Crimson Tide

F

Firestorm

Guest
The deck I'm trying to make over here, land and mana advantage with burn and drawing stuff.

The List:
*Red:
1x Squee, Goblin Nabob
2x Halam Djinn
2x Lunge
2x Hammer o' Bo's Garden
4x Seal o' Fya
2x Rhystic Lightnin'(think I need more of these in main)
2x Earthquake
*Blue:
2x Rhystic Study
4x Hoodwink
4x Parralax Tide(My new fav. card)
1x Rhystic Deluge
*Artifacts
4x Chromatic Sphere
4x Tangle Wire
2x Pawnshop(If you can't burn 'em, deck 'em)
*Land
4x Crystal Vein
2x Rhystic Cave
8x Island
10x Mountain

*Side:
1x Rhystic Deluge
2x Rhystic Lightnin'
2x Heightened Awareness
2x Lunge
2x Mana Short
2x Rhystic Study
3x Disrupt(The cooooolest common in invasion need badly btw)
1x Halam Djinn

POINT OF DECK: Lock up your opponents with a recurring tide/wire running in with bounce provided by the local Pawnshop and Hoodwink. Take advantage of tangles with the Shromatic Sphere's ability to become tapped, and exchange it to draw a card later on, Eventually getting out a Djinn and/or enough mana to keep the Hammer in action.

Any comments, suggestions, obvious mistakes I missed.... anything.

Tall, white single male. Looking for tangle wires, parralax tides, chromatic shperes, and any other fun-loving cards.

Ooo just remembered that tomarrow is 70's day @ school, which means I'll be sportin my red cords, curly hair, an a white shirt. :D
 
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