The deck I'm trying to make over here, land and mana advantage with burn and drawing stuff. The List: *Red: 1x Squee, Goblin Nabob 2x Halam Djinn 2x Lunge 2x Hammer o' Bo's Garden 4x Seal o' Fya 2x Rhystic Lightnin'(think I need more of these in main) 2x Earthquake *Blue: 2x Rhystic Study 4x Hoodwink 4x Parralax Tide(My new fav. card) 1x Rhystic Deluge *Artifacts 4x Chromatic Sphere 4x Tangle Wire 2x Pawnshop(If you can't burn 'em, deck 'em) *Land 4x Crystal Vein 2x Rhystic Cave 8x Island 10x Mountain *Side: 1x Rhystic Deluge 2x Rhystic Lightnin' 2x Heightened Awareness 2x Lunge 2x Mana Short 2x Rhystic Study 3x Disrupt(The cooooolest common in invasion need badly btw) 1x Halam Djinn POINT OF DECK: Lock up your opponents with a recurring tide/wire running in with bounce provided by the local Pawnshop and Hoodwink. Take advantage of tangles with the Shromatic Sphere's ability to become tapped, and exchange it to draw a card later on, Eventually getting out a Djinn and/or enough mana to keep the Hammer in action. Any comments, suggestions, obvious mistakes I missed.... anything. Tall, white single male. Looking for tangle wires, parralax tides, chromatic shperes, and any other fun-loving cards. Ooo just remembered that tomarrow is 70's day @ school, which means I'll be sportin my red cords, curly hair, an a white shirt.