Yeah, I mentioned it in an article at some point, but I was resistant to "the stack" at first, but came to appreciate it later. That simplifies matters because, back in the olden days, I was definitely more a fan of interrupts than instants. And then there were "mana source" cards. Now they're all just instants. Of course, some instants have been particular favorites of mine, like Dark Ritual, Force of Will, Fork, Diabolic Edict, and Orim's Chant.Interesting! Sorceries hold the most power, but I have become spoiled in expecting things go on the stack at instant speed. I think my true love of the game is in the structure of the rules as a whole and in the stack as a zone, which is particularly notable because it did not exist when I first started playing.
I do, I do!Well... it's not like the rest of us enjoy paying mana.
I said:Mostly, I just want to play Magic! But I do like variety. A sticking point for me is that I would prefer to play Magic, not Summoner Wars. I don't mean I don't like creatures or want them to be good. Not at all. But I like it if the environment allows for creatures to be used in different ways. Like you might have a deck that generates a huge board of over 200 creatures, or one that uses creatures to gain a bunch of life, or one that uses a bunch of activated abilities, or one that only uses creatures defensively, or one that tries to cheat big creatures out very quickly. If it's just a bunch of ordinary, unassuming creatures on both sides, wrestling over damage with evasion, tempo, and forcing trades in combat, I don't find it compelling. The game is called Magic and I want magical things to happen. I don't want to play Combat Math: the Gathering.
No, it was in the thread Shabbaman started about the CPA getting a nod from Abe Sargent at the site Gathering Magic.Was that during a discussion about Tribal Wars?