duck and Cover XUU/ X target creatures can't be the target of spells or abilities this turn.

SOR

Heavy Research 4U/ Draw 4 cards, then discard 2 cards from your hand.

Death From Above 2U/ Creatures you control gain flying until end of turn.

Take Advantage 2U/ Draw a card for each tapped creature target opponent controls.

ENCH

Method Acting 1U/ Enchanted creature gains emulation of all its creature types, then loses all creature types.

Strength of Water 1U/Ench. Creature gets pro-red and +1/+2

Harmonic Resonance 1U/ Whenever a spell or ability targets you, you may sacrifice HR. If you do, counter it.

Uncommon (28)

CR

Island Piper 2U/ Unblockable. Emu- Wizard. X: Tap target creature. X is half that creature's converted mana cost, rounded up. 2/1 Davina

Triskell Lancer 1UU/ Flying, Emu- Bird. Protection from Rangers. 2/2 Dragoon.

Flock Leader 3U/ Flying. Birds can't be the target of spells or abilities. 2/1 Bird.

Deflector 5U/ 2: Target spell or ability that targets Deflector is assigned to another target. 4/4 Flagbearer Dragoon

Selfless Artisan 3U/ Sac: Tap up to 4 target creatures.

Headmaster 3U/ All Wizards are unblockable. 2/2 Wizard.

Pathfinder 4U/ Unblockable. Whenever P deals damage to a player, draw a card.

Air Marshal 2UU/ Flying. 1U: Target creature gains flying this turn. 2/2 Dragoon.

Joust Master 3U/ T: Bounce target creature and JM. 3/2

Wingmuse Guardian 3UU/ Pro-red, Pro-green, Flying.

Spiketail Dragoon 4UU/ 2: Counter target spell that targets SD. 4/4 Dragoon.

Essence of Knowledge U/ Untargetable. CIP- Target opponent draws a card. 2/1 Essence

Factgiver 3U/ GFP- Draw 2 cards. 3/3 Davina.

Stormwind Drake 2UU/ CIP- Sac a creature or put a -2/-2 counter on SD. 4/4 Drake

Resonant Voice 1U/ Whenever a creature CIP under an opponent's control, that player draws a card. 3/3 Davina.

Triskell Serpent 5U/ Islandhome, Islandwalk. RFG the top card of your library: Target land becomes an island until end of turn. Play this ability only once and during your turn. 7/3 Serpent.

Endless Songsmith 1U/ You may choose not to untap this creature. T: Tap target creature. As long as ES is tapped, that creature doesn't untap during its controller's untap phase. 1/1 Davina.

INS

Evanescence 1UU/ Counter target spell that targets you or a creature you control. Draw a card.

Separate XUU/ Put the top X*3 cards of target player's library into that player's graveyard.

Aerial Strike 1U/ Target creature gains flying until end of turn. If black mana was used for this spell, whenever that creature would deal combat damage to a player this turn, the player instead loses that much life. Whenever the creature would deal combat damage to another creature this turn, that creature instead gets -0/-1 until end of turn for each 1 damage that would be done to it.

Espionage 1UU/ Creatures you control are unblockable this turn.

Suza's Decree UUU/ Counter target spell. Overdrive- Counter all other spells that would be played this turn except for spells that added mana to a player's pool.

SOR

Vanish U/ Bounce target nonland permanent. Overdrive- Bounce target permanent instead.

Tidal Hiccup 2U/ Tap all nonblue creatures

Replacement 2U/ Discard any # of cards from your hand, then draw that many plus one.

ENCH

Drowsiness 2U/ Whenever a card you own or control is RFG, tap target creature.

Dragoon Armor 1UU/ Ench. Creature gets +1/+1, flying and is untargetable.

Unifying Focus 3UU/ 1U, put a card from your hand on top of your library: Bounce target permanent. 1U: Draw a card. Target opponent may put an artifact, creature, enchantment or land card into play from his or her hand.

Rare (20)

CR

Suza, Grand Davina 4U/ Nonblue creatures don't untap during their untap phase. UU: Counter target spell that targets you or a Davina you control. Emulation- Wizard. Starlets come into play tapped. Pro-Red. 2/4 Davina Legend

Triskell Diplomat 3U/ Emulation- Protector or Defiler. 1B: Regenerate target creature. 1W: Prevent all damage that target creature would deal or receive this turn. 3/3 Diplomat

Maeve, Lady of Drakes 3UU/ Creatures you control have flying. Emu-Bird. U: Target Dragoon is untargetable this turn. Pro-green. CIP- Bounce all Rangers. 3/3 Dragoon Legend

Triskell Dreamer 1UU/ Whenever you play an instant, draw a card. 0/2 Davina

Sebastian en-Kreuz 4UU/ Flying, untargetable, unblockable, whenever this deals combat damage to a player, draw a card. Gets +1/+0 per Bird you control and +0/+1 per Wizard. All Davinas have Emu-Wizard and all Dragoons have emu-Bird. 1/1 Davina Dragoon Legend

Sleepgiver 4UU/ GFP->Bounce all permanents. 4/4 Davina Dragoon

Dodgy Skyknight 2UU/ Flying, 2U: Bounce this. 3/3 Dragoon

Shapemold 5U/ Emulation- All creature types except for Illusion. 4/6 Illusion.

Maeve's Champion 5U/ Flying, Untargetable. 3/3 Dragoon

Waterdance Observer 2U/ Unblockable, 0: RFG a card in your hand. At end of turn, draw a card and give WO -1/-1. 1/3 Davina

Triskell Exhorter 2UU/ XXU: Search your library for a Davina card with CMC X or less and put it into play, then shuffle your library. 2/3 Rebel Davina

Starlet Informer 2U/ Can't be the target of red spells or abilities from a red source. 4: Shuffle target Starlet into its owner's library. 1/2 Davina Starlet

INS

Mental Cleansing X3U/ Look at the top 10 cards of your library. Put X of them into your hand and the rest into your graveyard.

Double Time 2U/ Untap all nonland permanents you control. Draw a card. OD-> Instead, Take an extra turn after this one.

Mercurial Tidings 1UU/ Until end of turn, whenever a player discards a card from his or her hand, you may draw a card. Whenever a player draws a card, you may discard a card from your hand.

Delay Order 2UU/ Bounce all artifacts and enchantments.

ENCH
Antiblast Shell 3UU/ Players can't play sorcery spells. If a sorcery card would enter the graveyard from anywhere, remove it from the game instead.

Ephemeral Fantasia 2U/ Creatures you control are unblockable. Attacking, unblocked blue creatures may deal their combat damage to target creature instead of the defending player. At the beginning of your upkeep, discard a card from your hand or sacrifice EF.

SOR
Suza's Chant 2UU/ For each creature in play, its controller pays 2 or sacrifices it. You may choose two target creatures to ignore this ability.

Dividends 6UU/ Draw a card for each permanent you control. OD-> You may play this anytime you could play an instant.
 
S

Shiro, Time Devourer

Guest
I put that one in because I thought the Verduran Enchantresses were much like expatriated blue creatures in each of flavor text, artwork, creature type, personality and ability. This one is quite at home.
 
W

WickedBoy6

Guest
Wow...With Upheaval being so greatly detailed and balanced, I wonder if "Atonement" has the same spark...Probably not (& I STILL can't find the darn card lists)
 
T

train

Guest
Atonement shall be cool because it was birthed form some member at the CPA...;)
 
Top