Final, Official Upheaval Postings: Black

  • Thread starter Shiro, Time Devourer
  • Start date
S

Shiro, Time Devourer

Guest
Black- 60 cards. 33 CR, 9 SOR, 9 INS, 9 ENCH

Common (24) 12/4/4/4

CR

Excarian Spy 1B/ CIP-> Target player discards a card from hand. 1/1 Ninja

Restless Worker 1B/ B: Regenerate U.D. 1/1 Defiler

Excarian Mutant 2BB/ Emulation- Goblin or Wizard. During upkeep, an opponent chooses Goblins, Zombies or Wizards. Creatures that player controls gain protection from the chosen creature type.

Tentacled Choker 2B/ Whenever Choker would deal combat damage to a player, that player instead loses that much life. Whenever it would deal combat damage to a creature, that creature instead gets -0/-1 for each 1 damage that would be dealt to it. 2/2 Nightstalker

Apprentice Ninja B/ Fear. 1/1 Ninja

Debilitator B/ T: Target creature gets -0/-1 or -1/-0 until end of turn. 1/1 Defiler.

Heroic Biologist 2B/ T, Sac: Target creature gets -2/-2 this turn. 1/2

Fiendish Doctor 2B/ T: TC gets +2/-1 this turn. 2/2 Minion

Sturdy Walker 3B 1B: Regenerate. Zombie 3/3

Cyborg Minion 3BB/ Pay 1 life: Regenerate, Fear. 3/3 Minion Zombie

Paingiver 2B/ GFP- TC gets -2/-2 this turn. 2/2 Defiler

Slime Wall 4B/ 2: Regenerate. 5/5 Wall

SOR

Poison Cloud B/ Target nonartifact creature gets -1/-1 this turn.

Levy B/ Each player sacrifices a permanent. Draw a card.

Upset 1B/ Choose one: Target player loses 3 life, or target creature gets -0/-3 this turn.

Betray 1B/ Destroy target black creature. It can't be regenerated.

ENCH

Unfortunate Results B/ If a player would gain life, you may sac UR. If you do, that player loses that much life.

Stupidity 3B/ Enchanted creature can't attack or block, loses all abilities and gets -1/-1 When Stupidity GFP, you may pay its mana cost. If you do, choose another target for it.

Offensive Tactics 1B/ EC gets +X/-X, where X is that creature's toughness minus 1.

Ninjitsu Training 2B/ EC gets +1/+0, Fear and has creature type Ninja.

INS

Disarm 3B Target player discards 2 cards from his or her hand.

Smog Alert 1B/ Prevent all damage that would be dealt this turn by creatures. OD-> All creatures get -1/-1 this turn as well.

Blight 3B/ Destroy target land.

Occupational Hazard B/ Regenerate target creature and put a +1/+1 counter on it.

Uncommon (21) (12 CR, 3 SOR, 3 INS, 3 ENCH)

INS

Critical Blow 1B/ Destroy target creature. If red mana was used for this spell, that creature can't be regenerated.

Blast 2B/- Bury target blue creature. Draw a card.

Halt 2B/ Bury target red creature. Draw a card.

ENCH

Malevolent Focus/ 3BB. B, Sacrifice a creature: Gain 4 life. B, Pay 4 life: return target creature from your graveyard to play.

Severe Scrutiny 2BB/ During each opponent's upkeep, name a card. That opponent may reveal a card at random from their hand. If the revealed card's name matches that of the named card, that player discards his or her hand.

Strain 2B/ Whenever a card you control or own is RFG, target player loses 1 life.

SOR

Thorme's Decree BBBB/ Target player sacrifices a creature. OD- All players sacrifice all creatures instead.

Repeat Offense 4B/ Return all creature cards from your graveyard to your hand.

Empty Mind 3BB/ All players discard their hands.

CR (11/12)

Selfless Ninja 3B Sac: Bury target nonblack creature. Its controller discards a card from hand. 2/2

Tentacled Strangler 3BB/ Whenever Strangler would deal combat damage to a player, that player instead loses that much life. Whenever it would deal combat damage to a creature, that creature instead gets -0/-1 for each 1 damage that would be dealt to it. 1B: Regenerate. 5/2 Nightstalker

Lifegripper 2B/ Whenever LS deals damage, it gets +0/+1 per point of damage dealt until end of turn. 2/1 Defiler.

Shadowblight Guardian 3BB/ Fear, Pro-white, Pro-green. 3/3 Defiler Ninja

Viral Lackey 2B, 1B: Regenerate, Emu-Zombie, T: Target creature gets -1/-1 this turn. 2/2 Defiler

Hidden Striker 1BB Fear Emu-Minion 2/2

Hideous Experiment 3B/ All Zombies have fear 2/2 Zombie

Mad Scientist 3B/ (All Minions have B: Regenerate) 2/2 Minion

Covert Sentry 4B/ Fear. Whenever this creature deals combat damage to a player, that player discards a card from his or her hand. 3/3

Equalizer 3BB/ GFP- Target player discards 3 cards from hand. 3/3

Essence of Fright B/ CIP- You lose 2 life. Fear. 2/1 Essence.

Revived Retainer 5B/ 1B: Regenerate. 4/4 Zombie

Rare (15) (9 CR, 2 SOR, 2 INS, 2 ENCH)

ENCH

Antilife Shell 3BB
Players can't play creature spells. If a creature would come into play, instead it doesn't. If a creature would enter the graveyard from anywhere, remove it from the game instead.

Speedy Recovery 2BB

Creature cards in your graveyard gain 'Pay this creature card's mana cost: Return that creature card from your graveyard to play. Use this ability only anytime you would play a sorcery.'

SOR

Maelstrom 6BB/ Each player may pay any amount of mana. If the amount of mana paid is less than that player's current life total, that player's life total becomes the amount of mana paid. Your life total becomes 8 plus the mana you paid for this ability. If you have two or less cards in your hand at end of turn, you lose the game (Sorry, but it's needed to keep black from getting a first-turn kill.)

Biohazard XBB/ Deals X damage to each creature and each player. OD- All creatures get -X/-X this turn. All players lose X life.

INS

Overexertion 3BB/ Until end of turn, whenever you would pay a mana cost, you may instead pay X life, where X is the colorless part of the mana cost.

Negate 4B/ Remove target permanent from the game.

CR

Kuro, Stealth Assassin 3BB/ Emulation- Minion. Creatures you control have fear. XX: Destroy target creature with converted mana cost equal to X. It can't be regenerated. When this comes into play, search your library for a card with CMC no greater than the number of Samurai your opponents control and put it into your hand. Then shuffle your library. Protection from White. 3/3

Thorme, Master of Illness 4B/ Emulation- Zombie. 1B: Target creature gets -1/-1 until end of turn. Protection from green. CIP- All creatures you don't control get -2/-2 until end of turn. Put a -1/-1 counter on all Preservers at end of turn (when the -2/-2 ends). Pay 2 life: Regenerate target creature you control. 2/4

Tentacled Constrictor 5BB/ Fear. Whenever Constrictor would deal combat damage to a player, that player instead loses that much life. Whenever it would deal combat damage to a creature, that creature instead gets -0/-1 for each 1 damage that would be dealt to it. 6/6 Nightstalker

Horrid Aberrant 2BBB/ Flying, Fear. Whenever HA deals combat damage to a player, that player gets a drain counter. For each drain counter a player has, that player's spells cost 1 more to play and their maximum handsize is reduced by 1. Their maximum life total becomes 100, minus 20 for each drain counter that player has. When Horrid Aberrant leaves play, remove all drain counters. 4/1 Specter.

Ayami Thorme 4BB/ Fear, Pay 3 life: Regenerate. All Defilers have emu-Zombie and all Ninja have emu-Minion. AT gets +1/+0 per Minion and +0/+1 per Zombie. Whenever AT would deal combat damage to a player, that player instead loses that much life. Whenever AT would deal combat damage to a creature, that creature instead gets -0/-1 for each 1 damage that would be dealt to it. 1/1 Ninja Defiler Legend.

Excarian Diplomat 3B/ Emu- Davina or Starlet. U: Target creature is unblockable this turn. R: Target creature gains haste until end of turn. 3/3 Diplomat

Tentacled Snareweaver 4BB Whenever a creature you control would deal combat damage to a player, that player instead loses that much life. Whenever a creature you control would deal combat damage to a creature, that creature instead gets -0/-1 for each 1 damage that would be dealt to it. 4/4 Nightstalker

Eliminator 5BB- GFP- Target player discards his hand. Defiler Ninja 6/6

Thorme's Guardian 4BB/ Whenever this deals combat damage to a player, you may pay 1B. If you do, search your library for a card and put it into your hand. Then, shuffle your library. 4/4 Ninja
 
T

train

Guest
Betray 1B/ Destroy target black creature. It can't be regenerated

Now that's interesting...

And I like the Ninja ideas...
 
S

Shiro, Time Devourer

Guest
I fixed Strain because of one thing: Doomsday.

1: Swamp
2: Swamp, Strain (pre-fix)
3: Swamp, Doomsday (48 cards in library=43 RFG'ed = Enough life loss to off two players at once = inexcusable.)

With this, monoblack doesn't become the Supreme Deck in Extended play.

Strain/Doomsday would still be very, very, good.

Would you rather Strain 1B or 2B and a free ping for each card sent away?
 
S

Shiro, Time Devourer

Guest
Note: X-Card means that you have X cards in hand after playing the card in question

Strain is too restricted by paying 1. A 2B cost makes it top-10 material, without being dominant. Now, the kill is:

1: 6-Swamp
2: 6-Swamp, 5-C. Ritual, 4-Strain
3: 4-Swamp, 3-Doomsday (51 cards in library + 1 card in graveyard = 52 cards = 47 removed from the game = enough life loss to off 2 people and hurt another's standing in one sitting = Doomsday banned in Extended and Strain becoming Force of Will in Enchantment form)
 
Top