H
Hellion
Guest
Kids do in a way ruin Magic. But they promote the health of Magic too. Here's why;
Pros: They love to experiment with ideas and trade willingly for cards they want. Sometimes they get ripped off bad, however, most of them are willing to trade ANYTHING for just a few cards they crave. That desire, it's so rare in veteran magic players. They learn fast and are open to suggestions. They influence their friends mighty fast, soon your playing area is filled to the brim with Magic-mania.
Cons: They are noisy. They can be very sore losers. Try not to beat them badly, they might cry (it happened to me and my friends many times). They quote ridiculously high prices for an average rare you want because he/she was beaten by that card not long ago. They love to play netdecks. They burn out easily. Their zealousness also means that they are willing to steal, cheat or find other means to get cards.
To me, kids aren't cut out for CCGs. I'm not biased or anything but it's the truth. I would say that CCGs like Magic and L5R are really meant for players ages 15 and over. It would be nice if WotC wouldn't target players under 15 because it worked for Pokemon.
Sometimes I refer to Pokemon as a stepping stone for future Magic players. What's your say?
Anedotes and opinions are welcomed. Thank you.
Pros: They love to experiment with ideas and trade willingly for cards they want. Sometimes they get ripped off bad, however, most of them are willing to trade ANYTHING for just a few cards they crave. That desire, it's so rare in veteran magic players. They learn fast and are open to suggestions. They influence their friends mighty fast, soon your playing area is filled to the brim with Magic-mania.
Cons: They are noisy. They can be very sore losers. Try not to beat them badly, they might cry (it happened to me and my friends many times). They quote ridiculously high prices for an average rare you want because he/she was beaten by that card not long ago. They love to play netdecks. They burn out easily. Their zealousness also means that they are willing to steal, cheat or find other means to get cards.
To me, kids aren't cut out for CCGs. I'm not biased or anything but it's the truth. I would say that CCGs like Magic and L5R are really meant for players ages 15 and over. It would be nice if WotC wouldn't target players under 15 because it worked for Pokemon.
Sometimes I refer to Pokemon as a stepping stone for future Magic players. What's your say?
Anedotes and opinions are welcomed. Thank you.