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Dune Echo
Guest
Hey, I think I've figured out a way to break Complex Automaton! Well, since you cannot have more than 6 permanents out, how do you make lots and lots of mana with a small amount of permanents while beating down with the Automaton? Gaea's Cradle and Eladamri's Vineyard! I'm thinking that Quirion Ranger can help as well. Check out my idea here! It's not a sligh deck but it serves green beats right? With this design, if you get this guy out early, it's great colorless beatdown, if you don't then you won't need him later anyway because of all the quality creatures in the deck.
Here's a reminder on Complex Automaton:
Complex Automaton 4
Artifact Creature - Golem 4/4, Rare
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
"This wasteful design cannot possibly be Phyrexian." -Belbe
Illus. Dana Knuston (128/143)
"6 or Less Beats"
Color: Green
Created by: Kirsin Koch
Description/Theme: Beat down with Complex Automaton while keeping only 6 permanents into play at any time
Source: Personal
Tournament Format: Extended
Green:
4 Albino Troll
4 Eladamri's Vineyard
4 Giant Growth
4 Lanowar Elves
4 Quirion Ranger
4 Rancor
4 River Boa
4 Rogue Elephant
4 Skyshroud Elite
4 Vine Dryad
2 Uktabi Orangutan
Artifacts:
4 Complex Automaton
2 Cursed Scroll
2 Masticore
Lands:
14 Forest
4 Gaea's Cradle
2 Treetop Village
Sideboard:
4 Animate Land
4 Concordant Crossroads
2 Cursed Scroll
Basically, you can produce a lot of mana from the Vineyards and Cradles without upping the number of permanents drastically. Also, in the late game, if you get a Masticore and more than 6 permanents, you can pitch the Complex Automatons to the Masticore without any real loss because you couldn't attack with them anyway. The Rangers enable you to provide a defense and protect against Stasis locks while lowering your overall permanent count. Rogue Elephants also keep your permanent count down while providing a seriously strong creature.
I know, I hate to using the obligatory Masticore and Cursed Scroll, but they are good in this type of deck and punch holes in your opponent's defenses.
The Concordant Crossroads are for when you need beatdown, fast and now and to enable you to continually cast the Complex Automaton as a threat to blue players (Yeah, waste a counterspell on this thing, please!)
Let me know if you guys see any holes that I'm missing here. I've looked this over and I feel that my reasoning is fairly solid. Anyone else have any other ideas? Are there more instants and sorceries that I could use instead of permanents that would mesh with Complex Automaton's restriction?
[Edited by Dune Echo (02-04-2000 at 11:27 AM).]
Here's a reminder on Complex Automaton:
Complex Automaton 4
Artifact Creature - Golem 4/4, Rare
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
"This wasteful design cannot possibly be Phyrexian." -Belbe
Illus. Dana Knuston (128/143)
"6 or Less Beats"
Color: Green
Created by: Kirsin Koch
Description/Theme: Beat down with Complex Automaton while keeping only 6 permanents into play at any time
Source: Personal
Tournament Format: Extended
Green:
4 Albino Troll
4 Eladamri's Vineyard
4 Giant Growth
4 Lanowar Elves
4 Quirion Ranger
4 Rancor
4 River Boa
4 Rogue Elephant
4 Skyshroud Elite
4 Vine Dryad
2 Uktabi Orangutan
Artifacts:
4 Complex Automaton
2 Cursed Scroll
2 Masticore
Lands:
14 Forest
4 Gaea's Cradle
2 Treetop Village
Sideboard:
4 Animate Land
4 Concordant Crossroads
2 Cursed Scroll
Basically, you can produce a lot of mana from the Vineyards and Cradles without upping the number of permanents drastically. Also, in the late game, if you get a Masticore and more than 6 permanents, you can pitch the Complex Automatons to the Masticore without any real loss because you couldn't attack with them anyway. The Rangers enable you to provide a defense and protect against Stasis locks while lowering your overall permanent count. Rogue Elephants also keep your permanent count down while providing a seriously strong creature.
I know, I hate to using the obligatory Masticore and Cursed Scroll, but they are good in this type of deck and punch holes in your opponent's defenses.
The Concordant Crossroads are for when you need beatdown, fast and now and to enable you to continually cast the Complex Automaton as a threat to blue players (Yeah, waste a counterspell on this thing, please!)
Let me know if you guys see any holes that I'm missing here. I've looked this over and I feel that my reasoning is fairly solid. Anyone else have any other ideas? Are there more instants and sorceries that I could use instead of permanents that would mesh with Complex Automaton's restriction?
[Edited by Dune Echo (02-04-2000 at 11:27 AM).]