Explorers of Ixalan Game 3

Melkor

Well-Known Member
Take 2, done

Spiderman: 4 (Pirates)
Quest:
Site: Gold-Laden Shipwreck: At the beginning of my end step, create a Treasure token
Hand: 2
Library: 44
Battlefield:

(T,T) Island x2
(T) Swamp
(T) Mountain
(T) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)
(T) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)

(U) Treasure token (T, Sac ~: Add 1 mana of any color to my mana pool)


Graveyard: Storm Fleet Spy, Coat with Venom, Mass Mutiny, Rush of Adrenaline, Storm Fleet Aerialist, Innocent Blood, Wanted Scoundrels, Sailor of Means, Dire Fleet Hoarder
Exile:
----------------------------------------------------------------------
Mooseman: 8 (Dinos)
Quest: Cannons to Port The next time you deal combat damage to the player on your left, draw a card.
Hand: 7
Library: 42
Battlefield:

(TT) Mountain
(TT) Forest
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(T) Prismatic Lens (, A, T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool.)


Graveyard: Ravenous Daggertooth, Savage Stomp
Exile:
----------------------------------------------------------------------
Melkor: 4 (Merfolk)
Site:
Hand: 3
Library: 40
Battlefield:

(T) (T) (T) Forest x3
(T) Unknown Shores x1 (T: Add 1; 1, T: Add 1 mana of any color)
(T) Island x1

(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)
(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)

(T)Merfolk Sovereign(2/2, Other Merfolk creatures you control get +1/+1, T: Target Merfolk creature is unblockable this turn)
(S) Shapers of Nature (4/4, G3: Put a +1/+1 counter on target creature; U2, Remove a +1/+1 counter from a creature you control: Draw a card)

Graveyard: Prey Upon, Jungle Barrier, Prey Upon, Unsummon, Threads of Disloyalty, Aether Gale
Exile:
 

Spiderman

CPA Man in Tights, Dopey Administrative Assistant
Staff member
Untap, upkeep, Draw

Mt
Angrath's Marauders

Done

Spiderman: 4 (Pirates)
Quest:
Site: Gold-Laden Shipwreck: At the beginning of my end step, create a Treasure token
Hand: 1
Library: 43
Battlefield:

(T,T) Island x2
(T) Swamp
(T,T) Mountain x2
(T) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)
(T) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)

(U) Treasure token (T, Sac ~: Add 1 mana of any color to my mana pool)

(S) Angrath's Marauders (4/4; If a source I control would deal dmg to a permanent or player, it deals double that dmg to that permanent or player instead)

Graveyard: Storm Fleet Spy, Coat with Venom, Mass Mutiny, Rush of Adrenaline, Storm Fleet Aerialist, Innocent Blood, Wanted Scoundrels, Sailor of Means, Dire Fleet Hoarder
Exile:
----------------------------------------------------------------------
Mooseman: 8 (Dinos)
Quest: Cannons to Port The next time you deal combat damage to the player on your left, draw a card.
Hand: 7
Library: 42
Battlefield:

(TT) Mountain
(TT) Forest
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(T) Prismatic Lens (, A, T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool.)


Graveyard: Ravenous Daggertooth, Savage Stomp
Exile:
----------------------------------------------------------------------
Melkor: 4 (Merfolk)
Site:
Hand: 3
Library: 40
Battlefield:

(T) (T) (T) Forest x3
(T) Unknown Shores x1 (T: Add 1; 1, T: Add 1 mana of any color)
(T) Island x1

(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)
(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)

(T)Merfolk Sovereign(2/2, Other Merfolk creatures you control get +1/+1, T: Target Merfolk creature is unblockable this turn)
(S) Shapers of Nature (4/4, G3: Put a +1/+1 counter on target creature; U2, Remove a +1/+1 counter from a creature you control: Draw a card)

Graveyard: Prey Upon, Jungle Barrier, Prey Upon, Unsummon, Threads of Disloyalty, Aether Gale
Exile:
 

Mooseman

Isengar Tussle
Untap, upkeep, Draw
Vow of Wildness targeting the Shapers
Response?

Spiderman: 4 (Pirates)
Quest:
Site: Gold-Laden Shipwreck: At the beginning of my end step, create a Treasure token
Hand: 1
Library: 43
Battlefield:

(T,T) Island x2
(T) Swamp
(T,T) Mountain x2
(T) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)
(T) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)

(U) Treasure token (T, Sac ~: Add 1 mana of any color to my mana pool)

(S) Angrath's Marauders (4/4; If a source I control would deal dmg to a permanent or player, it deals double that dmg to that permanent or player instead)

Graveyard: Storm Fleet Spy, Coat with Venom, Mass Mutiny, Rush of Adrenaline, Storm Fleet Aerialist, Innocent Blood, Wanted Scoundrels, Sailor of Means, Dire Fleet Hoarder
Exile:
----------------------------------------------------------------------
Mooseman: 8 (Dinos)

Hand: 5
Library: 41
Battlefield:

(UT) Mountain
(UT) Forest
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(T) Prismatic Lens (, A, T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool.)

Vow of Wildness (, EC, Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.)

Graveyard: Ravenous Daggertooth, Savage Stomp
Exile:
----------------------------------------------------------------------
Melkor: 4 (Merfolk)
Site:
Hand: 3
Library: 40
Battlefield:

(T) (T) (T) Forest x3
(T) Unknown Shores x1 (T: Add 1; 1, T: Add 1 mana of any color)
(T) Island x1

(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)
(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)

(T)Merfolk Sovereign(2/2, Other Merfolk creatures you control get +1/+1, T: Target Merfolk creature is unblockable this turn)
(S) Shapers of Nature (7/7, G3: Put a +1/+1 counter on target creature; U2, Remove a +1/+1 counter from a creature you control: Draw a card) ~Vowed~

Graveyard: Prey Upon, Jungle Barrier, Prey Upon, Unsummon, Threads of Disloyalty, Aether Gale
Exile:
 

Mooseman

Isengar Tussle
Nest Robber
done

Spiderman: 4 (Pirates)
Quest:
Site: Gold-Laden Shipwreck: At the beginning of my end step, create a Treasure token
Hand: 1
Library: 43
Battlefield:

(T,T) Island x2
(T) Swamp
(T,T) Mountain x2
(T) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)
(T) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)

(U) Treasure token (T, Sac ~: Add 1 mana of any color to my mana pool)

(S) Angrath's Marauders (4/4; If a source I control would deal dmg to a permanent or player, it deals double that dmg to that permanent or player instead)

Graveyard: Storm Fleet Spy, Coat with Venom, Mass Mutiny, Rush of Adrenaline, Storm Fleet Aerialist, Innocent Blood, Wanted Scoundrels, Sailor of Means, Dire Fleet Hoarder
Exile:
----------------------------------------------------------------------
Mooseman: 8 (Dinos)

Hand: 5
Library: 41
Battlefield:

(TT) Mountain
(TT) Forest
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(T) Prismatic Lens (, A, T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool.)

Vow of Wildness (, EC, Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.)

(S) Nest Robber (Dino, 2/1, Haste)

Graveyard: Ravenous Daggertooth, Savage Stomp
Exile:
----------------------------------------------------------------------
Melkor: 4 (Merfolk)
Site:
Hand: 3
Library: 40
Battlefield:

(T) (T) (T) Forest x3
(T) Unknown Shores x1 (T: Add 1; 1, T: Add 1 mana of any color)
(T) Island x1

(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)
(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)

(T)Merfolk Sovereign(2/2, Other Merfolk creatures you control get +1/+1, T: Target Merfolk creature is unblockable this turn)
(S) Shapers of Nature (7/7, G3: Put a +1/+1 counter on target creature; U2, Remove a +1/+1 counter from a creature you control: Draw a card) ~Vowed~

Graveyard: Prey Upon, Jungle Barrier, Prey Upon, Unsummon, Threads of Disloyalty, Aether Gale
Exile:
 

Melkor

Well-Known Member
Untap, Upkeep, Draw

Explore Tile Y:

  • Savage Stirring — Keep until your next turn. At the beginning of combat on each player's turn, that player may choose a creature. Until end of turn, that creature gets +3/+3, gains trample, and can't attack you.
So, this confuses me, why is there the "can't attack you" designation, when it is the player who's turn it is doing the choosing, you can't attack yourself with your own creatures, and the other player's creatures can't attack on your turn.

Spiderman: 4 (Pirates)
Quest:
Site: Gold-Laden Shipwreck: At the beginning of my end step, create a Treasure token
Hand: 1
Library: 43
Battlefield:

(T,T) Island x2
(T) Swamp
(T,T) Mountain x2
(T) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)
(T) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)

(U) Treasure token (T, Sac ~: Add 1 mana of any color to my mana pool)

(S) Angrath's Marauders (4/4; If a source I control would deal dmg to a permanent or player, it deals double that dmg to that permanent or player instead)

Graveyard: Storm Fleet Spy, Coat with Venom, Mass Mutiny, Rush of Adrenaline, Storm Fleet Aerialist, Innocent Blood, Wanted Scoundrels, Sailor of Means, Dire Fleet Hoarder
Exile:
----------------------------------------------------------------------
Mooseman: 8 (Dinos)

Hand: 5
Library: 41
Battlefield:

(TT) Mountain
(TT) Forest
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(T) Prismatic Lens (, A, T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool.)

Vow of Wildness (, EC, Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.)

(S) Nest Robber (Dino, 2/1, Haste)

Graveyard: Ravenous Daggertooth, Savage Stomp
Exile:
----------------------------------------------------------------------
Melkor: 4 (Merfolk)
Site:
Hand: 3
Library: 40
Battlefield:

(T) (U) (U) Forest x3
(T) Unknown Shores x1 (T: Add 1; 1, T: Add 1 mana of any color)
(U) Island x1

(U) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)
(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)

(U) Merfolk Sovereign(2/2, Other Merfolk creatures you control get +1/+1, T: Target Merfolk creature is unblockable this turn)
(U) Shapers of Nature (7/7, G3: Put a +1/+1 counter on target creature; U2, Remove a +1/+1 counter from a creature you control: Draw a card) ~Vowed~

Graveyard: Prey Upon, Jungle Barrier, Prey Upon, Unsummon, Threads of Disloyalty, Aether Gale
Exile:
 

Spiderman

CPA Man in Tights, Dopey Administrative Assistant
Staff member
Yeah, it's like one of the Curse players. And it only lasts until your next turn, so it won't apply to you.
 

Melkor

Well-Known Member
I get it, the players refer to me and you but the you only refers to me.

I give the Merfolk Sovereign +3/+3 and trample and attack Mooseman, responses?
 

Mooseman

Isengar Tussle
I see the king maker has decried not for me and condemns me to death by two attacks..
I will cast the spell that cost W and makes target creature indestructible
Block and take 4...…
The spell is Sheltering Light
Scry 1, put it on bottom of library
 

Melkor

Well-Known Member
Alright, Mooseman takes 4, I cast River Sneak, done


Spiderman: 4 (Pirates)
Quest:
Site: Gold-Laden Shipwreck: At the beginning of my end step, create a Treasure token
Hand: 1
Library: 43
Battlefield:

(T,T) Island x2
(T) Swamp
(T,T) Mountain x2
(T) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)
(T) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)

(U) Treasure token (T, Sac ~: Add 1 mana of any color to my mana pool)

(S) Angrath's Marauders (4/4; If a source I control would deal dmg to a permanent or player, it deals double that dmg to that permanent or player instead)

Graveyard: Storm Fleet Spy, Coat with Venom, Mass Mutiny, Rush of Adrenaline, Storm Fleet Aerialist, Innocent Blood, Wanted Scoundrels, Sailor of Means, Dire Fleet Hoarder
Exile:
----------------------------------------------------------------------
Mooseman: 4 (Dinos)

Hand: 5
Library: 41
Battlefield:

(TT) Mountain
(TT) Forest
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(T) Prismatic Lens (, A, T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool.)

Vow of Wildness (, EC, Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.)

(S) Nest Robber (Dino, 2/1, Haste)

Graveyard: Ravenous Daggertooth, Savage Stomp, Sheltering Light
Exile:
----------------------------------------------------------------------
Melkor: 4 (Merfolk)
Site:
Event: Savage Stirring — Keep until your next turn. At the beginning of combat on each player's turn, that player may choose a creature. Until end of turn, that creature gets +3/+3, gains trample, and can't attack you.
Hand: 2
Library: 40
Battlefield:

(T) (T) (T) Forest x3
(T) Unknown Shores x1 (T: Add 1; 1, T: Add 1 mana of any color)
(U) Island x1

(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)
(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)

(T) Merfolk Sovereign(2/2, Other Merfolk creatures you control get +1/+1, T: Target Merfolk creature is unblockable this turn)
(U) Shapers of Nature (7/7, G3: Put a +1/+1 counter on target creature; U2, Remove a +1/+1 counter from a creature you control: Draw a card) ~Vowed~
(S) River Sneak (2/2, ~ can't be blocked, whenever another Merfolk enters the battlefield under your control, ~ gets +1/+1 until end of turn)

Graveyard: Prey Upon, Jungle Barrier, Prey Upon, Unsummon, Threads of Disloyalty, Aether Gale
Exile:
 

Spiderman

CPA Man in Tights, Dopey Administrative Assistant
Staff member
Untap, upkeep, Draw

I will not use Savage Stirring but attack Melkor with the Marauders.
Responses/blocks?


Spiderman: 4 (Pirates)
Quest:
Site: Gold-Laden Shipwreck: At the beginning of my end step, create a Treasure token
Hand: 2
Library: 42
Battlefield:

(U,U) Island x2
(U) Swamp
(U,U) Mountain x2
(U) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)
(U) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)

(U) Treasure token (T, Sac ~: Add 1 mana of any color to my mana pool)

(T,A) Angrath's Marauders (4/4; If a source I control would deal dmg to a permanent or player, it deals double that dmg to that permanent or player instead)

Graveyard: Storm Fleet Spy, Coat with Venom, Mass Mutiny, Rush of Adrenaline, Storm Fleet Aerialist, Innocent Blood, Wanted Scoundrels, Sailor of Means, Dire Fleet Hoarder
Exile:
----------------------------------------------------------------------
Mooseman: 4 (Dinos)

Hand: 5
Library: 41
Battlefield:

(TT) Mountain
(TT) Forest
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(T) Prismatic Lens (, A, T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool.)

Vow of Wildness (, EC, Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.)

(S) Nest Robber (Dino, 2/1, Haste)

Graveyard: Ravenous Daggertooth, Savage Stomp, Sheltering Light
Exile:
----------------------------------------------------------------------
Melkor: 4 (Merfolk)
Site:
Event: Savage Stirring — Keep until your next turn. At the beginning of combat on each player's turn, that player may choose a creature. Until end of turn, that creature gets +3/+3, gains trample, and can't attack you.
Hand: 2
Library: 40
Battlefield:

(T) (T) (T) Forest x3
(T) Unknown Shores x1 (T: Add 1; 1, T: Add 1 mana of any color)
(U) Island x1

(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)
(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)

(T) Merfolk Sovereign(2/2, Other Merfolk creatures you control get +1/+1, T: Target Merfolk creature is unblockable this turn)
(U) Shapers of Nature (7/7, G3: Put a +1/+1 counter on target creature; U2, Remove a +1/+1 counter from a creature you control: Draw a card) ~Vowed~
(S) River Sneak (2/2, ~ can't be blocked, whenever another Merfolk enters the battlefield under your control, ~ gets +1/+1 until end of turn)

Graveyard: Prey Upon, Jungle Barrier, Prey Upon, Unsummon, Threads of Disloyalty, Aether Gale
Exile:
 

Spiderman

CPA Man in Tights, Dopey Administrative Assistant
Staff member
Boo....

Marauding Looter

Done - Shipwreck and Looter's Raid triggers, draw and discard a Mt and get a Treasure token

Spiderman: 4 (Pirates)
Quest:
Site: Gold-Laden Shipwreck: At the beginning of my end step, create a Treasure token
Hand: 2
Library: 41
Battlefield:

(T,T) Island x2
(T) Swamp
(T,U) Mountain x2
(U) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)
(U) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)

(U) Treasure token (T, Sac ~: Add 1 mana of any color to my mana pool)
(U) Treasure token (T, Sac ~: Add 1 mana of any color to my mana pool)

(S) Marauding Looter (4/3; Raid - At the beginning of my end step, if I attacked with a creature this turn, I may draw a card. If I do, discard a card)

Graveyard: Storm Fleet Spy, Coat with Venom, Mass Mutiny, Rush of Adrenaline, Storm Fleet Aerialist, Innocent Blood, Wanted Scoundrels, Sailor of Means, Dire Fleet Hoarder, Mountain
Exile:
----------------------------------------------------------------------
Mooseman: 4 (Dinos)

Hand: 5
Library: 41
Battlefield:

(TT) Mountain
(TT) Forest
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(T) Prismatic Lens (, A, T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool.)

Vow of Wildness (, EC, Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.)

(S) Nest Robber (Dino, 2/1, Haste)

Graveyard: Ravenous Daggertooth, Savage Stomp, Sheltering Light
Exile:
----------------------------------------------------------------------
Melkor: 4 (Merfolk)
Site:
Event: Savage Stirring — Keep until your next turn. At the beginning of combat on each player's turn, that player may choose a creature. Until end of turn, that creature gets +3/+3, gains trample, and can't attack you.
Hand: 1
Library: 40
Battlefield:

(T) (T) (T) Forest x3
(T) Unknown Shores x1 (T: Add 1; 1, T: Add 1 mana of any color)
(T) Island x1

(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)
(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)

(T) Merfolk Sovereign(2/2, Other Merfolk creatures you control get +1/+1, T: Target Merfolk creature is unblockable this turn)
(U) Shapers of Nature (7/7, G3: Put a +1/+1 counter on target creature; U2, Remove a +1/+1 counter from a creature you control: Draw a card) ~Vowed~
(S) River Sneak (2/2, ~ can't be blocked, whenever another Merfolk enters the battlefield under your control, ~ gets +1/+1 until end of turn)

Graveyard: Prey Upon, Jungle Barrier, Prey Upon, Unsummon, Threads of Disloyalty, Aether Gale, Unsummon
Exile:
 

Mooseman

Isengar Tussle
UUD
Disaster Radius revealing Thundering Spineback
Response

Spiderman: 4 (Pirates)
Quest:
Site: Gold-Laden Shipwreck: At the beginning of my end step, create a Treasure token
Hand: 2
Library: 41
Battlefield:

(T,T) Island x2
(T) Swamp
(T,U) Mountain x2
(U) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)
(U) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)

(U) Treasure token (T, Sac ~: Add 1 mana of any color to my mana pool)
(U) Treasure token (T, Sac ~: Add 1 mana of any color to my mana pool)

(S) Marauding Looter (4/3; Raid - At the beginning of my end step, if I attacked with a creature this turn, I may draw a card. If I do, discard a card)

Graveyard: Storm Fleet Spy, Coat with Venom, Mass Mutiny, Rush of Adrenaline, Storm Fleet Aerialist, Innocent Blood, Wanted Scoundrels, Sailor of Means, Dire Fleet Hoarder, Mountain
Exile:
----------------------------------------------------------------------
Mooseman: 4 (Dinos)

Hand: 3
Library: 40
Battlefield:

(TTT) Mountain
(TT) Forest
(T) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(T) Prismatic Lens (, A, T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool.)

Vow of Wildness (, EC, Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.)

(U) Nest Robber (Dino, 2/1, Haste)

Graveyard: Path to Exile, Sheltering Light, Ravenous Daggertooth, Savage Stomp, Regisaur Alpha, Sheltering Light, Disaster Radius
Exile:
----------------------------------------------------------------------
Melkor: 4 (Merfolk)
Site:
Event: Savage Stirring — Keep until your next turn. At the beginning of combat on each player's turn, that player may choose a creature. Until end of turn, that creature gets +3/+3, gains trample, and can't attack you.
Hand: 1
Library: 40
Battlefield:

(T) (T) (T) Forest x3
(T) Unknown Shores x1 (T: Add 1; 1, T: Add 1 mana of any color)
(T) Island x1

(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)
(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)

(T) Merfolk Sovereign(2/2, Other Merfolk creatures you control get +1/+1, T: Target Merfolk creature is unblockable this turn)
(U) Shapers of Nature (7/7, G3: Put a +1/+1 counter on target creature; U2, Remove a +1/+1 counter from a creature you control: Draw a card) ~Vowed~
(S) River Sneak (2/2, ~ can't be blocked, whenever another Merfolk enters the battlefield under your control, ~ gets +1/+1 until end of turn)

Graveyard: Prey Upon, Jungle Barrier, Prey Upon, Unsummon, Threads of Disloyalty, Aether Gale, Unsummon
Exile:
 

Mooseman

Isengar Tussle
Attack spidey for 5 (getting the Savage Stirring +3/+3 and trample)
Responses/Blocks/Damage?

Spiderman: 4 (Pirates)
Quest:
Site: Gold-Laden Shipwreck: At the beginning of my end step, create a Treasure token
Hand: 2
Library: 41
Battlefield:

(T,T) Island x2
(T) Swamp
(T,U) Mountain x2
(U) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)
(U) Crumbling Necropolis (~ ETB tapped.; T: Add U, B or R to my mana pool)

(U) Treasure token (T, Sac ~: Add 1 mana of any color to my mana pool)
(U) Treasure token (T, Sac ~: Add 1 mana of any color to my mana pool)


Graveyard: Storm Fleet Spy, Coat with Venom, Mass Mutiny, Rush of Adrenaline, Storm Fleet Aerialist, Innocent Blood, Wanted Scoundrels, Sailor of Means, Dire Fleet Hoarder, Mountain, Marauding Looter
Exile:
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Mooseman: 4 (Dinos)
Hand: 3
Library: 40
Battlefield:

(TTT) Mountain
(TT) Forest
(T) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(T) Prismatic Lens (, A, T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool.)

(T) Nest Robber (Dino, 2/1, Haste)

Graveyard: Path to Exile, Sheltering Light, Ravenous Daggertooth, Savage Stomp, Regisaur Alpha, Sheltering Light, Disaster Radius, Vow of Wildness
Exile:
----------------------------------------------------------------------
Melkor: 4 (Merfolk)
Site:
Event: Savage Stirring — Keep until your next turn. At the beginning of combat on each player's turn, that player may choose a creature. Until end of turn, that creature gets +3/+3, gains trample, and can't attack you.
Hand: 1
Library: 40
Battlefield:

(T) (T) (T) Forest x3
(T) Unknown Shores x1 (T: Add 1; 1, T: Add 1 mana of any color)
(T) Island x1

(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)
(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)

Graveyard: Prey Upon, Jungle Barrier, Prey Upon, Unsummon, Threads of Disloyalty, Aether Gale, Unsummon,Merfolk Sovereign, Shapers of Nature , River Sneak
Exile:
 

Mooseman

Isengar Tussle
Since Melkor is tapped out. Spidey dies and I get the site
create a token
Done


Mooseman: 4 (Dinos)
Site: Gold-Laden Shipwreck: At the beginning of my end step, create a Treasure token
Hand: 3
Library: 40
Battlefield:

(TTT) Mountain
(TT) Forest
(T) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(U) Jungle Shrine (, L, ETB tapped. T: Add R, G, or W to your mana pool.)
(T) Prismatic Lens (, A, T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool.)
(U) Treasure token (T, Sac ~: Add 1 mana of any color to my mana pool)

(T) Nest Robber (Dino, 2/1, Haste)

Graveyard: Path to Exile, Sheltering Light, Ravenous Daggertooth, Savage Stomp, Regisaur Alpha, Sheltering Light, Disaster Radius, Vow of Wildness
Exile:
----------------------------------------------------------------------
Melkor: 4 (Merfolk)
Site:
Event: Savage Stirring — Keep until your next turn. At the beginning of combat on each player's turn, that player may choose a creature. Until end of turn, that creature gets +3/+3, gains trample, and can't attack you.
Hand: 1
Library: 40
Battlefield:

(T) (T) (T) Forest x3
(T) Unknown Shores x1 (T: Add 1; 1, T: Add 1 mana of any color)
(T) Island x1

(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)
(T) Prismatic Lens (T: Add 1; 1, T: Add 1 mana of any color)

Graveyard: Prey Upon, Jungle Barrier, Prey Upon, Unsummon, Threads of Disloyalty, Aether Gale, Unsummon,Merfolk Sovereign, Shapers of Nature , River Sneak
Exile:
 
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