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*Mirrodin*Cough*Mirrodin*Ravager affinity*Cough*
Well, we got protection from lands and protection from Kavu (a specific creature type). Anything's possible.Oversoul said:And not long after that, we'll be seeing cards with "protection from colorless." Ugh...
I think Mirrodin was more "broken" because of the affinity mechanic which cheapened a card's cc. Out of 9 cards, five are from the same vein, the Artifact Lands. And at least one, Skullclamp has to do with card-drawing, another area that always is prone to being broken.FoWS said:yup cause it was about artifacts.. and not breaking barriers.. and having artifact instants could allow you to tutor for them... or do some really bizarre things.
While what you say definitely has merit, I think you might be overstating Affinity's role. The affinity mechanic played a huge role, but it wasn't the reason that Mirrodin block was broken.Spiderman said:I think Mirrodin was more "broken" because of the affinity mechanic which cheapened a card's cc. Out of 9 cards, five are from the same vein, the Artifact Lands. And at least one, Skullclamp has to do with card-drawing, another area that always is prone to being broken.
They were banned in Standard because that was the only option - there isn't a Restricted List.Firstly, keep in mind the reason that eight of the nine cards banned in Standard were banned. It was not because they were dominant, but because they were not "fun." That may or may not mean that the cards are "broken."
I'm not arguing that. Didn't the designers and previews say that this block would have the greatest impact on all the formats in a while? There were some skeptics, but I think it's lived up to its hype. Rosewater and company as designers wanted to push the envelope a little more than it had been and as always, when you push the envelope, sometimes it breaks in certain case while in others it just bends very strongly.But I think Mirrodin block is generally great as far as powerful cards go...
I didn't mean that they should have been restricted in Standard or something like that. I just meant that the fact that even though cards from the affinity deck were banned, eight of them were banned with the explanation that they were not fun. Without going into whether or not that was a good enough reason for banning them (I think it was, since they were losing money from affinity's presence), I was merely trying to point out that they were not banned for the normal reason--being too good (although one might still argue that they really are too good).Spiderman said:They were banned in Standard because that was the only option - there isn't a Restricted List.
I didn't mean to lump Skullclamp with Affinity - it kinda just happened to go in the same paragraph that talked about the Affinity lands. It was the card drawing that made it "broken" (and perhaps its cheap cc since cheap cc and card drawing usually equal close to breaking).
True, but as Aaron Forsythe explained and as you said it yourself, "fun" could mean broken or not. And I put my broken in quotes originally to sort of cover that whole gray area (of whether they were truly broken or not).I just meant that the fact that even though cards from the affinity deck were banned, eight of them were banned with the explanation that they were not fun.
That's the best summation of it I've seen yet.Spiderman said:Fact is, they apparently pushed the boundaries too far with the current card pool.