D
Doombringer
Guest
ideas for a type of card
creature essence
lose 1 life, put a cheatless counter on CARDNAME: put a 1/1 token into play
remove a cheatless counter, sacrifice a token: gain 1 life
I had this idea sitting around for a while, the reason for the "cheatless" counters was so that you can't sac more tokens than you created with the card. I think this would be white
mana essence
lose 1 life, put a cheatless counter on CARDNAME: add one mana of any color to your mana pool
(1) remove a cheatless counter: gain one life
the same idea, different resource, it would be green
pain essence
lose 1 life, put a cheatless counter on CARDNAME: deal 1 damage to target player
target opponent gains 1 life, remove a cheatless counter: gain 1 life,
I dont think this idea would work, it'd be too easy to put both life totals at 2 then shock them. No shock needed if they have less life than you for any reason(I wouldn't use that city of brass if I were you, hehehehe. . . )
I don't have particularily good ideas for blue or black either, mostly just lose a life, draw a card, discard a card, get a life, and lose a life opponent discards, opponent draws, gain a life
I think the pics of these would have mages with essence coming out of them, ie white fairies, green mist, red lightning.
the only ones I think would actually work without being broken are the white and maybe green one. Any ideas for better titles or mechanics?
creature essence
lose 1 life, put a cheatless counter on CARDNAME: put a 1/1 token into play
remove a cheatless counter, sacrifice a token: gain 1 life
I had this idea sitting around for a while, the reason for the "cheatless" counters was so that you can't sac more tokens than you created with the card. I think this would be white
mana essence
lose 1 life, put a cheatless counter on CARDNAME: add one mana of any color to your mana pool
(1) remove a cheatless counter: gain one life
the same idea, different resource, it would be green
pain essence
lose 1 life, put a cheatless counter on CARDNAME: deal 1 damage to target player
target opponent gains 1 life, remove a cheatless counter: gain 1 life,
I dont think this idea would work, it'd be too easy to put both life totals at 2 then shock them. No shock needed if they have less life than you for any reason(I wouldn't use that city of brass if I were you, hehehehe. . . )
I don't have particularily good ideas for blue or black either, mostly just lose a life, draw a card, discard a card, get a life, and lose a life opponent discards, opponent draws, gain a life
I think the pics of these would have mages with essence coming out of them, ie white fairies, green mist, red lightning.
the only ones I think would actually work without being broken are the white and maybe green one. Any ideas for better titles or mechanics?