K
Kode
Guest
Here I will go into in depth detail of the color White. A similar thread will be started for each color as soon as the previous one is accomplished. The goal, now, is to finish White. All random ideas, for any color, are still welcome, as long as they go to the "No Vanilla For Me, Thank You" thread. The other thread, "Code Name: Existence" is to keep track of the best cards created, and this is to keep track of the best White cards created. Cards in here are the cards chosen to be in the set. All others, anywhere, are only ideas.
52 Total Cards (17/52)
Commons (8/25)
Creatures (4/15)
Enchantments (2/4)
Instants (3/4)
Sorceries (0/2)
Uncommons (3/17)
Creatures (2/8)
Enchantments (1/3)
Instants (1/3)
Sorceries (0/3)
Rares (5/10)
4 Creatures (2/4)
3 Enchantments (3/3) COMPLETE
1 Instant (0/1)
2 Sorceries (0/2)
Diviner's Touch [W][Common]
Enchantment
Sacrifice Diviner's Touch: target creature gains protection from instants and sorceries until end of the turn.
Solitary Exile [WW][Common]
Creature – Monk
Whenever you play a spell, remove another permanent you control from the game and put a +1/+1 counter on Solitary Exile. When Solitary Exile leaves play, return all permanents removed by Solitary Exile back into play under owner's control.
(2/2)
Mantra Singer [W][Uncommon]
Creature - Monk
Tap: remove target permanent you control other than Mantra Singer from the game and gain 1 life. When Mantra Singer leaves play, return all permanents removed by Mantra Singer back into play under owner's control.
(1/1)
Devout Visionary [W][Uncommon]
Creature – Monk
Whenever you cast a spell, remove another permanent you control from the game and tap target creature. When Devout Visionary leaves play, return all permanents removed by Devout Visionary back into play under owner's control.
(1/2)
Solitary Prophet [1WW][Rare]
Creature - Monk
When Solitary Prophet comes into play, remove all other creatures from the game. Whenever Solitary Prophet leaves play, return all creatures removed from the game by Solitary Prophet back into play under owner’s control.
(1/3)
Omen [2WW][Rare]
Legendary Creature - Spirit
Vigilance
Omen may block any number of creatures.
Omen gains -*/-*, where * is the number of other permanents you control.
Remove a permanent you control from the game: Omen gains protection from a color of your choice until end of the turn.
(8/8)
Alpha [3WW][Rare]
Enchant World
As Alpha comes into play, remove all other non-land permanents from the game. When Alpha leaves play, return all permanents removed by it back into play under owner's control.
Omega [3WW][Rare]
Enchant World
Whenever a non-land permanent comes into play, remove it from the game. When Omega leaves play, return all permanents removed by Omega back into play under owner’s control.
Safe From Harm [W][Rare]
Enchantment
You may play Safe From Harm whenever you could play an instant.
As Safe From Harm comes into play, remove up to 2 target permanents you control from the game. When Safe From Harm leaves play, return all permanents removed by it back into play under owner's control.
52 Total Cards (17/52)
Commons (8/25)
Creatures (4/15)
Enchantments (2/4)
Instants (3/4)
Sorceries (0/2)
Uncommons (3/17)
Creatures (2/8)
Enchantments (1/3)
Instants (1/3)
Sorceries (0/3)
Rares (5/10)
4 Creatures (2/4)
3 Enchantments (3/3) COMPLETE
1 Instant (0/1)
2 Sorceries (0/2)
Diviner's Touch [W][Common]
Enchantment
Sacrifice Diviner's Touch: target creature gains protection from instants and sorceries until end of the turn.
Solitary Exile [WW][Common]
Creature – Monk
Whenever you play a spell, remove another permanent you control from the game and put a +1/+1 counter on Solitary Exile. When Solitary Exile leaves play, return all permanents removed by Solitary Exile back into play under owner's control.
(2/2)
Mantra Singer [W][Uncommon]
Creature - Monk
Tap: remove target permanent you control other than Mantra Singer from the game and gain 1 life. When Mantra Singer leaves play, return all permanents removed by Mantra Singer back into play under owner's control.
(1/1)
Devout Visionary [W][Uncommon]
Creature – Monk
Whenever you cast a spell, remove another permanent you control from the game and tap target creature. When Devout Visionary leaves play, return all permanents removed by Devout Visionary back into play under owner's control.
(1/2)
Solitary Prophet [1WW][Rare]
Creature - Monk
When Solitary Prophet comes into play, remove all other creatures from the game. Whenever Solitary Prophet leaves play, return all creatures removed from the game by Solitary Prophet back into play under owner’s control.
(1/3)
Omen [2WW][Rare]
Legendary Creature - Spirit
Vigilance
Omen may block any number of creatures.
Omen gains -*/-*, where * is the number of other permanents you control.
Remove a permanent you control from the game: Omen gains protection from a color of your choice until end of the turn.
(8/8)
Alpha [3WW][Rare]
Enchant World
As Alpha comes into play, remove all other non-land permanents from the game. When Alpha leaves play, return all permanents removed by it back into play under owner's control.
Omega [3WW][Rare]
Enchant World
Whenever a non-land permanent comes into play, remove it from the game. When Omega leaves play, return all permanents removed by Omega back into play under owner’s control.
Safe From Harm [W][Rare]
Enchantment
You may play Safe From Harm whenever you could play an instant.
As Safe From Harm comes into play, remove up to 2 target permanents you control from the game. When Safe From Harm leaves play, return all permanents removed by it back into play under owner's control.