S
Shiro, Time Devourer
Guest
Gold
Common
Shieldsong Provider 2UW/ Pro-red, Unblockable, CIP- Draw a card. 3/1 Davina Protector
Skyfilth Rider 2UB/ Pro-green, Flying, UB: Regenerate 3/1 Dragoon Defiler
Shadowforge Striker 2RB/ Fear, BR: +1/+1 this turn. Pro-white 3/1 Commando Ninja
Flamewind Cavalier 2RG/ Trample, Haste, Pro-blue 3/1
Windblade Crusader 2GW/ First Strike, all creatures able to block WC do so. Pro-black 3/1
Uncommon
2WU Weariness/ Tap all creatures. OD-> They don't untap during untap step.
2UB Eject/ Bounce target creature. OD-> RFG that creature.
2BR Mildew/ Destroy target land OD-> Destroy target nonland permanent
2RG Surprise Attack/ Deals 3 damage to target creature or player. OD-> Put a 1/2 red starlet token and a 2/1 green ranger token into play.
2GW Revivify/ Prevent all damage that would be dealt to you and creatures you control this turn. OD- Put a +1/+1 counter on each creature you control.
Hurricane Agent
4UG
Dragoon Ranger (Was wurmite)
Can't be the target of spells or abilities
2G: Target creature loses flying until end of turn
2U: Hurricane Agent or target creature gains flying until end of turn.
2/6
Cadiz Agent
4UR
Davina Starlet
Unblockable
2U: Counter target spell
2R: Target spell can't be countered.
3/5
Ronin Agent
4WB
Ninja Samurai
Whenever RA deals or is dealt damage, you gain that much life.
2W: Target unblocked creature becomes blocked
2B: Target creature gains fear until end of turn
5/3
Warrior Agent
4WR
Protector Commando
First Strike
2W: Target creature gets +0/+3 this turn.
2R: Target creature gets +3/+0 this turn.
4/4
Ecosystem Agent
4GB
Preserver Defiler
Pay 2 life: Regenerate
2G: Creatures you control get +1/+1 this turn
2B: Creatures target player controls get -1/-1 this turn.
6/2
Artifacts
Nigel's Empowerer 3(Spells can't be countered except on resolution.)
Darrow's Inhibitor 3 (Cards can't be discarded. Abilities with discard as a cost can't be played.)
Rupert's Vivifier 3 (Creatures can't be sacrificed. Abilities with sacrifice as a cost can't be played.)
Gavin's Penetrator 3 (Damage can't be prevented)
Grand Council Table 4 (During upkeep, if you control at least four other legendary permanents, you win the game.)
Land
Common
Being a big set, the 5 basics are there.
Uncommon
All of these faction-lands CIP tapped.
Tsumaran Solarium T: Add W to your mana pool. T, sac: Add W for each Samurai and Protector you control.
Triskell Beach U, Davina, Dragoon
Excarian Capital B, Defiler, Ninja
Dorami Sanctuary R, Starlet, Commando
Xinwa Parliament G, Preserver, Ranger
Common
Shieldsong Provider 2UW/ Pro-red, Unblockable, CIP- Draw a card. 3/1 Davina Protector
Skyfilth Rider 2UB/ Pro-green, Flying, UB: Regenerate 3/1 Dragoon Defiler
Shadowforge Striker 2RB/ Fear, BR: +1/+1 this turn. Pro-white 3/1 Commando Ninja
Flamewind Cavalier 2RG/ Trample, Haste, Pro-blue 3/1
Windblade Crusader 2GW/ First Strike, all creatures able to block WC do so. Pro-black 3/1
Uncommon
2WU Weariness/ Tap all creatures. OD-> They don't untap during untap step.
2UB Eject/ Bounce target creature. OD-> RFG that creature.
2BR Mildew/ Destroy target land OD-> Destroy target nonland permanent
2RG Surprise Attack/ Deals 3 damage to target creature or player. OD-> Put a 1/2 red starlet token and a 2/1 green ranger token into play.
2GW Revivify/ Prevent all damage that would be dealt to you and creatures you control this turn. OD- Put a +1/+1 counter on each creature you control.
Hurricane Agent
4UG
Dragoon Ranger (Was wurmite)
Can't be the target of spells or abilities
2G: Target creature loses flying until end of turn
2U: Hurricane Agent or target creature gains flying until end of turn.
2/6
Cadiz Agent
4UR
Davina Starlet
Unblockable
2U: Counter target spell
2R: Target spell can't be countered.
3/5
Ronin Agent
4WB
Ninja Samurai
Whenever RA deals or is dealt damage, you gain that much life.
2W: Target unblocked creature becomes blocked
2B: Target creature gains fear until end of turn
5/3
Warrior Agent
4WR
Protector Commando
First Strike
2W: Target creature gets +0/+3 this turn.
2R: Target creature gets +3/+0 this turn.
4/4
Ecosystem Agent
4GB
Preserver Defiler
Pay 2 life: Regenerate
2G: Creatures you control get +1/+1 this turn
2B: Creatures target player controls get -1/-1 this turn.
6/2
Artifacts
Nigel's Empowerer 3(Spells can't be countered except on resolution.)
Darrow's Inhibitor 3 (Cards can't be discarded. Abilities with discard as a cost can't be played.)
Rupert's Vivifier 3 (Creatures can't be sacrificed. Abilities with sacrifice as a cost can't be played.)
Gavin's Penetrator 3 (Damage can't be prevented)
Grand Council Table 4 (During upkeep, if you control at least four other legendary permanents, you win the game.)
Land
Common
Being a big set, the 5 basics are there.
Uncommon
All of these faction-lands CIP tapped.
Tsumaran Solarium T: Add W to your mana pool. T, sac: Add W for each Samurai and Protector you control.
Triskell Beach U, Davina, Dragoon
Excarian Capital B, Defiler, Ninja
Dorami Sanctuary R, Starlet, Commando
Xinwa Parliament G, Preserver, Ranger