Oversoul said:
I'm trying to point out that there have been plenty of lands that don't produce mana in the past. The current designers of the game choose not to print more, but that doesn't mean that they shouldn't be considered at all.
And I was just trying to point out that
I don't like lands that don't tap for mana. That's why i would like to see this land discussed here to have a mana-ability of some kind.
The reason for my disliking lands that don't tap for mana, is this mana-ability seems an inherent land ability and applying a global change seems to match to my idea of an enchantment. And seeing it is a land, it would be the same a enchantment without casting cost..
Furthermore, having the land tap for mana can give nice choices will playing it. Suppose the land taps for two mana but only protects you from an opposing creature force when untapped. Do you sit tight and wait it out, and give the opponent the opportunity to draw a Wasteland, or do you use the mana to cast an attacker and try to win the damage race.. or something.