D&D: Palace of the Silver Princess Level 2

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DarthFerret

Guest
Check out the cask, fill up a glass and sniff it (not drinking it yet)
 
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DarthFerret

Guest
nothing but stale ale. anyone want a draught before moving on?
 

TomB

Administrator
Staff member
"Sure, I'll have a draught...mebbe it'll fix this weak feelin I'm havin in me bones..." :(
 

Spiderman

Administrator
Staff member
After Bertrem and Rondo have their swig, the party exits the room to the south and continues east for the aforementioned 10' and then stops since the passage ends.
 
T

train

Guest
Si'Nat

"Well now - here we go a turnin' round and seeing what lies the other direction..."
 
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DarthFerret

Guest
why don't we search this end to see if it really is a dead end?
 
T

train

Guest
(I was assuming the standard checks and searches we mentioned we would always do}
 

Spiderman

Administrator
Staff member
** No, sorry, I forgot about the standard checks here

After searching for a couple of turns, no one finds any secret doors or traps.
 
T

train

Guest
(Thanks Spidey...)

"Well, nothing we could find... (begins mumbling...) 'how's it go..o yeah' - Well - time to 'go west young men...' "
 

Spiderman

Administrator
Staff member
Righty-ho... you travel west for 60' when you spot a group of the ugly, beast-like humanoids rounding the corner 20' to the west (from the intersection where you came from the north. Neither group is surprised; party has the initiative.
 
T

train

Guest
Si'Nat

(how many in all?)

"Taste the blade boys!..."

(Nocks and Arrow and lets it fly...)
 
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DarthFerret

Guest
Will let the Ranged guys do their thing until the beasties get colser, then close the distance and beat them up a bit (er...attack...he he)
 

Spiderman

Administrator
Staff member
All you can see is that it's more than two in the corridor.

** Wait for other responses for continuing on...
 

TomB

Administrator
Staff member
Rondo supports with ranged fire, but will try to avoid hand-to-hand as he is still feeling the effect of the wound he took with the mysterious undead creature (wraith or wight, I think).
 

Spiderman

Administrator
Staff member
Round 1 - Party has initiative.

Si'Nat, Rondo, and Cugel let fly but only Rondo's hits. The creature seems to barely notice it.

The creatures close with you and attack Si'Nat and Bertrem, the guys in the front since Rondo stepped back. Attacking with their two clawed hands and attempting to bite, Si'Nat is bitten for a slight wound. Bertrem is clawed for a bit more damage.

Round 2 - Creatures get initiative.

Keeping up the attack, Si'Nat is clawed for a long scratch while Bertrem is slightly scratched. However, this time he stiffens up and can no longer move.
 

TomB

Administrator
Staff member
Rondo steps in front of Bertrem to engage the ghouls and prepares to die...:(
 
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