Here's my first shot at an Unnatural Selection deck. It probably needs to get a more focued, and I'm still working the numbres out, but I pretty muhc know what it's supposed to do, and how it's supposed to work. Crowd Control Blue 4x Unnatural Selection 2x Lord of Atlantis 2x Coastal Drake 2x Shoreline Raider 3x Fact or Fiction 2x Rethink 4x Counterspell Black 4x Dark Ritual 2x Plague Spitter 2x Rebel Informer 1x Rystic Tutor White 3x Liberate 2x Coalition Honor Guard 2x Standard Bearer 2x Paralax Wave Land 4x Caves of Koilos 4x Coastal Tower 4x Salt Marsh 4x Island 4x Swamp 3x Plains This is the first draft of the deck, and it's made to basically work off a lot of small combos: Unatural Selection+Lord of Atlantis: Make my creatures Merfolk. US+Rebel Informer: For 4 mana I can put any creature on the bottom of it's owners library. US+Coastal Drake: Name "Kavu", and that creature will have to be redrawn next turn. US+Shoreline Raider: Name "Kavu" on the attacking creature and block it. Flagbears: Are thereso that the ability is there, so that I can turn things into "Flagbearers" and still get the ability of the Flagbearer and not just the creature type. Liberate: My miniature answer to Wraths, Obliterate, etc. Paralax Waves: My bigger answer to the above. Plague Spitter: To keep weenie type decks at bay, as well as things like Elves, Birds of Paradise, and the cheap Rebels in the openning game. -------------------- Looking at this again, I may be able to take white ocmpletely out of the deck, the only reason I'm using it is for Flagbearers. That would leave more room open for searches, counterspells, and other various things. With it as it is now though, I can make a Flametongue target something else so long as I do it before it's cast.