Dromar, the Banisher (EDH)

Discussion in 'Casual Decks/Variants/Etc' started by Killer Joe, Mar 1, 2011.

  1. Killer Joe Active Member

    This deck is loosely based off of my 75 card MML deck to fit an EDH format.
    The reason I even put one together is because I had the rare opportunity to play in a casual EDH MP game (3 players) this past Saturday. I had to use someone else's deck but found the game interesting. I looked up the rules to see the B/R list and I think my deck is legal. Take a look (if you're familiar with EDH) and let me know.

    Dromar, the Banisher (EDH)
    Land (40)
    1x Adarkar Wastes
    1x Arcane Sanctum
    1x City of Brass
    1x Creeping Tar Pit
    1x Dromar's Cavern
    1x Drowned Catacomb
    1x Faerie Conclave
    1x Flooded Strand
    1x Godless Shrine
    1x Hallowed Fountain
    6x Island
    1x Kor Haven
    1x Marsh Flats
    1x Maze of Ith
    6x Plains
    1x Polluted Delta
    1x Reflecting Pool
    1x Salt Flats
    1x Scrubland
    7x Swamp
    1x Tundra
    1x Underground River
    1x Volrath's Stronghold
    1x Watery Grave

    Creatures (20)
    1x Akroma, Angel of Wrath
    1x Angel of Despair
    1x Angelic Wall
    1x Avatar of Woe
    1x Bone Shredder
    1x Dromar, the Banisher
    1x Erayo, Soratami Ascendant
    1x Heartstabber Mosquito
    1x Ink-Eyes, Servant of Oni
    1x Ith, High Arcanist
    1x Mageta the Lion
    1x Meloku the Clouded Mirror
    1x Nekrataal
    1x Oona, Queen of the Fae
    1x Soltari Visionary
    1x Stalking Assassin
    1x Stormscape Battlemage
    1x Shriekmaw
    1x Wall of Souls
    1x Windborn Muse

    Spells (40)
    1x Absorb
    1x Braingeyser
    1x Cancel
    1x Collective Restraint
    1x Counterspell
    1x Damnation
    1x Debtors' Knell
    1x Demonic Tutor
    1x Diabolic Edict
    1x Diabolic Tutor
    1x Discombobulate
    1x Disenchant
    1x Dismantling Blow
    1x Dismiss
    1x Dissipate
    1x Dromar's Charm
    1x Esper Charm
    1x Fact or Fiction
    1x Forbid
    1x Force of Will
    1x Gerrard's Wisdom
    1x Ghostly Prison
    1x Gifts Ungiven
    1x Hissing Miasma
    1x Mortify
    1x Path to Exile
    1x Phyrexian Arena
    1x Propaganda
    1x Pulse of the Fields
    1x Punish Ignorance
    1x Rewind
    1x Rout
    1x Swords to Plowshares
    1x Syphon Soul
    1x Terror
    1x Thwart
    1x Undermine
    1x Vindicate
    1x Whispers of the Muse
    1x Wrath of God
  2. Shabbaman insert avatar here

    Your creature count is a bit low, and you're also low on recursion and card draw. Those aren't needed, but you're playing a control deck. If you're depending on counters you have to make sure you draw more than your opponents. I'm not sure what the idea behind the deck is. How do you aim to win? That's one... and the other two questions are "what makes this deck fun", and "what makes this deck unfun to play against"?

    I like how you're not taking the obvious "blue steals stuff" route, I hate that path. I can appreciate some counters, but you might want to reconsider your counter package. Stuff like Spelljack is probably better and a lot more fun (to play with AND against, very important!) than something like Cancel.

    The major omission in your deck is mana ramp. You need some way to get lands out of your deck (admittedly, you have some card draw), and some real ramp. See if you have a spare Sol Ring laying around, perhaps something like Mana Crypt/Vault, Signets, lands like Dimir Aquaduct...

    About card draw and recursion: I'm not really into EDH white and blue (and especially in blue there should be some way to draw a lot of cards), but cards like Mimic Vat and Nim Deathmantle works in your deck as well. Oh, and Mind's Eye, everyone runs it besides me ;) In black there's some solid card draw in Promise of Power, which is also a threat. You could need some equipment to help your Dromar, like Lightning Greaves.

    If I may give you a pretty cool suggestion for the deck: Equilibrium. Does something similar to Dromar, and goes nice together with gating creatures like Stonecloaker and Dust Elemental. Play it with Mulldrifter.

    Oh, and I think Gifts Ungiven is banned.
  3. Killer Joe Active Member

    Thanks. I am totally NEW to EDH so all this advice is GREAT and much appreciated.
  4. Shabbaman insert avatar here

    Well, it's what I'm here for ;)

    If you answer my questions I think I can give you more pointers. They sound like dumb questions, but it helped me streamline my EDH decks. The trigger was a recent article on dailymtg.com. Basically, at first you try to put as many strong multiplayer cards in deck as possible. The format is not completely about pitching bombs against bombs, but it's most certainly not about NOT letting your opponent play his bombs.

    As an example, I'll demonstrate how I (re)built my Savra deck.

    Savra is about sacrificing stuff for the Grave Pact effect. That seemed like a solid multiplayer card to me, in my favorite color combination, and it involves one of my favorite cards: Grave Pact. So first I identified the cards that let me use Grave Pact effects (Savra, Grave Pact, Butcher of Malakir) repeatedly. Two options: recurrable creatures or tokens. Tokens are everywhere, so I figured it would be more entertaining to see the same creatures pop in and out of play (Nether Traitor, Bloodghast, that kind of stuff). The second category consists of sacrifice outlets or cards that can sacrifice themselves (Greater Good, Sakura-tribe Elder as examples), the third category are cards that help me win in some fashion (for instance: the deck's weakness is token creators, so I have Pestilence Demon to mob up tokens). The fourth category are just good cards, tutors and stuff that I like to play (or keeps me from losing). This is the list:

    Savra, queen of the Golgari

    1 Lord of extinction
    1 xathrid demon
    1 Butcher of Malakir
    Utility creatures
    1 Kagemaro, first to suffer
    1 Pestilence demon
    1 Fleshbag marauder
    1 bone shredder
    1 Shriekmaw
    1 Terastodon
    1 woodfall primus
    1 withered wretch
    1 Brooding Saurian
    Land searchers
    1 sakura tribe elder
    1 yavimaya elder
    1 krosan tusker
    1 twisted abomination
    1 Puppeteer clique
    1 eternal witness
    1 Genesis
    Sacrificial Lambs
    1 Blood speaker
    1 Nether traitor
    1 Bloodghast
    1 Reassembling skeletons
    1 shambling shell
    1 grave-shell scarab
    1 Creakwood Liege
    1 Pawn of Ulamog
    Board control
    1 Pernicious deed
    1 Damnation
    1 Living dead
    1 Grave pact
    1 The Abyss
    Targeted removal
    1 Profane Command
    1 Putrefy
    1 krosan grip
    1 Primal Command
    Card draw
    1 lurking predators
    1 Sylvan library
    1 Promise of Power
    1 phyrexian arena
    1 Momentous Fall
    1 demonic tutor
    1 vampiric tutor
    1 Tooth and nail
    1 Abundance
    1 Survival of the Fittest
    1 regrowth
    1 life from the loam
    1 Beacon of Unrest
    1 Mimic Vat
    1 Nim Deathmantle
    1 Golgari germination
    1 skullclamp
    1 Grim feast
    1 Lightning greaves
    1 Whispersilk cloak
    1 Necrogenesis
    1 Altar of Dementia
    1 Greater Good
    1 Perilous forays
    1 Mana crypt
    1 Sol ring
    12 swamp
    7 forest
    1 cabal coffers
    1 Leechridden swamp
    1 Urborg, Tomb of Yawgmoth
    1 Vesuva
    1 Twilight mire
    1 barren moor
    1 Tranquil thicket
    1 tainted wood
    1 Bayou
    1 Overgrown tomb
    1 Llanowar wastes
    1 Golgari rotfarm
    1 wasteland
    1 strip mine
    1 dust bowl
    1 volrath's stronghold
    1 Maze of Ith
    1 verdant catacombs

    Now, those categories of cards is how I can keep the deck focused. Cutting down to 99 is difficult, but make sure that the cards that let you do whatever it is you want to do first. But first figure out what it is you want to do, and find out if that is going to make you some friends. Just as an example: the cards I've cut recently are Basilisk Collar and Sword of Fire and Ice. It's not as if these aren't good cards, but they aren't adding anything to the main strategy. Everyone is playing cards like collar, warhammer and SoFI, so I figured people would rather see Blood Speaker. I hope I'm right.

    With Savra it's a bit tough to make friends, with bouncey Dromar that's going to be easier. The other route is to just use your general for the color combination, but I still think it's important to pick a core theme or mechanic for the deck. I could've added a lot more annoying mechanics (Nath and Sadistic Hypnotist for discard for example), but I choose not to do that. Locking people out of the game completely is not a good way to have fun. To balance this deck I also made an R/G deck with Ulasht as a general. This deck does nothing except making tokens. It's also a lot cheaper and is lacking some cards like Mimic Vat.

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