Correct play for Fact or Fiction

R

rkoelsch

Guest
I would be interested in what some of our more professional readers though correct distribution of
cards. Here ar a couple examples

The first is from my match with Nethergo this was his 3rd FoF so I was really frustrated and screwed anyway so I gave him all five cards.

2- Nether Spirits, Counterspell, Brainstorm, Recoil



Heres another example

Absorb, Island, Foil, Wrath of God, Fact or Fiction.

I realize a lot depends on the board but any help would be appreciated.
 

Ransac

CPA Trash Man
For the first one, I would've put the 2 nether spirits in the same pile and the rest in another pile.

For the second, I would've put the Foil and the FOF in one, and the rest in the other.


Ransac, cpa trash man
 
Z

Zadok001

Guest
Ransac nailed it on both counts, I think... :) Here's a challenging one:

Opalescence x 2
Parallax Tide
Replenish
Opposition

All in one pile?
 
G

Gizmo

Guest
I would say that FoF is a card that is almost always entirely dependent on the game situation.

Considering the second example, if I have damage on the board then I would put Wrath in one pile and the rest in another. But if I am also a counter deck then I see Wrath as less of a threat and the major target in Fact Or Fction. Unless I have a Millstone...and then it`s unless...etc, etc, etc.
 
I

Istanbul

Guest
That's not too tough. Opposition and Parallax Tide in one pile, Opalescence x2 and Replenish in the other.
 
Z

Zadok001

Guest
Doesn't that improve your opponent's position, though, allowing them to pay 3W to put 4UUUU worth of permanents into play?
 
D

Duel

Guest
I actually agree with Zadok. all in one pile UNLESS it will make them discard. If it doesn't, let them TRY and get those in the graveyard. If it does, I think that istanbul is correct. Definately keep the opalescences together.

Zadok, if they FoF that, chances are you're screwed, that's damn lucky. now you must just pray they fail to topdeck ANYTHING.

My brother, at one point, split up this:
Accumulated knowledge
Chilling apparition
Sleeper's robe
Accumulated knowledge
Accumulated knowledge.

Into these:
2 Accumulated knowledge
1 Sleeper's robe

1 Chilling apparition
1 Accumulated knowledge.

Bad move.I took the pile with 2 knowledges, filled my hand, and played the apparition that I drew. It then became draped.
 
R

rkoelsch

Guest
The guy I played who was playing Nether go was playing FoF, Accumlated Knowledge and Brainstorm
I know he was playing at least 3 of FoF and Acc Knowledge my guess is he was probably playing 4 of each. That kind of card drawing with counter backup is just heinous. I think the DCI needs to ban islands j/k. Blue is definately a strong color.
 
D

Duel

Guest
Yeah, but mono-blue sucks now. Besides, every card-drawer you have is one more threat that you don't...
 
Z

Zadok001

Guest
Correction: Every card drawer you have is one more chance to draw a threat.
 
P

Purple_jester

Guest
Yes. Card drawing used properly means that you're actually shrinking your deck by drawing multiple cards. The essence of using draw cards is the remaining cards in the deck. If you can establish control or threats with what's left in your deck, then the draws are a major advantage.

FoF is probably one of the strongest cards right now. It's good in both Limited and Constructed, and is versatile. There are cards you want in your hand and there may indeed be cards you want in your grave. Learning which cards to split is part of the skill. For example, if your opponent is playing a control deck, and he has no creatures on the board, you'll want to use that as leverage against the FoF. Take this example from one of my own FoF draws:

Air Elemental
Counterspell
Recoil
Massacre
Mystical Tutor

My opponent should put the Air Elemental alone in one pile, because he knows that such heavy control decks have very few creatures. I know that the FoF user will get whatever he wants anyway, but you might as well control the horror. ;)
 
D

Duel

Guest
Okay, but you need good card advantage. Brainstorms, for instance, strike me as lacking somewhat.
 
P

Purple_jester

Guest
A long time ago, R&D discovered that giving blue mages a bargain 1cc card-drawer proved to much of an advantage. They decided that all 1cc card drawing had to have it limits, and since then, all 1cc drawing spells had to be weaker than the king of all card advantage: Ancestral Recall.

So, yes, Brainstorm is lacking somewhat. I don't know about you guys, but I like Opt better. The really good card advantage starts at 2cc, with the best being Impulse.

Right now, if I play blue control, at least 2 FoF and 4 Accumulated Knowledge always go in. I used to take the Thieving Magpie/Opportunity pathway, but those cards are gone. ;)
 
D

Duel

Guest
Yeah, we know, the ophidian boat has sailed. Though, I must say, Sleeper's robe is damn good. I use it as the ONLY card advantage in one of my decks, and simply side pure advantage against machinehead or, occasionally, fires.
 
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