S
Svenmonkey
Guest
Has anyone played The Elder Scrolls III: Morrowind? I own it, and I must say, it's very entertaining.
Morrowind Patch - Prophet
Bethesda Softworks has released a North American update for Elder Scrolls III: Morrowind, their ultra cool role-playing game for the PC. As indicated this is for the North American Retail version of the game and offers the following new additions, fixes, tweaks, bells & whistles:
Bethesda also mentioned that some new and exciting plugins are "coming soon", so keep your eyes glued to www.elderscrolls.com. the nest plugin will allow users to export 3D Studio Max models for use in Morrowind mods, projects, etc.
- An auto run feature has been added. You can now continue to run forward when you press the Q key on your keyboard once. This will cause you to run forward until you press the autorun key a second time or the back or forward movement keys.
- A Health Bar for NPCs and creatures has been added for when you are in combat. An orange health bar for the creature or NPC you are currently in combat with will now appear above your own health bar on the lower left part of the screen. This health bar will only appear when you are attacking a creature or NPC and will slowly fade out if you stop attacking. It will also update to a different creature or NPC's health if you switch targets in the middle of combat.
- Added Difficulty slider to Preference menu under Options. The Difficulty slider has 200 different settings that will either increase the amount of damage you deal and receive or reduce the amount of damage you deal or receive, depending on where you set the slider.
- The user can now load multiple plug-ins without losing references when both plug-ins affect the same cell. This means that if you have 2 or more plug-ins that add or remove references from, for example, Fort Moonmoth, you will be able to keep all of the additions or removals from all the loaded plug-ins.