Dragonlance?

Discussion in 'Home Made Cards' started by Secret Asian Man, Oct 21, 2001.

  1. Secret Asian Man New Member

    Hey, these are a few ideas I had for Magic cards while reading the Dragonlance Chronicles and Legends for the 20th time. Most of the ideas aren't very original, but I had fun making them I hope you have fun reading them.

    Probably more to come later unless I get a negative response.

    Tasslehoff Burrfoot
    Creature - Kender Legend
    Cost: 2WU
    1/1
    UW, Tap: Gain control of target artifact.
    XUW, Tap: X target creatures gain +1/+0 until end of turn and must attack this turn. Put a -1/-1 counter on each of these creatures at end of turn.

    Tanis Half-Elven
    Creature - Soldier Legend
    Cost: WWGG
    2/2
    If Tanis is attacking, all attacking creatures gain +1/+1 and first strike until end of turn.
    If Tanis is blocking, all blocking creatures gain +1/+1 and first strike until end of turn.

    Raistlin Majere, Archmage
    Creature - Wizard Legend
    Cost: 2UUBB
    1/1
    1: Counter target spell or ability targeting Raistlin.
    1UU, Tap: Counter target spell.
    1BB, Tap: Target player discards two cards from his or her hand at random.
    2UB, Tap: Search your library for any card and put that card in your hand. Shuffle your library.

    Caramon Majere
    Creature - Soldier Legend
    Cost: 3WW
    3/3
    First Strike, Trample
    Whenever Caramon attacks or blocks, Caramon gets +4/+4 until end of turn.

    Goldmoon, Cleric of Mishakal
    Creature - Barbarian Cleric Legend
    Cost: 2WW
    1/1
    Goldmoon cannot be the target of spells or abilities.
    All damage dealt to Goldmoon is reduced to zero.
    Tap: Prevent all damage that would be dealt by any one source. Treat any further damage from that source normally.

    Sturm Brightblade, Knight of Solamnia
    Creature - Knight Legend
    Cost - WWW
    3/3
    Sturm does not tap to attack.
    Sturm gets +1/+1 for each black permanent controlled by an opponent.
    Tap: Sacrifice Sturm to put a +1/+1 counter on each creature you control.

    Dalamar the Dark
    Creature - Elf Wizard Legend
    Cost: 1GB
    1/1
    Dalamar cannot be the target of spells or abilities.
    BB: Dalamar deals one damage to target creature or player. You gain one life.
    GG: Regenerate target creature.

    Lord Soth of Dargaard Keep
    Creature - Shade Knight Legend
    Cost: 3BBB
    4/4
    All creatures blocking or blocked by Lord Soth get a -1/-1 counter, become tapped, and do not untap as normal during their controller's next untap phase.

    Berem, the Everman
    Creature - Legend
    Cost: 3W
    1/1
    If Berem leaves play, the last player who controlled Berem wins the game.
    At any time, any player may pay 3 to gain control of Berem.

    Raistlin's Odyssey
    Sorcery
    Cost: 3UUB
    Each player leaves the current game in progress. A new side game is begun with each player using his or her current library as his or her library. At the end of this side game, each player returns to the original game with only the cards left in his or her library. All cards in play or in any graveyards in the side game are then removed from the game. Any player winning the side game may choose to have his or her life total set to 20. Remove Raistlin's Odyssey from the game.

    Raistlin's Sacrifice
    Sorcery
    Cost: UWB
    Target player skips his or her next turn. You lose 3 life.

    ~Ray

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