Curious about Temporary Insanity

Spiderman

Administrator
Staff member
Temporary Insanity

Color= Red
Type= Instant
Cost= 3R
TO(U)

Text (TO): Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
This kind of thing seems blue in nature (Reins of Power, Seasinger, etc). Just seems a bit "out of place" that it's red :)
 

Ransac

CPA Trash Man
True, but I gues the R&D team thought Red needed something. Besides, compared to Ray of Command, the card sucks because the have the same mana costs(substitute red for blue, of course) and Ray has no drawbacks.

It's no bad, but not good. But, red could use this.



Ransac, cpa trash man
 

Spiderman

Administrator
Staff member
Well, I think because it's "out-of-flavor" for red that they added that graveyard requirement.

But I just thought it odd when I was looking at it when I pulled it from a booster (and a foil no less :D )
 
F

FoundationOfRancor

Guest
Yeah, Torment had a few weird, out of color cards.

Shullscorch, for instance.
 
M

Multani

Guest
I don't play red so I'm no expert. This cards seems rather interesting, and red players could really tinker around with this. The problem, how can it be used effectively in a deck?
On the outside, it's just a way to use an opponent's creature for one turn. Decent, but not exactly game-breaking by itself.
Now, I think this could be a beginning for a sort of red 'control' deck. However, it would require more similar or more permanent types of cards.
For now, on its own, it's just another novelty.
 
T

theorgg

Guest
It seems taht somone else asked this on magicthegathering.com
 
H

Hetemti

Guest
You know, back in the "old days" red could do all kinds of stuff. Then they made too many cheap burn cards, and forced red to be castrated to crappy creatures and marginal removal spells.

I'm really disappointed that people think Skullscorch is "out of flavor" for red. Red's supposed to be chaotic, right? You don't know if they're taking the damage or ditching the cards...and it's a random discard at that. Uncontrolled power is what red's supposed to be about. Not just supportive removal and crappy critters, save for a Darwin or dragon every now and then. (And how long's it been since we've seen either of those...)
 
M

Multani

Guest
...like I said, this card is just too narrow, and while its a fresh look at red, I think that unless R&D plans to follow with a similar line of cards, it's just a novelty.
I think that Hetmeti hit a nice point with the randomness and chaoticness of Red. The intergration of coin tossing would be a very interesting and be more "in flavor".
Actually, Hymn to Tourch or at least a red/black version of it is in order. It's random, yet powerful.
 
F

FoundationOfRancor

Guest
I just read that piece at magicthegathering (That is a kickass website), and I understood what they're saying, and I can see it.

At the very least, there weird cards, which I think is a plus in itself.
 
D

DÛke

Guest
...to most of us, Red is all about direct damage, groundbreakers, and some fast and furious creatures. I seem to recall Fork, or even Gamble -- those cards are both "out of color" to if you think about it too hard. I do agree completely with Hetemti. Red is about chaos and destruction. Period. This should include many aspects, including random forced discards, jeopardy concepts (like in Gamble), direct damage, fast/fat creatures, and everything evil in between. Red, unfortunately, just doesn't seem to get much focus or respect from the R&D team.

Well, the next set is "Judgment," I believe. And from my little venture to MTGNews today, I saw that it would be the "Green/White" colored set. So that will leave the set after Judgment being dedicated to Blue/Red. Now *that* set should be feared!
 
T

theorgg

Guest
According to theories, actually, Blue and Red will have about the same amount of cards as Torment.

The theory goes like this: Torment did a ton of black, but WOTC WILL NOT let an enviroment be that unbalanced, so will make black a disturbing minority in Judgement, have Red and Blue the same as Torment, and pump up White and Green. Then the status quo is maintained in the block.
 
H

Hetemti

Guest
I was going to post the numbers in favor of that, but I remember seeing somehwere on MTG.com that artifacts and gold will be in Judgment, which juggles the numbers a bit again...such that there'd be only a dozen black cards. But then again, even that can't be ruled out.
 

Spiderman

Administrator
Staff member
Originally posted by theorgg
It seems taht somone else asked this on magicthegathering.com
I'm sure it's possible; I however, don't frequent magicthegathering :p

I hear what everyone is saying and now that I think about it, it does seem that way about red. Fork and Gamble and Wheel of Fortune and it even had a lot of coin flippers (Wild Wurm, Mijae Djinn, goblin stuff).

But are you guys saying black got more cards in Torment than other colors or just that their cards were better? :confused:
 
I

Istanbul

Guest
Originally posted by Spiderman
But are you guys saying black got more cards in Torment than other colors or just that their cards were better? :confused:
No.

I'm saying that black got more cards in Torment AND that their cards were better.
 
G

Gizmo

Guest
As I understand it Torment was simply the first of 5 expansions that will each favour a color.
 

Spiderman

Administrator
Staff member
This may seem obvious to others but not to me so... :)

do you mean/think expansions after the first main one of each cycle (like Odyssey, so it'll end in 2 cycles) or including it (so it'll end after the next cycle and the main one will favor one (perhaps artifacts and gold, though I don't know what Hetemti heard about Judgement)?
 
H

Hetemti

Guest
I don't know what I heard, either. ^^

I doubt they'd make it a five-set cycle...if they did, then Jugment would have to be White, not White/Green. Additionally, Red would be next, and get the fat set, Onslaught. And the whole point of Red's existance is to suck as much as possible without being too bad to be a support color because chaotic red was fun, and Magic's not about fun anymore, but about buying crappy cards because if you don't you can't play tournaments because all the tournaments are T2. (And referend to as "Standard" just to rub it in. Definition of "standard" infers that they use basic, old, wellknown cards. "Standard" is a monumental oxymoron. As is Woody.)

(I'm imbittered toward Magic at this point in time...much moreso than usual, in fact.)
 
I

Istanbul

Guest
I heard that it was indeed supposed to be a cycle. However, the switch to white/green instead of just white for Judgement as far as focus goes leads me to two conclusions:

1) The cycle isn't all it's cracked up to be.
2) With two colors sharing an expansion vs. Torment's full emphasis on black, black will STILL be stronger due to sheer numbers.

No new tales to tell...
 
L

Lotus Mox

Guest
Originally posted by Istanbul
2) With two colors sharing an expansion vs. Torment's full emphasis on black, black will STILL be stronger due to sheer numbers.
I disagree, it's very well possible and also rather probable that wotc balances the colors in OBC with Judgment, e.g. if Torment had a 34643 (WUBRG) distribution in colors, Judgment could have a 54245 one to balance things.

And to end some speculations, in a mail to distributors wotc already stated that it's a GW set, it also contains incarnations and five wish cards (rumored to be able to retrieve RFG cards).
 
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