M
Multani
Guest
Ever since I've read Gizmo's little lecture on card advantage, Oscar Tan's articles regarding card advantage and the deck, and designing and playing a lot of beatdown and stompy decks, I realized almost all fast tempo decks had a problem. Now, I know most weenies, and stompy decks employ some 20-30 creatures, but think about things this way. In a hand of 7, you're rarely going to draw more than 4 creatures, and that even after 5 turns, you'll be lucky to get more than 9 creatures total. And after your opponent removes, or nullifies, your creatures, you're down to topdecking. Now, my question is, is there a way to build a fast creature deck that has the ability to survive beyond 8 turns, against decks with control or removal?
I mean, I know card-drawing is an essential part of that, but I refuse to believe that every weenie deck needs blue for card-drawing.
I mean, I know card-drawing is an essential part of that, but I refuse to believe that every weenie deck needs blue for card-drawing.